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clean up ax mons data
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@@ -38,7 +38,7 @@ typedef struct __attribute__((packed, aligned(2))) ax_pose_unk2
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typedef struct __attribute__((packed, aligned(2))) ax_pose
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{
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/* 0x0 */ s16 sprite;
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/* 0x2 */ ax_pose_unk2 unk2; // Always {0, 0} in red (except for end markers which are {0xFF, 0xFF})
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/* 0x2 */ ax_pose_unk2 unk2; // Always {0, 0} in red (except for end markers {0xFF, 0xFF} and Latios Pose189...)
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/* 0x4 */ u16 flags1;
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/* 0x6 */ u16 flags2;
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/* 0x8 */ u16 flags3;
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