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menu dung documentation
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@@ -4,8 +4,8 @@
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// size: 0x48
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typedef struct Window
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{
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s16 unk0;
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s16 unk2;
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s16 x;
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s16 y;
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s16 unk4;
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s16 unk6;
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s16 unk8;
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@@ -66,12 +66,12 @@ void SetCharacterMask(int a0);
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void ShowWindows(const WindowTemplates *windows, bool8 a1, bool8 a2);
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void RestoreUnkTextStruct_8006518(WindowTemplates *unkData);
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u32 sub_8006544(u32 index);
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void sub_8007334(s32 a0);
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void sub_8007334(s32 windowId);
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void sub_80073B8(s32 a0);
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void sub_80073E0(s32 a0);
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u32 xxx_call_draw_char(s32 x, s32 y, u32 a2, u32 color, u32 a4);
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void sub_80078A4(u32 a0, s32 x, s32 y, s32 a3, u32 color);
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void sub_800792C(u32 a0, s32 x, s32 y, s32 a3, u32 color);
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void AddDoubleUnderScoreHighlight(u32 windowId, s32 x, s32 y, s32 width, u32 color);
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void AddUnderScoreHighlight(u32 windowId, s32 x, s32 y, s32 width, u32 color);
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void sub_8007A78(u32 a0, s32 x, s32 y, s32 a3, u32 color);
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void sub_8007B7C(u32 a0, s32 x, s32 y, s32 a3, u32 color);
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void sub_8007E20(u32 a0, u32 a1, u32 a2, u32 a3, u32 a4, u32 *a5, u32 a6);
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