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Document floorProps->enemyDensity bug
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@@ -120,12 +120,12 @@ typedef struct UnkDungeonGlobal_unk181E8_sub
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typedef struct FloorProperties
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{
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u8 layout;
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s8 roomDensity;
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s8 roomDensity; // If positive, allow variance. If negative, use exact value of abs(roomDensity).
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u8 tileset;
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u8 bgMusic;
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u8 weather; // Uses the weather constants in weather.h.
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u8 floorConnectivity;
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u8 enemyDensity;
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u8 enemyDensity; // Game treats this as signed. See SpawnEnemies in src/dungeon_generation.asm for details.
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u8 kecleonShopChance; // Percentage chance 0-100%
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u8 monsterHouseChance; // Percentage chance 0-100%
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u8 mazeRoomChance; // Percentage chance 0-100%
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