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Rename Positions
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@@ -14,9 +14,9 @@ typedef struct UnkSpriteMem
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// size: 0x20
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typedef struct axdata1
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{
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/* 0x0 */ Position pos;
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/* 0x4 */ Position offset;
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/* 0x8 */ Position shadow;
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/* 0x0 */ DungeonPos pos;
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/* 0x4 */ DungeonPos offset;
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/* 0x8 */ DungeonPos shadow;
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u32 unkC;
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u32 unk10;
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/* 0x14 */ s16 vramTileOrMaybeAnimTimer;
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@@ -43,8 +43,8 @@ typedef struct ax_anim
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/* 0x0 */ u8 frames;
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/* 0x1 */ u8 unkFlags;
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/* 0x2 */ s16 poseId;
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/* 0x4 */ Position offset;
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/* 0x8 */ Position shadow;
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/* 0x4 */ DungeonPos offset;
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/* 0x8 */ DungeonPos shadow;
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} ax_anim;
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// size: 0x3C
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