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https://github.com/pret/pmd-red.git
synced 2026-09-08 09:05:59 -05:00
Rename Positions
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@@ -14,9 +14,9 @@ typedef struct UnkSpriteMem
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// size: 0x20
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typedef struct axdata1
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{
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/* 0x0 */ Position pos;
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/* 0x4 */ Position offset;
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/* 0x8 */ Position shadow;
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/* 0x0 */ DungeonPos pos;
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/* 0x4 */ DungeonPos offset;
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/* 0x8 */ DungeonPos shadow;
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u32 unkC;
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u32 unk10;
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/* 0x14 */ s16 vramTileOrMaybeAnimTimer;
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@@ -43,8 +43,8 @@ typedef struct ax_anim
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/* 0x0 */ u8 frames;
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/* 0x1 */ u8 unkFlags;
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/* 0x2 */ s16 poseId;
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/* 0x4 */ Position offset;
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/* 0x8 */ Position shadow;
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/* 0x4 */ DungeonPos offset;
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/* 0x8 */ DungeonPos shadow;
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} ax_anim;
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// size: 0x3C
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@@ -33,7 +33,7 @@
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typedef struct unkStruct_8044CC8
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{
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/* 0x0 */ u8 actionUseIndex;
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/* 0x4 */ Position lastItemThrowPosition;
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/* 0x4 */ DungeonPos lastItemThrowPosition;
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} unkStruct_8044CC8;
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// size: 0x18
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@@ -45,7 +45,7 @@ typedef struct ActionContainer
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// Additional parameter alongside actionIndex. Used for things like indicating which move a Pokémon should use from its moveset.
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/* 0x4 */ unkStruct_8044CC8 unk4[2];
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// Position of the target that the Pokémon wants throw an item at.
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/* 0x14 */ Position itemTargetPosition;
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/* 0x14 */ DungeonPos itemTargetPosition;
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} ActionContainer;
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// size: 0x4
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@@ -72,7 +72,7 @@ typedef struct AITarget
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/* 0x4 */ u16 aiTargetSpawnGenID;
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/* 0x8 */ struct Entity *aiTarget;
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/* 0xC */ u32 unkC;
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/* 0x10 */ Position aiTargetPos;
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/* 0x10 */ DungeonPos aiTargetPos;
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} AITarget;
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// size: 0x4
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@@ -179,11 +179,11 @@ typedef struct Muzzled
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// size: 0x1C
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typedef struct Unk_Entity_x184
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{
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/* 0x184 - 0x0 */ Position previousTargetMovePosition1;
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/* 0x188 - 0x4 */ Position32 previousTargetMovePosition2;
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/* 0x184 - 0x0 */ DungeonPos previousTargetMovePosition1;
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/* 0x188 - 0x4 */ PixelPos previousTargetMovePosition2;
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/* 0x190 - 0xC */ s32 lastMoveDirection; // The last direction that the Pokémon moved in.
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// Number of tiles that the Pokémon moved last, multiplied by 0x100.
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/* 0x194 - 0x10*/ Position32 lastMoveIncrement;
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/* 0x194 - 0x10*/ PixelPos lastMoveIncrement;
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/* 0x19C - 0x18 */ s16 walkAnimFramesLeft; // Set when the Pokémon starts moving, and counts down until the Pokémon's walk animation stops.
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/* 0x19e - 0x1a */ u8 unk1A;
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} Unk_Entity_x184;
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@@ -241,7 +241,7 @@ typedef struct EntityInfo
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/* 0x5E */ u8 abilities[2];
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/* 0x60 */ Item heldItem;
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/* 0x64 */ u8 unk64;
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/* 0x68 */ Position prevPos[NUM_PREV_POS];
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/* 0x68 */ DungeonPos prevPos[NUM_PREV_POS];
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/* 0x78 */ AITarget aiTarget;
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// Bitwise flags corresponding to selected IQ skills.
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/* 0x8C */ u8 IQSkillMenuFlags[NUM_PICKED_IQ_SKILLS]; // IQ skills selected in the IQ skills menu.
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@@ -336,8 +336,8 @@ typedef struct EntityInfo
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/* 0x167 */ u8 unk167;
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/* 0x168 */ u8 unk168;
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/* 0x169 */ u8 turnsSinceWarpScarfActivation;
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/* 0x16C */ Position targetPos;
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/* 0x170 */ Position pixelPos;
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/* 0x16C */ DungeonPos targetPos;
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/* 0x170 */ DungeonPos pixelPos;
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s24_8 unk174;
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u16 abilityEffectFlags; // See enum AbilityEffectFlags
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/* 0x17A */ u16 mimicMoveIDs[MAX_MON_MOVES]; // All moves that Mimic has copied (not sure on size...)
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@@ -356,12 +356,12 @@ typedef struct EntityInfo
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typedef struct Entity
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{
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/* 0x0 */ u32 type;
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/* 0x4 */ Position pos;
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/* 0x8 */ Position prevPos;
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/* 0x4 */ DungeonPos pos;
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/* 0x8 */ DungeonPos prevPos;
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// The center of the entity acccording to pixel-space coordinates, using the same origin as posWorld.
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// X = (posWorld * 24 + 16) * 256, while Y = (posWorld * 24 + 12) * 256.
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/* 0xC */ Position32 pixelPos;
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/* 0x14 */ Position32 prevPixelPos;
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/* 0xC */ PixelPos pixelPos;
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/* 0x14 */ PixelPos prevPixelPos;
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s32 unk1C;
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/* 0x20 */ bool8 isVisible; // Turned off when a Pokémon faints.
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u8 fill21;
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@@ -56,7 +56,7 @@ typedef struct RoomData
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u8 unk0;
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u8 unk1;
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// All coordinates are inclusive.
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// These are not aligned properly to use the Position struct.
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// These are not aligned properly to use the DungeonPos struct.
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/* 0x2 */ s16 bottomRightCornerX;
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/* 0x4 */ s16 bottomRightCornerY;
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/* 0x6 */ s16 topLeftCornerX;
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@@ -25,11 +25,11 @@ typedef struct MenuInputStruct
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s32 unk0;
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u16 unk4;
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s16 unk6;
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Position unk8; // Maybe Position
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s16 unkC; // Maybe Position
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DungeonPos unk8; // Maybe DungeonPos
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s16 unkC; // Maybe DungeonPos
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s16 unkE;
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u32 unk10;
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Position unk14; // Maybe Position
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DungeonPos unk14; // Maybe DungeonPos
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/* 0x18 */ s16 menuIndex;
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s16 unk1A;
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s16 unk1C;
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@@ -77,10 +77,10 @@ typedef struct DungeonMusicPlayer
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// Size unknown?
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typedef struct UnkDungeonGlobal_unk181E8_sub
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{
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/* 0x181E8 */ Position cameraPos; // x0
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/* 0x181EC */ Position cameraPosMirror; // x4
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/* 0x181F0 */ Position cameraPixelPos; // x8
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/* 0x181F4 */ Position cameraPixelPosMirror; // xC
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/* 0x181E8 */ DungeonPos cameraPos; // x0
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/* 0x181EC */ DungeonPos cameraPosMirror; // x4
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/* 0x181F0 */ DungeonPos cameraPixelPos; // x8
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/* 0x181F4 */ DungeonPos cameraPixelPosMirror; // xC
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/* 0x181F8 */ Entity *cameraTarget; // x10
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u32 unk181FC; // x14
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u32 unk18200; // x18
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@@ -370,9 +370,9 @@ typedef struct Dungeon
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/* 0x3A14 */ s16 bossBattleIndex;
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/* 0x3A16 */ s16 unk3A16;
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/* 0x3A18 */ Tile tiles[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
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Position unkE218;
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Position unkE21C; // stair location?
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Position unkE220[8];
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DungeonPos unkE218;
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DungeonPos unkE21C; // stair location?
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DungeonPos unkE220[8];
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unkDungeonE240 unkE240;
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unkDungeonE240 unkE250;
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unkDungeonE260 unkE260;
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@@ -384,7 +384,7 @@ typedef struct Dungeon
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u8 unk104C0;
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/* 0x104C4 */ RoomData roomData[MAX_ROOM_COUNT];
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/* 0x10844 */ s16 naturalJunctionListCounts[MAX_ROOM_COUNT];
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/* 0x10884 */ Position naturalJunctionList[MAX_ROOM_COUNT][MAX_ROOM_COUNT]; // Arrays of room exits for each room.
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/* 0x10884 */ DungeonPos naturalJunctionList[MAX_ROOM_COUNT][MAX_ROOM_COUNT]; // Arrays of room exits for each room.
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u16 unk11884[250][9];
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u16 unk12A18[20][9];
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u16 unk12B80[9];
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@@ -398,7 +398,7 @@ typedef struct Dungeon
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u8 fill1356D[0x13570 - 0x1356D];
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/* 0x13570 */ u8 unk13570;
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u8 fill13571[0x13574 - 0x13571];
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/* 0x13574 */ Position trapPos;
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/* 0x13574 */ DungeonPos trapPos;
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/* 0x13578 */ u8 trapID;
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/* 0x13579 */ u8 unk13579;
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u8 fill1357A[0x1357C - 0x1357A];
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@@ -2,26 +2,26 @@
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#define GUARD_STR_POSITION_H
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// size: 0x4
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typedef struct Position
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typedef struct DungeonPos
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{
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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} Position;
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} DungeonPos;
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/**
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* Precise position expressed in pixel units, as s24_8 fixpoint.
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* This type has subpixel precision to 1/256th of a pixel.
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*/
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// size: 0x8
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typedef struct Position32
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typedef struct PixelPos
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{
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/* 0x0 */ s32 x; // TODO: convert to s24_8 across the codebase
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/* 0x4 */ s32 y;
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} Position32;
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} PixelPos;
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/**
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* Currently only used in script data, for entities and GroundLink data.
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* Position expressed in terms of *graphics* tiles, 8 pixels per unit.
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* DungeonPos expressed in terms of *graphics* tiles, 8 pixels per unit.
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* Flags allow expressing half-tile offsets and allow using a current/default coordinate.
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*/
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// size: 0x4
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