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Rename Positions
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@@ -2,7 +2,7 @@
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#define CODE_807CD9C_H
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void sub_807CD9C(Entity *pokemon, Entity *target, u32 direction);
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void sub_807D148(Entity *pokemon, Entity *target, u32 param_3, Position *pos);
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void sub_807D148(Entity *pokemon, Entity *target, u32 param_3, DungeonPos *pos);
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void sub_807D3CC(Entity *param_1);
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#endif /* ifndef CODE_807CD9C_H */
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