Started decomping DecideMovement()

This commit is contained in:
AnonymousRandomPerson
2022-12-21 23:41:28 -05:00
parent 18d8a1a381
commit 89805ab019
6 changed files with 1023 additions and 1053 deletions

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@@ -6,5 +6,8 @@
void MoveIfPossible(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
bool8 CanTakeItem(struct DungeonEntity *pokemon);
bool8 ChooseTargetPosition(struct DungeonEntity *pokemon);
void DecideMovement(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
bool8 AvoidEnemies(struct DungeonEntity *pokemon);
bool8 Wander(struct DungeonEntity *pokemon);
#endif

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@@ -1,9 +0,0 @@
#ifndef GUARD_DUNGEON_AI_MOVEMENT_1_H
#define GUARD_DUNGEON_AI_MOVEMENT_1_H
#include "dungeon_entity.h"
bool8 AvoidEnemies(struct DungeonEntity *pokemon);
bool8 Wander(struct DungeonEntity *pokemon);
#endif