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Started decomping DecideMovement()
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@@ -6,5 +6,8 @@
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void MoveIfPossible(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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bool8 CanTakeItem(struct DungeonEntity *pokemon);
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bool8 ChooseTargetPosition(struct DungeonEntity *pokemon);
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void DecideMovement(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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bool8 AvoidEnemies(struct DungeonEntity *pokemon);
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bool8 Wander(struct DungeonEntity *pokemon);
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#endif
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@@ -1,9 +0,0 @@
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#ifndef GUARD_DUNGEON_AI_MOVEMENT_1_H
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#define GUARD_DUNGEON_AI_MOVEMENT_1_H
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#include "dungeon_entity.h"
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bool8 AvoidEnemies(struct DungeonEntity *pokemon);
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bool8 Wander(struct DungeonEntity *pokemon);
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#endif
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