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more pmd-sky names
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@@ -3,7 +3,7 @@
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#include "structs/dungeon_entity.h"
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void sub_8044C50(u16 action);
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void SetLeaderActionFields(u16 action);
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void ClearMonsterActionFields(ActionContainer *actionPointer);
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void SetMonsterActionFields(ActionContainer *actionPointer, u16 action);
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void SetActionPassTurnOrWalk(ActionContainer *actionPointer, s16 species);
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@@ -14,9 +14,9 @@ void CloseDungeonMapFile(void);
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void LoadDungeonMapPalette(void);
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void DrawMinimapTile(s32 x, s32 y);
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void CopyDungeonMapToVram(void);
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void ShowPlayerDotOnMap(void);
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void FlashLeaderIcon(void);
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void ResetMapPlayerDotFrames(void);
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void ShowWholeRevealedDungeonMap(void);
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void UpdateMinimap(void);
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void UpdateBgTilemapForDungeonMap(bool8 a0);
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void TryResetDungeonMapTilesScheduledForCopy(void);
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@@ -7,7 +7,7 @@ const Tile *GetTile(s32 x, s32 y);
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Tile *GetTileMut(s32 x, s32 y);
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void UpdateTrapsVisibility(void);
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void sub_804AC20(DungeonPos *pos);
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void DiscoverMinimap(DungeonPos *pos);
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void sub_80495E4(void);
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void LoadDungeonTilesetAssets(void);
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@@ -47,14 +47,14 @@ bool8 sub_8069D18(DungeonPos *pos,Entity *entity);
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void sub_8069D4C(struct unkStruct_8069D4C *r0, Entity *target);
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void TargetTileInFront(Entity *pokemon);
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void sub_8069E0C(Entity *pokemon);
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void TriggerWeatherAbilities(void);
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void TryActivateArtificialWeatherAbilities(void);
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s32 GetMonsterApparentID(Entity *pokemon, s32 _id);
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void sub_8069F9C(Entity *pokemon, Entity *target, Move *move);
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void sub_806A120(Entity * pokemon, Entity * target, Move* move);
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void sub_806A1B0(Entity *pokemon);
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void sub_806A1E8(Entity *pokemon);
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void sub_806A240(Entity *pokemon, Entity *target);
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void sub_806A2BC(Entity *pokemon, u8 param_2);
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void TryPointCameraToMonster(Entity *pokemon, u8 param_2);
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void sub_806A338(void);
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void sub_806A390(Entity *pokemon);
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void sub_806A3D4(u8 *dst, s32 _a1, s32 id, bool32 _a3);
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