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start moving more structs to use UnkInputStruct
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@@ -48,26 +48,39 @@ struct UnusedInputStruct
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/* 0x2A..0x2B - padding */
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};
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struct UnkInputStructSub
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{
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u8 unk0;
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/* 0x1 */ u8 a_button;
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/* 0x2 */ u8 b_button;
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/* 0x3 */ u8 dpad_right;
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/* 0x4 */ u8 dpad_left;
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u8 fill5[3];
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u16 unk8;
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s16 unkA;
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};
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struct UnkInputStruct
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{
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/* 0x0 */ u8 unk0;
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/* 0x1 */ u8 unk1;
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/* 0x2 */ u8 unk2;
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/* 0x3 */ u8 unk3;
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/* 0x4 */ u8 unk4;
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/* 0x8 */ u32 unk8;
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/* 0xC */ u32 unkC;
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s32 unk0;
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/* 0x4 */ u16 unk4;
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/* 0x6 */ u16 unk6;
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/* 0x8 */ u16 unk8;
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/* 0x8 */ u16 unkA;
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/* 0xC */ u16 unkC;
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/* 0xE */ u16 unkE;
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/* 0x10 */ u32 unk10;
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/* 0x14 */ u32 unk14;
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/* 0x18 */ u32 unk18;
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/* 0x1C */ u32 unk1C;
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/* 0x20 */ u32 unk20;
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/* 0x24 */ u32 unk24;
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/* 0x28 */ u8 unk28;
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/* 0x29 */ u8 a_button;
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/* 0x2A */ u8 b_button;
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/* 0x2B */ u8 dpad_right;
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/* 0x2C */ u8 dpad_left;
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/* 0x14 */ u16 unk14;
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/* 0x16 */ u16 unk16;
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/* 0x18 */ s16 menuIndex;
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/* 0x1A */ s16 unk1A;
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/* 0x1C */ s16 unk1C;
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/* 0x1E */ s16 unk1E;
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/* 0x20 */ u16 unk20;
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/* 0x20 */ u16 unk22;
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/* 0x24 */ u16 unk24;
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u16 unk26;
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/* 0x28 */ struct UnkInputStructSub unk28;
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};
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