Luminous Cave data

This commit is contained in:
Kermalis
2023-09-14 23:55:49 -04:00
parent 7de83b9dc3
commit 7e713ef0eb
10 changed files with 340 additions and 359 deletions

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@@ -2,6 +2,7 @@
#define GUARD_CODE_8098BDC_H
// code_8098DBC.s
extern void nullsub_104(void);
extern void sub_80993D8(void);
extern void sub_80993E4(void);
extern void sub_8099690(u32);

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@@ -7,21 +7,21 @@
#include "pokemon_3.h"
#include "text.h"
struct unkStruct_203B2B0
// size: 0x174
typedef struct LuminousCaveWork
{
// size: 0x174
bool8 evolutionComplete;
EvolveStatus evolveStatus;
PokemonStruct1 *pokeStruct;
/* 0x0 */ bool8 evolutionComplete;
/* 0x4 */ EvolveStatus evolveStatus;
/* 0xC */ PokemonStruct1 *pokeStruct;
/* 0x10 */ bool8 pokeRenamed;
/* 0x14 */ u32 evoItem1_InvIndex; // inventory index of item
/* 0x18 */ u32 evoItem2_InvIndex; // inventory index of item
Item chosenItem;
u32 state;
u32 fallbackState;
u32 menuAction1;
u32 menuAction2;
u32 menuAction3;
/* 0x1C */ Item chosenItem;
/* 0x20 */ u32 state;
/* 0x24 */ u32 fallbackState;
/* 0x28 */ u32 menuAction1;
/* 0x2C */ u32 menuAction2;
/* 0x30 */ u32 menuAction3;
MenuItem unk34[8];
u16 unk74[0x8];
MenuStruct unk84;
@@ -34,7 +34,7 @@ struct unkStruct_203B2B0
u8 unk111;
u8 unk112;
UnkTextStruct2 unk114[4];
};
} LuminousCaveWork;
void CleanLuminousCave(void);
bool8 HasEvolutionCompleted(void);
@@ -42,4 +42,4 @@ bool8 HasEvolutionCompleted(void);
u32 sub_802465C(void);
u32 sub_80246F0(void);
#endif // GUARD_LUMINOUS_CAVE_H
#endif // GUARD_LUMINOUS_CAVE_H

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@@ -45,4 +45,4 @@ typedef struct unkStructFor8013AA0
SpriteOAM unk28;
} unkStructFor8013AA0;
#endif // GUARD_MENU_H
#endif // GUARD_MENU_H

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@@ -3,13 +3,14 @@
#include "pokemon.h"
// size: 0x8
typedef struct EvolveStatus
{
u8 evoItem1;
u8 evoItem2;
u8 unk6;
u16 evolutionConditionStatus;
s16 targetEvolveSpecies;
/* 0x0 */ u8 evoItem1;
/* 0x1 */ u8 evoItem2;
/* 0x2 */ u8 unk6;
/* 0x4 */ u16 evolutionConditionStatus;
/* 0x6 */ s16 targetEvolveSpecies;
} EvolveStatus;
bool8 HasRecruitedMon(s16 species);
@@ -29,4 +30,4 @@ void SetDefaultIQSkills(u8 *param_1, bool8 enableSelfCurer);
void sub_808F468(PokemonStruct1 *param_1, EvolveStatus *evolveStatus, u8 param_3);
u32 sub_808F734(PokemonStruct1 *pokemon, s16 _species);
#endif
#endif // GUARD_POKEMON_3_H