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Name BlowAwayTarget
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@@ -1,7 +1,7 @@
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#ifndef CODE_807CD9C_H
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#define CODE_807CD9C_H
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void sub_807CD9C(Entity *pokemon, Entity *target, u32 direction);
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void BlowAwayTarget(Entity *pokemon, Entity *target, u32 direction);
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void sub_807D148(Entity *pokemon, Entity *target, u32 param_3, DungeonPos *pos);
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void sub_807D3CC(Entity *param_1);
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