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GenerateSecondaryTerrainFormations failed attempt
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@@ -125,7 +125,7 @@ typedef struct UnkDungeonGlobal_unk1C574
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u8 unk3;
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u8 unk4;
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u8 floorConnectivity;
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u8 unk6;
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u8 enemyDensity;
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u8 kecleonShopChance; // Percentage chance 0-100%
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u8 monsterHouseChance; // Percentage chance 0-100%
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u8 mazeRoomChance; // Percentage chance 0-100%
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@@ -347,7 +347,7 @@ typedef struct Dungeon
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u8 fill3802[0x3904 - 0x3802];
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/* 0x3904 */ s16 numItems;
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u8 fill3906[0x3A08 - 0x3906];
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/* 0x3A08 */ u8 unk3A08;
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/* 0x3A08 */ bool8 forceMonsterHouse; // Forces the current floor to have monster house
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/* 0x3A09 */ u8 unk3A09;
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/* 0x3A0A */ u8 unk3A0A;
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/* 0x3A0B */ u8 unk3A0B;
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