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sub_80615E8
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@@ -61,7 +61,7 @@ typedef struct AITarget
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/* 0x3 */ bool8 aiTurningAround;
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/* 0x4 */ u16 aiTargetSpawnGenID;
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/* 0x8 */ struct Entity *aiTarget;
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/* 0xC */ u8 fillC[4];
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/* 0xC */ u32 unkC;
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/* 0x10 */ Position aiTargetPos;
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} AITarget;
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@@ -158,7 +158,8 @@ typedef struct Dungeon
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u8 fill655[0x65B - 0x655];
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u8 unk65B;
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u8 unk65C;
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u8 fill65D[0x660 - 0x65D];
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u8 unk65D;
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u8 fill65e[0x660 - 0x65e];
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/* 0x660 */ s16 fractionalTurn; // Handles turn order when Pokémon have different movement speeds.
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s16 unk662;
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s16 unk664;
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