name a few funcs

This commit is contained in:
Seth Barberee 2024-06-20 22:02:39 -07:00
parent 0673ac5fc6
commit 75175caee5
2 changed files with 16 additions and 16 deletions

View File

@ -193,7 +193,7 @@ _0800FB1C:
ands r0, r1
cmp r0, 0
beq _0800FB2E
bl sub_80117D0
bl PlayAcceptSoundEffect
movs r5, 0x2
_0800FB2E:
ldrh r1, [r4, 0x2]
@ -201,7 +201,7 @@ _0800FB2E:
ands r0, r1
cmp r0, 0
beq _0800FB3E
bl sub_80117E4
bl PlayCancelSoundEffect
movs r5, 0x3
_0800FB3E:
cmp r5, 0
@ -247,7 +247,7 @@ _0800FB7E:
beq _0800FBA2
adds r0, r4, 0
bl MoveMenuCursorDown
bl sub_80117F8
bl PlayCursorUpDownSoundEffect
_0800FBA2:
ldrh r1, [r6, 0x4]
movs r0, 0x40
@ -256,7 +256,7 @@ _0800FBA2:
beq _0800FBB6
adds r0, r4, 0
bl MoveMenuCursorUp
bl sub_80117F8
bl PlayCursorUpDownSoundEffect
_0800FBB6:
ldrh r1, [r6, 0x2]
movs r0, 0x1
@ -269,7 +269,7 @@ _0800FBB6:
cmp r0, 0
beq _0800FC00
_0800FBCA:
bl sub_80117D0
bl PlayAcceptSoundEffect
ldr r1, [r7]
movs r3, 0x18
ldrsh r2, [r4, r3]
@ -301,7 +301,7 @@ _0800FC00:
cmp r0, 0
beq _0800FB7E
_0800FC12:
bl sub_80117E4
bl PlayCancelSoundEffect
_0800FC16:
mov r0, r8
pop {r3}
@ -966,7 +966,7 @@ sub_80100C0:
adds r0, r2
ldr r0, [r0, 0x4]
str r0, [sp, 0x10]
bl sub_80117F8
bl PlayCursorUpDownSoundEffect
movs r7, 0
cmp r7, r8
bge _0801018A
@ -2450,7 +2450,7 @@ _08010D18:
beq _08010D36
add r0, sp, 0x4
bl MoveMenuCursorDown
bl sub_80117F8
bl PlayCursorUpDownSoundEffect
_08010D36:
ldrh r1, [r4, 0x4]
movs r0, 0x40
@ -2459,7 +2459,7 @@ _08010D36:
beq _08010D4A
add r0, sp, 0x4
bl MoveMenuCursorUp
bl sub_80117F8
bl PlayCursorUpDownSoundEffect
_08010D4A:
ldrh r1, [r4, 0x2]
movs r0, 0x1
@ -2472,7 +2472,7 @@ _08010D4A:
cmp r0, 0
beq _08010D18
_08010D5E:
bl sub_80117D0
bl PlayAcceptSoundEffect
add r0, sp, 0x4
movs r1, 0x18
ldrsh r0, [r0, r1]

View File

@ -93,20 +93,20 @@ void sub_80117C4(void)
FadeOutBGM(30);
}
// Some sound effect
void sub_80117D0(void)
// When you press A on a menu
void PlayAcceptSoundEffect(void)
{
PlayFanfareSE(302, MAX_VOLUME);
}
// Some sound effect
void sub_80117E4(void)
// When you press B on a menu
void PlayCancelSoundEffect(void)
{
PlayFanfareSE(303, MAX_VOLUME);
}
// Some sound effect
void sub_80117F8(void)
// When you go up or down
void PlayCursorUpDownSoundEffect(void)
{
PlayFanfareSE(301, MAX_VOLUME);
}