update member names of FloorProperties struct

This commit is contained in:
darsh
2025-09-29 23:39:07 -04:00
parent 9e9779d0c2
commit 72851fb047
7 changed files with 21 additions and 20 deletions

View File

@@ -121,9 +121,9 @@ typedef struct FloorProperties
{
u8 layout;
s8 roomDensity;
u8 unk2;
u8 unk3;
u8 unk4;
u8 tileset;
u8 bgMusic;
u8 weather; // See include/constants/weather.h
u8 floorConnectivity;
u8 enemyDensity;
u8 kecleonShopChance; // Percentage chance 0-100%
@@ -133,19 +133,20 @@ typedef struct FloorProperties
bool8 allowDeadEnds;
u8 secondaryStructuresBudget; // Maximum number of secondary structures that can be generated
u8 roomFlags; // See ROOM_FLAG_
u8 unkE;
bool8 unkE; // Unreferenced flag
u8 itemDensity;
u8 trapDensity;
u8 unk11;
u8 unk12;
u8 floorNumber; // Unreferenced
u8 fixedRoomNumber;
u8 numExtraHallways;
u8 buriedItemDensity; // Density of buried items (in walls)
u8 unk15;
u8 unk16;
u8 unk17;
u8 unk18;
u8 itemlessMonsterHouseChance; // Chance that a monster house will be itemless
u8 unk1A;
u8 unk15; // Unreferenced
u8 visibilityRange;
u8 moneyUpperBound; // Generated money stacks cannot exceed this amount (multiplied by 40)
u8 kecleonShopLayout;
u8 itemlessMonsterHouseChance; // Chance that a monster house will be itemless (always 0)
u8 unk1A; // Unreferenced (always 0)
u8 unk1B; // Unreferenced (always 0)
} FloorProperties;
enum {