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update member names of FloorProperties struct
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@@ -121,9 +121,9 @@ typedef struct FloorProperties
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{
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u8 layout;
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s8 roomDensity;
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u8 unk2;
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u8 unk3;
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u8 unk4;
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u8 tileset;
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u8 bgMusic;
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u8 weather; // See include/constants/weather.h
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u8 floorConnectivity;
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u8 enemyDensity;
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u8 kecleonShopChance; // Percentage chance 0-100%
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@@ -133,19 +133,20 @@ typedef struct FloorProperties
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bool8 allowDeadEnds;
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u8 secondaryStructuresBudget; // Maximum number of secondary structures that can be generated
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u8 roomFlags; // See ROOM_FLAG_
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u8 unkE;
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bool8 unkE; // Unreferenced flag
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u8 itemDensity;
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u8 trapDensity;
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u8 unk11;
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u8 unk12;
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u8 floorNumber; // Unreferenced
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u8 fixedRoomNumber;
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u8 numExtraHallways;
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u8 buriedItemDensity; // Density of buried items (in walls)
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u8 unk15;
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u8 unk16;
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u8 unk17;
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u8 unk18;
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u8 itemlessMonsterHouseChance; // Chance that a monster house will be itemless
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u8 unk1A;
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u8 unk15; // Unreferenced
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u8 visibilityRange;
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u8 moneyUpperBound; // Generated money stacks cannot exceed this amount (multiplied by 40)
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u8 kecleonShopLayout;
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u8 itemlessMonsterHouseChance; // Chance that a monster house will be itemless (always 0)
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u8 unk1A; // Unreferenced (always 0)
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u8 unk1B; // Unreferenced (always 0)
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} FloorProperties;
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enum {
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