mirror of
https://github.com/pret/pmd-red.git
synced 2026-03-27 20:45:29 -05:00
decomp a few and combine few files
This commit is contained in:
parent
519c9ebb6a
commit
6e4fce8608
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@ -1,54 +0,0 @@
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#include "asm/constants/gba_constants.inc"
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#include "asm/macros.inc"
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.syntax unified
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.text
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thumb_func_start CheckRunAwayVisualFlag
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CheckRunAwayVisualFlag:
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push {r4-r7,lr}
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adds r5, r0, 0
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lsls r1, 24
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lsrs r7, r1, 24
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ldr r4, [r5, 0x70]
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adds r6, r4, 0
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ldrb r0, [r4, 0x7]
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cmp r0, 0
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bne _08071590
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adds r0, r5, 0
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movs r1, 0x2B
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bl HasAbility
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lsls r0, 24
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cmp r0, 0
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beq _08071590
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movs r2, 0
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movs r1, 0x10
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ldrsh r0, [r4, r1]
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lsrs r1, r0, 31
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adds r0, r1
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movs r3, 0xE
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ldrsh r1, [r4, r3]
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asrs r0, 1
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cmp r1, r0
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bgt _08071576
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movs r2, 0x1
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_08071576:
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adds r0, r6, 0
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movs r1, 0x4
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bl SetVisualFlags
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lsls r0, 24
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lsrs r0, 24
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cmp r7, 0
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beq _08071590
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cmp r0, 0
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beq _08071590
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adds r0, r5, 0
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bl ShowVisualFlags
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_08071590:
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pop {r4-r7}
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pop {r0}
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bx r0
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thumb_func_end CheckRunAwayVisualFlag
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.align 2, 0
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@ -5,72 +5,5 @@
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.text
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thumb_func_start sub_807167C
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sub_807167C:
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push {lr}
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ldr r2, [r0, 0x70]
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ldr r1, [r1, 0x70]
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adds r0, r2, 0
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adds r0, 0xA4
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ldrb r0, [r0]
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cmp r0, 0x1
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beq _080716D2
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adds r0, r2, 0
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adds r0, 0x40
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ldrb r0, [r0]
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cmp r0, 0x4A
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beq _0807169A
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cmp r0, 0x47
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bne _0807169E
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_0807169A:
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movs r0, 0x1
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b _080716A0
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_0807169E:
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movs r0, 0
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_080716A0:
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cmp r0, 0
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bne _080716D2
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ldrb r0, [r2, 0x8]
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cmp r0, 0
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bne _080716D2
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adds r0, r1, 0
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adds r0, 0xA4
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ldrb r0, [r0]
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cmp r0, 0x1
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beq _080716D2
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adds r0, r1, 0
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adds r0, 0x40
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ldrb r0, [r0]
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cmp r0, 0x4A
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beq _080716C2
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cmp r0, 0x47
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bne _080716C6
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_080716C2:
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movs r0, 0x1
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b _080716C8
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_080716C6:
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movs r0, 0
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_080716C8:
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cmp r0, 0
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bne _080716D2
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ldrb r0, [r1, 0x8]
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cmp r0, 0
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beq _080716D6
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_080716D2:
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movs r0, 0x2
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b _080716E4
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_080716D6:
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ldrb r0, [r2, 0x6]
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ldrb r1, [r1, 0x6]
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cmp r0, r1
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bne _080716E2
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movs r0, 0
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b _080716E4
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_080716E2:
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movs r0, 0x1
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_080716E4:
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pop {r1}
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bx r1
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thumb_func_end sub_807167C
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.align 2, 0
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@ -3,7 +3,12 @@
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#include "dungeon_entity.h"
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bool8 IsAtJunction(struct DungeonEntity *pokemon);
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bool8 ShouldAvoidFirstHit(struct DungeonEntity *pokemon, bool8 forceAvoid);
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bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
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bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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void CheckRunAwayVisualFlag(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
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u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified);
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u8 sub_807167C(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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#endif
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@ -1,8 +0,0 @@
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#ifndef GUARD_DUNGEON_AI_TARGETING_2_H
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#define GUARD_DUNGEON_AI_TARGETING_2_H
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#include "dungeon_entity.h"
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u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified);
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#endif
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@ -234,9 +234,6 @@ SECTIONS {
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src/dungeon_ai_targeting.o(.text);
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asm/code_8071214.o(.text);
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src/dungeon_ai_targeting_1.o(.text);
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asm/code_8071518.o(.text);
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src/dungeon_ai_targeting_2.o(.text);
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asm/code_807167C.o(.text);
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src/dungeon_pokemon_attributes.o(.text);
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asm/code_80718D8.o(.text);
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src/dungeon_ai_items.o(.text);
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@ -452,7 +449,7 @@ SECTIONS {
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data/data_8106FB5.o(.rodata);
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src/dungeon_ai_targeting.o(.rodata);
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data/data_8106FDD.o(.rodata);
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src/dungeon_ai_targeting_2.o(.rodata);
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src/dungeon_ai_targeting_1.o(.rodata);
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data/data_8107010.o(.rodata);
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src/friend_area.o(.rodata);
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data/data_810AC60.o(.rodata);
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@ -13,7 +13,6 @@
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#include "dungeon_action.h"
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#include "dungeon_ai_targeting.h"
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#include "dungeon_ai_targeting_1.h"
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#include "dungeon_ai_targeting_2.h"
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#include "dungeon_capabilities_1.h"
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#include "dungeon_global_data.h"
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#include "dungeon_map_access.h"
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@ -3,7 +3,7 @@
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#include "constants/status.h"
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#include "constants/targeting.h"
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#include "dungeon_ai_targeting_2.h"
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#include "dungeon_ai_targeting_1.h"
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#include "dungeon_map_access.h"
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#include "dungeon_pokemon_attributes.h"
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#include "dungeon_util.h"
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@ -9,7 +9,7 @@
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#include "dungeon_ai_attack.h"
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#include "dungeon_ai_item_weight.h"
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#include "dungeon_ai_items.h"
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#include "dungeon_ai_targeting_2.h"
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#include "dungeon_ai_targeting_1.h"
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#include "dungeon_capabilities.h"
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#include "dungeon_capabilities_1.h"
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#include "dungeon_entity.h"
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@ -2,9 +2,11 @@
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#include "dungeon_ai_targeting_1.h"
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#include "constants/ability.h"
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#include "constants/dungeon.h"
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#include "constants/iq_skill.h"
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#include "constants/status.h"
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#include "constants/tactic.h"
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#include "constants/targeting.h"
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#include "dungeon_engine.h"
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#include "dungeon_global_data.h"
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@ -16,30 +18,67 @@
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#include "dungeon_util.h"
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#include "tile_types.h"
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extern void CheckRunAwayVisualFlag(struct DungeonEntity *, bool8 showRunAwayEffect);
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extern u8 gDungeonWaterType[];
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bool8 IsAtJunction(struct DungeonEntity *param_1)
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extern bool8 SetVisualFlags(struct DungeonEntityData *, u32, bool8);
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extern void ShowVisualFlags(struct DungeonEntity *r0);
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const u8 gTargetingData[3][2][2][2] = {
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{
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{
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{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
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{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
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},
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{
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{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
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{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
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}
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},
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{
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{
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{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
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{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
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},
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{
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{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET},
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{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET}
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}
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},
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{
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{
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{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET},
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{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET}
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},
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{
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{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
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{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
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}
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}
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};
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bool8 IsAtJunction(struct DungeonEntity *pokemon)
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{
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char cVar2;
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u32 crossableTerrain;
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struct MapTile *mapTile;
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struct DungeonEntityData *iVar7;
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crossableTerrain = GetCrossableTerrain(param_1->entityData->entityID);
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crossableTerrain = GetCrossableTerrain(pokemon->entityData->entityID);
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if (!IsFixedDungeon()) {
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if ((param_1->entityData->transformStatus == TRANSFORM_STATUS_MOBILE) || (HasItem(param_1, ITEM_ID_MOBILE_SCARF))) {
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if ((pokemon->entityData->transformStatus == TRANSFORM_STATUS_MOBILE) || (HasItem(pokemon, ITEM_ID_MOBILE_SCARF))) {
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crossableTerrain = CROSSABLE_TERRAIN_WALL;
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}
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else if (HasIQSkill(param_1, IQ_SKILL_ALL_TERRAIN_HIKER)) {
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else if (HasIQSkill(pokemon, IQ_SKILL_ALL_TERRAIN_HIKER)) {
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crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
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}
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else if (HasIQSkill(param_1, IQ_SKILL_SUPER_MOBILE)) {
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else if (HasIQSkill(pokemon, IQ_SKILL_SUPER_MOBILE)) {
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crossableTerrain = CROSSABLE_TERRAIN_WALL;
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}
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}
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if (crossableTerrain == CROSSABLE_TERRAIN_WALL) {
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iVar7 = param_1->entityData;
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iVar7 = pokemon->entityData;
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iVar7->mobileTurnTimer += DungeonRandomCapped(100);
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if (iVar7->mobileTurnTimer < 200) {
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return FALSE;
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@ -50,10 +89,10 @@ bool8 IsAtJunction(struct DungeonEntity *param_1)
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else {
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if ((gDungeonWaterType[gDungeonGlobalData->tileset] == DUNGEON_WATER_TYPE_LAVA)
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&& (crossableTerrain == CROSSABLE_TERRAIN_LIQUID)
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&& (HasIQSkill(param_1, IQ_SKILL_LAVA_EVADER))) {
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&& (HasIQSkill(pokemon, IQ_SKILL_LAVA_EVADER))) {
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crossableTerrain = CROSSABLE_TERRAIN_REGULAR;
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}
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mapTile = GetMapTile_1(param_1->posWorld.x, param_1->posWorld.y);
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mapTile = GetMapTile_1(pokemon->posWorld.x, pokemon->posWorld.y);
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cVar2 = mapTile->canMoveAdjacent[crossableTerrain];
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if ((cVar2 != 0x54) && (cVar2 != 0x51) && (cVar2 != 0x45) && (cVar2 != 0x15) && (cVar2 != 0x55)) return FALSE;
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}
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@ -112,3 +151,128 @@ bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showR
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}
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return FALSE;
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}
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void CheckRunAwayVisualFlag(struct DungeonEntity *pokemon, bool8 showRunAwayEffect)
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{
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bool8 cVar1;
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struct DungeonEntityData *iVar2;
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struct DungeonEntityData *iVar3;
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iVar2 = pokemon->entityData;
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iVar3 = iVar2;
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if (((!iVar2->isLeader) && HasAbility(pokemon,ABILITY_RUN_AWAY) &&
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(cVar1 = SetVisualFlags(iVar3,4,iVar2->HP <= iVar2->maxHP / 2), showRunAwayEffect)) &&
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(cVar1)) {
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ShowVisualFlags(pokemon);
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}
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}
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u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified)
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{
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struct DungeonEntityData *pokemonData = pokemon->entityData;
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struct DungeonEntityData *targetData = targetPokemon->entityData;
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u8 targetingDecoy;
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u8 pokemonTargetingDecoy;
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bool8 pokemonIsEnemy;
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bool8 targetIsEnemy;
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bool8 targetIsDecoy;
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if (pokemon == targetPokemon)
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{
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return TARGET_CAPABILITY_CANNOT_ATTACK;
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}
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if (pokemonData->shopkeeperMode == SHOPKEEPER_FRIENDLY ||
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targetData->shopkeeperMode == SHOPKEEPER_FRIENDLY ||
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pokemonData->clientType == CLIENT_TYPE_DONT_MOVE ||
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targetData->clientType == CLIENT_TYPE_DONT_MOVE ||
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pokemonData->clientType == CLIENT_TYPE_CLIENT ||
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targetData->clientType == CLIENT_TYPE_CLIENT ||
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(checkPetrified && !pokemonData->isEnemy && targetData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED) ||
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(!ignoreInvisible && targetData->transformStatus == TRANSFORM_STATUS_INVISIBLE && !CanSeeInvisible(pokemon)))
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{
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return TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET;
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}
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pokemonTargetingDecoy = pokemonData->targetingDecoy;
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targetingDecoy = TARGETING_DECOY_NONE;
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if (pokemonTargetingDecoy != TARGETING_DECOY_NONE)
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{
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targetingDecoy = TARGETING_DECOY_WILD;
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if (pokemonTargetingDecoy == TARGETING_DECOY_TEAM)
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{
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targetingDecoy = TARGETING_DECOY_TEAM;
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}
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}
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if (pokemonData->shopkeeperMode != SHOPKEEPER_NONE)
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{
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pokemonIsEnemy = FALSE;
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if (pokemonData->shopkeeperMode == SHOPKEEPER_AGGRESSIVE_TO_PLAYER)
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{
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pokemonIsEnemy = TRUE;
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}
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}
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else
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{
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pokemonIsEnemy = pokemonData->isEnemy ? TRUE : FALSE;
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}
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if (targetData->shopkeeperMode != SHOPKEEPER_NONE)
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{
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targetIsEnemy = FALSE;
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if (targetData->shopkeeperMode == SHOPKEEPER_AGGRESSIVE_TO_PLAYER)
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{
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targetIsEnemy = TRUE;
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}
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}
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else
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{
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targetIsEnemy = targetData->isEnemy ? TRUE : FALSE;
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}
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targetIsDecoy = FALSE;
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if (targetData->waitingStatus == WAITING_STATUS_DECOY)
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{
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targetIsDecoy = TRUE;
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}
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return gTargetingData[targetingDecoy][pokemonIsEnemy][targetIsEnemy][targetIsDecoy];
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}
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static inline bool8 JoinLocationCannotUseItems_1(struct DungeonEntityData *pokemonData)
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{
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if (pokemonData->joinLocation == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
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{
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return TRUE;
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}
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if (pokemonData->joinLocation == DUNGEON_RESCUE_TEAM_BASE)
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{
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return TRUE;
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}
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return FALSE;
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}
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u8 sub_807167C(struct DungeonEntity * pokemon, struct DungeonEntity * target)
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{
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bool8 bVar1;
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struct DungeonEntityData * iVar3;
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struct DungeonEntityData * iVar4;
|
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|
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iVar4 = pokemon->entityData;
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iVar3 = target->entityData;
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if (iVar4->clientType != CLIENT_TYPE_CLIENT) {
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bVar1 = JoinLocationCannotUseItems_1(iVar4);
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if (!bVar1 && (iVar4->shopkeeperMode == SHOPKEEPER_NONE) && (iVar3->clientType != CLIENT_TYPE_CLIENT)) {
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bVar1 = JoinLocationCannotUseItems_1(iVar3);
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if (bVar1 || (iVar3->shopkeeperMode != SHOPKEEPER_NONE)) {
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error:
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return TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET;
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}
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else
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{
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if ((iVar4->isEnemy) != (iVar3->isEnemy)) {
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return TARGET_CAPABILITY_CAN_TARGET;
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}
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else {
|
||||
return TARGET_CAPABILITY_CANNOT_ATTACK;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
goto error;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,105 +0,0 @@
|
|||
#include "global.h"
|
||||
#include "dungeon_ai_targeting_2.h"
|
||||
|
||||
#include "constants/status.h"
|
||||
#include "constants/targeting.h"
|
||||
#include "dungeon_pokemon_attributes.h"
|
||||
|
||||
const u8 gTargetingData[3][2][2][2] = {
|
||||
{
|
||||
{
|
||||
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
|
||||
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
|
||||
},
|
||||
{
|
||||
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
|
||||
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
|
||||
}
|
||||
},
|
||||
{
|
||||
{
|
||||
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
|
||||
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
|
||||
},
|
||||
{
|
||||
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET},
|
||||
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET}
|
||||
}
|
||||
},
|
||||
{
|
||||
{
|
||||
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET},
|
||||
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET}
|
||||
},
|
||||
{
|
||||
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
|
||||
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified)
|
||||
{
|
||||
struct DungeonEntityData *pokemonData = pokemon->entityData;
|
||||
struct DungeonEntityData *targetData = targetPokemon->entityData;
|
||||
u8 targetingDecoy;
|
||||
u8 pokemonTargetingDecoy;
|
||||
bool8 pokemonIsEnemy;
|
||||
bool8 targetIsEnemy;
|
||||
bool8 targetIsDecoy;
|
||||
if (pokemon == targetPokemon)
|
||||
{
|
||||
return TARGET_CAPABILITY_CANNOT_ATTACK;
|
||||
}
|
||||
if (pokemonData->shopkeeperMode == SHOPKEEPER_FRIENDLY ||
|
||||
targetData->shopkeeperMode == SHOPKEEPER_FRIENDLY ||
|
||||
pokemonData->clientType == CLIENT_TYPE_DONT_MOVE ||
|
||||
targetData->clientType == CLIENT_TYPE_DONT_MOVE ||
|
||||
pokemonData->clientType == CLIENT_TYPE_CLIENT ||
|
||||
targetData->clientType == CLIENT_TYPE_CLIENT ||
|
||||
(checkPetrified && !pokemonData->isEnemy && targetData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED) ||
|
||||
(!ignoreInvisible && targetData->transformStatus == TRANSFORM_STATUS_INVISIBLE && !CanSeeInvisible(pokemon)))
|
||||
{
|
||||
return TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET;
|
||||
}
|
||||
pokemonTargetingDecoy = pokemonData->targetingDecoy;
|
||||
targetingDecoy = TARGETING_DECOY_NONE;
|
||||
if (pokemonTargetingDecoy != TARGETING_DECOY_NONE)
|
||||
{
|
||||
targetingDecoy = TARGETING_DECOY_WILD;
|
||||
if (pokemonTargetingDecoy == TARGETING_DECOY_TEAM)
|
||||
{
|
||||
targetingDecoy = TARGETING_DECOY_TEAM;
|
||||
}
|
||||
}
|
||||
if (pokemonData->shopkeeperMode != SHOPKEEPER_NONE)
|
||||
{
|
||||
pokemonIsEnemy = FALSE;
|
||||
if (pokemonData->shopkeeperMode == SHOPKEEPER_AGGRESSIVE_TO_PLAYER)
|
||||
{
|
||||
pokemonIsEnemy = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pokemonIsEnemy = pokemonData->isEnemy ? TRUE : FALSE;
|
||||
}
|
||||
if (targetData->shopkeeperMode != SHOPKEEPER_NONE)
|
||||
{
|
||||
targetIsEnemy = FALSE;
|
||||
if (targetData->shopkeeperMode == SHOPKEEPER_AGGRESSIVE_TO_PLAYER)
|
||||
{
|
||||
targetIsEnemy = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
targetIsEnemy = targetData->isEnemy ? TRUE : FALSE;
|
||||
}
|
||||
targetIsDecoy = FALSE;
|
||||
if (targetData->waitingStatus == WAITING_STATUS_DECOY)
|
||||
{
|
||||
targetIsDecoy = TRUE;
|
||||
}
|
||||
return gTargetingData[targetingDecoy][pokemonIsEnemy][targetIsEnemy][targetIsDecoy];
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user