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Add MSG_NPC
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@@ -37,7 +37,7 @@
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// 22..2f: ???
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#define TEXTBOX_AUTO_PRESS(endF, midF) { 0x2b, 0, 0, endF, midF, NULL} // Waits specified number of frames, then automatically does a button press without waiting for player's input. -1 disables it.
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// 30..39: various text printing
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#define MSG_NPC(id, msg) { 0x41, 0, id, 0, 0, msg } // ID is portrait id of the npc. -1 means no portrait
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#define MSG_NPC(id, msg) { 0x34, 0, id, 0, 0, msg } // ID is portrait id of the npc. -1 means no portrait
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// 3a: yes/no choice (only used for saving)
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// 3b: uber command (conditional jump)
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// 3c: unknown textbox-related cjump
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