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Label some move usage functions
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@@ -19,6 +19,6 @@ void HandleTalkFieldAction(Entity *entity);
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void sub_806752C(ActionContainer *a0);
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void sub_8067768(ActionContainer *a0);
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void HandleUseMovePlayerAction(Entity *entity);
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void sub_8067904(Entity *entity, u16 moveId);
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void UseTemporaryMove(Entity *entity, u16 moveId);
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#endif // GUARD_DUNGEON_ACTION_HANDLER_H
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@@ -70,7 +70,7 @@ extern const s16 gShadowTagActivateChance;
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extern const s16 gMagnetPullActivateChance;
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extern const s16 gStaticActivateChance;
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extern const s16 gPoisonPointActivateChance;
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extern const s16 gEffectSproreActivateChance;
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extern const s16 gEffectSporeActivateChance;
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extern const s16 gFlameBodyActivateChance;
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extern const s16 gCuteCharmActivateChance;
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extern const s16 gStenchActivateChance;
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@@ -4,7 +4,7 @@
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#include "structs/str_moves.h"
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#include "structs/dungeon_entity.h"
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bool32 sub_8055A00(Entity *attacker, s32 firstMoveId, s32 var_34, s32 itemId, s32 arg_0);
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bool32 TryUseMoveInMoveset(Entity *attacker, s32 firstMoveId, s32 var_34, s32 itemId, s32 arg_0);
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void TriggerTargetAbilityEffect(Entity *attacker);
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bool8 TryUseChosenMove(struct Entity *attacker, u32 r6, s32 itemId, u32 var_30, bool32 isLinkedMove, struct Move *move);
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bool8 sub_8056468(Entity *entity, Move *move, const u8 *str, Entity **unkArray, bool32 itemId, bool8 arg_4, bool32 unused);
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