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https://github.com/pret/pmd-red.git
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doing some more decomp
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@@ -35,7 +35,7 @@ struct DungeonGlobalData
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u8 unkC;
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u8 unkD[0xF - 0xD];
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/* 0xF */ bool8 inputAllowed; // Whether the game is currently accepting input. Set to false while action animations play.
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u8 fill10;
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u8 unk10;
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u8 unk11;
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s16 unk12;
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u8 fill14[0x16D - 0x14];
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@@ -47,7 +47,9 @@ struct DungeonGlobalData
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/* 0x57C */ u8 fill57C[0x644 - 0x57c];
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/* 0x644 */ u8 unk644;
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/* 0x645 */ u8 floorNumber;
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u8 fill646[0x65C - 0x646];
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u8 fill646[0x654 - 0x646];
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u8 unk654;
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u8 fill655[0x65C - 0x655];
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u8 unk65C;
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u8 fill65D[0x660 - 0x65D];
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/* 0x660 */ s16 speedTurnCounter; // Handles turn order when Pokémon have different movement speeds.
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@@ -2,5 +2,6 @@
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#define GUARD_DUNGEON_LEADER_H
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struct DungeonEntity* GetLeaderEntity();
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struct DungeonEntityData* GetLeaderEntityData(void);
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#endif
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@@ -88,7 +88,7 @@ s32 GetItemBuyPrice(u8 itemIndex);
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s32 GetItemSellPrice(u8 itemIndex);
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s32 GetItemOrder(u8 itemIndex);
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u8 GetItemPalette(u8 itemIndex);
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u8 GetItemCategory(u8 itemIndex);
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u32 GetItemCategory(u8 itemIndex);
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u32 GetItemUnkThrow(u8 itemIndex, u32 r1);
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u8 *GetItemDescription(u8 itemIndex);
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bool8 GetItemAIFlag(u8 itemIndex, u32 r1);
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