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more ornament files
This commit is contained in:
parent
cc08d56c9b
commit
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1714
data/ornament_sbin.s
1714
data/ornament_sbin.s
File diff suppressed because it is too large
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@ -1036,6 +1036,8 @@ SECTIONS {
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src/ornament_sbin.o(.rodata);
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src/ornament_files_table.o(.rodata);
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src/ornament_gfx1.o(.rodata);
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src/ornament_gfx2.o(.rodata);
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src/ornament_gfx3.o(.rodata);
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data/ornament_sbin.o(.rodata);
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} > ROM =0
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924
src/ornament_gfx2.c
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924
src/ornament_gfx2.c
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@ -0,0 +1,924 @@
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#include "global.h"
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#include "globaldata.h"
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#include "ornament_gfx.h"
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const RGB gFlag08Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag08.pmdpal") };
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static const axmain sAxMainFlag08;
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const SiroArchive gAxFlag08 = {"SIRO", &sAxMainFlag08};
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static const ax_pose sFlag08Pose1[] = {
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AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag08Pose2[] = {
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AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag08Pose3[] = {
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AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag08Pose4[] = {
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AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag08Pose5[] = {
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AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag08Pose6[] = {
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AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_anim sFlag08Anims_1_1[] = {
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{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
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AX_ANIM_TERMINATOR
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};
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static const u8 sFlag08Gfx1[] = INCBIN_U8("graphics/ornament/Flag08/sprite_1.4bpp");
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static const ax_sprite sFlag08Sprites1[] = {
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{sFlag08Gfx1, ARRAY_COUNT(sFlag08Gfx1)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag08Gfx2[] = INCBIN_U8("graphics/ornament/Flag08/sprite_2.4bpp");
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static const ax_sprite sFlag08Sprites2[] = {
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{sFlag08Gfx2, ARRAY_COUNT(sFlag08Gfx2)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag08Gfx3[] = INCBIN_U8("graphics/ornament/Flag08/sprite_3.4bpp");
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static const ax_sprite sFlag08Sprites3[] = {
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{sFlag08Gfx3, ARRAY_COUNT(sFlag08Gfx3)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag08Gfx4[] = INCBIN_U8("graphics/ornament/Flag08/sprite_4.4bpp");
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static const ax_sprite sFlag08Sprites4[] = {
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{sFlag08Gfx4, ARRAY_COUNT(sFlag08Gfx4)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag08Gfx5[] = INCBIN_U8("graphics/ornament/Flag08/sprite_5.4bpp");
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static const ax_sprite sFlag08Sprites5[] = {
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{sFlag08Gfx5, ARRAY_COUNT(sFlag08Gfx5)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag08Gfx6[] = INCBIN_U8("graphics/ornament/Flag08/sprite_6.4bpp");
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static const ax_sprite sFlag08Sprites6[] = {
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{sFlag08Gfx6, ARRAY_COUNT(sFlag08Gfx6)},
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{NULL, 128},
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{NULL, 0},
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};
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static const ax_pose *const sAxPosesFlag08[] = {
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sFlag08Pose1,
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sFlag08Pose2,
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sFlag08Pose3,
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sFlag08Pose4,
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sFlag08Pose5,
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sFlag08Pose6,
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};
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static const ax_anim *const sFlag08AnimTable1[] = {
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sFlag08Anims_1_1,
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sFlag08Anims_1_1,
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sFlag08Anims_1_1,
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sFlag08Anims_1_1,
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sFlag08Anims_1_1,
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sFlag08Anims_1_1,
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sFlag08Anims_1_1,
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sFlag08Anims_1_1,
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};
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static const ax_anim *const *const sAxAnimationsFlag08[] = {
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sFlag08AnimTable1,
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};
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static const ax_sprite *const sAxSpritesFlag08[] = {
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sFlag08Sprites1,
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sFlag08Sprites2,
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sFlag08Sprites3,
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sFlag08Sprites4,
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sFlag08Sprites5,
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sFlag08Sprites6,
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};
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static const axmain sAxMainFlag08 = {
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.poses = sAxPosesFlag08,
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.animations = sAxAnimationsFlag08,
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.animCount = ARRAY_COUNT(sAxAnimationsFlag08),
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.spriteData = sAxSpritesFlag08,
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.positions = NULL,
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};
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const RGB gFlag09Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag09.pmdpal") };
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static const axmain sAxMainFlag09;
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const SiroArchive gAxFlag09 = {"SIRO", &sAxMainFlag09};
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static const ax_pose sFlag09Pose1[] = {
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AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag09Pose2[] = {
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AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag09Pose3[] = {
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AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag09Pose4[] = {
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AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag09Pose5[] = {
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AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag09Pose6[] = {
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AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_anim sFlag09Anims_1_1[] = {
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{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
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AX_ANIM_TERMINATOR
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};
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static const u8 sFlag09Gfx1[] = INCBIN_U8("graphics/ornament/Flag09/sprite_1.4bpp");
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static const ax_sprite sFlag09Sprites1[] = {
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{sFlag09Gfx1, ARRAY_COUNT(sFlag09Gfx1)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag09Gfx2[] = INCBIN_U8("graphics/ornament/Flag09/sprite_2.4bpp");
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static const ax_sprite sFlag09Sprites2[] = {
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{sFlag09Gfx2, ARRAY_COUNT(sFlag09Gfx2)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag09Gfx3[] = INCBIN_U8("graphics/ornament/Flag09/sprite_3.4bpp");
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static const ax_sprite sFlag09Sprites3[] = {
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{sFlag09Gfx3, ARRAY_COUNT(sFlag09Gfx3)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag09Gfx4[] = INCBIN_U8("graphics/ornament/Flag09/sprite_4.4bpp");
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static const ax_sprite sFlag09Sprites4[] = {
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{sFlag09Gfx4, ARRAY_COUNT(sFlag09Gfx4)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag09Gfx5[] = INCBIN_U8("graphics/ornament/Flag09/sprite_5.4bpp");
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static const ax_sprite sFlag09Sprites5[] = {
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{sFlag09Gfx5, ARRAY_COUNT(sFlag09Gfx5)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag09Gfx6[] = INCBIN_U8("graphics/ornament/Flag09/sprite_6.4bpp");
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static const ax_sprite sFlag09Sprites6[] = {
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{sFlag09Gfx6, ARRAY_COUNT(sFlag09Gfx6)},
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{NULL, 128},
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{NULL, 0},
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};
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static const ax_pose *const sAxPosesFlag09[] = {
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sFlag09Pose1,
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sFlag09Pose2,
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sFlag09Pose3,
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sFlag09Pose4,
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sFlag09Pose5,
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sFlag09Pose6,
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};
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static const ax_anim *const sFlag09AnimTable1[] = {
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sFlag09Anims_1_1,
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sFlag09Anims_1_1,
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sFlag09Anims_1_1,
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sFlag09Anims_1_1,
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sFlag09Anims_1_1,
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sFlag09Anims_1_1,
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sFlag09Anims_1_1,
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sFlag09Anims_1_1,
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};
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static const ax_anim *const *const sAxAnimationsFlag09[] = {
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sFlag09AnimTable1,
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};
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static const ax_sprite *const sAxSpritesFlag09[] = {
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sFlag09Sprites1,
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sFlag09Sprites2,
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sFlag09Sprites3,
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sFlag09Sprites4,
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sFlag09Sprites5,
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sFlag09Sprites6,
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};
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static const axmain sAxMainFlag09 = {
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.poses = sAxPosesFlag09,
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.animations = sAxAnimationsFlag09,
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.animCount = ARRAY_COUNT(sAxAnimationsFlag09),
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.spriteData = sAxSpritesFlag09,
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.positions = NULL,
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};
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const RGB gFlag100Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag100.pmdpal") };
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static const axmain sAxMainFlag100;
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const SiroArchive gAxFlag100 = {"SIRO", &sAxMainFlag100};
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static const ax_pose sFlag100Pose1[] = {
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AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag100Pose2[] = {
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AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag100Pose3[] = {
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AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag100Pose4[] = {
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AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag100Pose5[] = {
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AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag100Pose6[] = {
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AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_anim sFlag100Anims_1_1[] = {
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{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
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AX_ANIM_TERMINATOR
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};
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static const u8 sFlag100Gfx1[] = INCBIN_U8("graphics/ornament/Flag100/sprite_1.4bpp");
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static const ax_sprite sFlag100Sprites1[] = {
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{sFlag100Gfx1, ARRAY_COUNT(sFlag100Gfx1)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag100Gfx2[] = INCBIN_U8("graphics/ornament/Flag100/sprite_2.4bpp");
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static const ax_sprite sFlag100Sprites2[] = {
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{sFlag100Gfx2, ARRAY_COUNT(sFlag100Gfx2)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag100Gfx3[] = INCBIN_U8("graphics/ornament/Flag100/sprite_3.4bpp");
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static const ax_sprite sFlag100Sprites3[] = {
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{sFlag100Gfx3, ARRAY_COUNT(sFlag100Gfx3)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag100Gfx4[] = INCBIN_U8("graphics/ornament/Flag100/sprite_4.4bpp");
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static const ax_sprite sFlag100Sprites4[] = {
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{sFlag100Gfx4, ARRAY_COUNT(sFlag100Gfx4)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag100Gfx5[] = INCBIN_U8("graphics/ornament/Flag100/sprite_5.4bpp");
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static const ax_sprite sFlag100Sprites5[] = {
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{sFlag100Gfx5, ARRAY_COUNT(sFlag100Gfx5)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag100Gfx6[] = INCBIN_U8("graphics/ornament/Flag100/sprite_6.4bpp");
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static const ax_sprite sFlag100Sprites6[] = {
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{sFlag100Gfx6, ARRAY_COUNT(sFlag100Gfx6)},
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{NULL, 128},
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{NULL, 0},
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};
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static const ax_pose *const sAxPosesFlag100[] = {
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sFlag100Pose1,
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sFlag100Pose2,
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sFlag100Pose3,
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sFlag100Pose4,
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sFlag100Pose5,
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sFlag100Pose6,
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};
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static const ax_anim *const sFlag100AnimTable1[] = {
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sFlag100Anims_1_1,
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sFlag100Anims_1_1,
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sFlag100Anims_1_1,
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sFlag100Anims_1_1,
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sFlag100Anims_1_1,
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sFlag100Anims_1_1,
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sFlag100Anims_1_1,
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sFlag100Anims_1_1,
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};
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static const ax_anim *const *const sAxAnimationsFlag100[] = {
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sFlag100AnimTable1,
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};
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static const ax_sprite *const sAxSpritesFlag100[] = {
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sFlag100Sprites1,
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sFlag100Sprites2,
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sFlag100Sprites3,
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sFlag100Sprites4,
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sFlag100Sprites5,
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sFlag100Sprites6,
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};
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static const axmain sAxMainFlag100 = {
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.poses = sAxPosesFlag100,
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.animations = sAxAnimationsFlag100,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag100),
|
||||
.spriteData = sAxSpritesFlag100,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag101Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag101.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag101;
|
||||
const SiroArchive gAxFlag101 = {"SIRO", &sAxMainFlag101};
|
||||
|
||||
static const ax_pose sFlag101Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag101Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag101Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag101Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag101Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag101Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag101Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag101Gfx1[] = INCBIN_U8("graphics/ornament/Flag101/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag101Sprites1[] = {
|
||||
{sFlag101Gfx1, ARRAY_COUNT(sFlag101Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag101Gfx2[] = INCBIN_U8("graphics/ornament/Flag101/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag101Sprites2[] = {
|
||||
{sFlag101Gfx2, ARRAY_COUNT(sFlag101Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag101Gfx3[] = INCBIN_U8("graphics/ornament/Flag101/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag101Sprites3[] = {
|
||||
{sFlag101Gfx3, ARRAY_COUNT(sFlag101Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag101Gfx4[] = INCBIN_U8("graphics/ornament/Flag101/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag101Sprites4[] = {
|
||||
{sFlag101Gfx4, ARRAY_COUNT(sFlag101Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag101Gfx5[] = INCBIN_U8("graphics/ornament/Flag101/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag101Sprites5[] = {
|
||||
{sFlag101Gfx5, ARRAY_COUNT(sFlag101Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag101Gfx6[] = INCBIN_U8("graphics/ornament/Flag101/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag101Sprites6[] = {
|
||||
{sFlag101Gfx6, ARRAY_COUNT(sFlag101Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag101[] = {
|
||||
sFlag101Pose1,
|
||||
sFlag101Pose2,
|
||||
sFlag101Pose3,
|
||||
sFlag101Pose4,
|
||||
sFlag101Pose5,
|
||||
sFlag101Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag101AnimTable1[] = {
|
||||
sFlag101Anims_1_1,
|
||||
sFlag101Anims_1_1,
|
||||
sFlag101Anims_1_1,
|
||||
sFlag101Anims_1_1,
|
||||
sFlag101Anims_1_1,
|
||||
sFlag101Anims_1_1,
|
||||
sFlag101Anims_1_1,
|
||||
sFlag101Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag101[] = {
|
||||
sFlag101AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag101[] = {
|
||||
sFlag101Sprites1,
|
||||
sFlag101Sprites2,
|
||||
sFlag101Sprites3,
|
||||
sFlag101Sprites4,
|
||||
sFlag101Sprites5,
|
||||
sFlag101Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag101 = {
|
||||
.poses = sAxPosesFlag101,
|
||||
.animations = sAxAnimationsFlag101,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag101),
|
||||
.spriteData = sAxSpritesFlag101,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag102Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag102.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag102;
|
||||
const SiroArchive gAxFlag102 = {"SIRO", &sAxMainFlag102};
|
||||
|
||||
static const ax_pose sFlag102Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag102Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag102Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag102Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag102Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag102Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag102Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag102Gfx1[] = INCBIN_U8("graphics/ornament/Flag102/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag102Sprites1[] = {
|
||||
{sFlag102Gfx1, ARRAY_COUNT(sFlag102Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag102Gfx2[] = INCBIN_U8("graphics/ornament/Flag102/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag102Sprites2[] = {
|
||||
{sFlag102Gfx2, ARRAY_COUNT(sFlag102Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag102Gfx3[] = INCBIN_U8("graphics/ornament/Flag102/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag102Sprites3[] = {
|
||||
{sFlag102Gfx3, ARRAY_COUNT(sFlag102Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag102Gfx4[] = INCBIN_U8("graphics/ornament/Flag102/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag102Sprites4[] = {
|
||||
{sFlag102Gfx4, ARRAY_COUNT(sFlag102Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag102Gfx5[] = INCBIN_U8("graphics/ornament/Flag102/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag102Sprites5[] = {
|
||||
{sFlag102Gfx5, ARRAY_COUNT(sFlag102Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag102Gfx6[] = INCBIN_U8("graphics/ornament/Flag102/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag102Sprites6[] = {
|
||||
{sFlag102Gfx6, ARRAY_COUNT(sFlag102Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag102[] = {
|
||||
sFlag102Pose1,
|
||||
sFlag102Pose2,
|
||||
sFlag102Pose3,
|
||||
sFlag102Pose4,
|
||||
sFlag102Pose5,
|
||||
sFlag102Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag102AnimTable1[] = {
|
||||
sFlag102Anims_1_1,
|
||||
sFlag102Anims_1_1,
|
||||
sFlag102Anims_1_1,
|
||||
sFlag102Anims_1_1,
|
||||
sFlag102Anims_1_1,
|
||||
sFlag102Anims_1_1,
|
||||
sFlag102Anims_1_1,
|
||||
sFlag102Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag102[] = {
|
||||
sFlag102AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag102[] = {
|
||||
sFlag102Sprites1,
|
||||
sFlag102Sprites2,
|
||||
sFlag102Sprites3,
|
||||
sFlag102Sprites4,
|
||||
sFlag102Sprites5,
|
||||
sFlag102Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag102 = {
|
||||
.poses = sAxPosesFlag102,
|
||||
.animations = sAxAnimationsFlag102,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag102),
|
||||
.spriteData = sAxSpritesFlag102,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag103Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag103.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag103;
|
||||
const SiroArchive gAxFlag103 = {"SIRO", &sAxMainFlag103};
|
||||
|
||||
static const ax_pose sFlag103Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag103Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag103Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag103Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag103Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag103Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag103Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag103Gfx1[] = INCBIN_U8("graphics/ornament/Flag103/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag103Sprites1[] = {
|
||||
{sFlag103Gfx1, ARRAY_COUNT(sFlag103Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag103Gfx2[] = INCBIN_U8("graphics/ornament/Flag103/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag103Sprites2[] = {
|
||||
{sFlag103Gfx2, ARRAY_COUNT(sFlag103Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag103Gfx3[] = INCBIN_U8("graphics/ornament/Flag103/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag103Sprites3[] = {
|
||||
{sFlag103Gfx3, ARRAY_COUNT(sFlag103Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag103Gfx4[] = INCBIN_U8("graphics/ornament/Flag103/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag103Sprites4[] = {
|
||||
{sFlag103Gfx4, ARRAY_COUNT(sFlag103Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag103Gfx5[] = INCBIN_U8("graphics/ornament/Flag103/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag103Sprites5[] = {
|
||||
{sFlag103Gfx5, ARRAY_COUNT(sFlag103Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag103Gfx6[] = INCBIN_U8("graphics/ornament/Flag103/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag103Sprites6[] = {
|
||||
{sFlag103Gfx6, ARRAY_COUNT(sFlag103Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag103[] = {
|
||||
sFlag103Pose1,
|
||||
sFlag103Pose2,
|
||||
sFlag103Pose3,
|
||||
sFlag103Pose4,
|
||||
sFlag103Pose5,
|
||||
sFlag103Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag103AnimTable1[] = {
|
||||
sFlag103Anims_1_1,
|
||||
sFlag103Anims_1_1,
|
||||
sFlag103Anims_1_1,
|
||||
sFlag103Anims_1_1,
|
||||
sFlag103Anims_1_1,
|
||||
sFlag103Anims_1_1,
|
||||
sFlag103Anims_1_1,
|
||||
sFlag103Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag103[] = {
|
||||
sFlag103AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag103[] = {
|
||||
sFlag103Sprites1,
|
||||
sFlag103Sprites2,
|
||||
sFlag103Sprites3,
|
||||
sFlag103Sprites4,
|
||||
sFlag103Sprites5,
|
||||
sFlag103Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag103 = {
|
||||
.poses = sAxPosesFlag103,
|
||||
.animations = sAxAnimationsFlag103,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag103),
|
||||
.spriteData = sAxSpritesFlag103,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag104Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag104.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag104;
|
||||
const SiroArchive gAxFlag104 = {"SIRO", &sAxMainFlag104};
|
||||
|
||||
static const ax_pose sFlag104Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag104Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag104Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag104Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag104Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag104Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag104Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag104Gfx1[] = INCBIN_U8("graphics/ornament/Flag104/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag104Sprites1[] = {
|
||||
{sFlag104Gfx1, ARRAY_COUNT(sFlag104Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag104Gfx2[] = INCBIN_U8("graphics/ornament/Flag104/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag104Sprites2[] = {
|
||||
{sFlag104Gfx2, ARRAY_COUNT(sFlag104Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag104Gfx3[] = INCBIN_U8("graphics/ornament/Flag104/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag104Sprites3[] = {
|
||||
{sFlag104Gfx3, ARRAY_COUNT(sFlag104Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag104Gfx4[] = INCBIN_U8("graphics/ornament/Flag104/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag104Sprites4[] = {
|
||||
{sFlag104Gfx4, ARRAY_COUNT(sFlag104Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag104Gfx5[] = INCBIN_U8("graphics/ornament/Flag104/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag104Sprites5[] = {
|
||||
{sFlag104Gfx5, ARRAY_COUNT(sFlag104Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag104Gfx6[] = INCBIN_U8("graphics/ornament/Flag104/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag104Sprites6[] = {
|
||||
{sFlag104Gfx6, ARRAY_COUNT(sFlag104Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag104[] = {
|
||||
sFlag104Pose1,
|
||||
sFlag104Pose2,
|
||||
sFlag104Pose3,
|
||||
sFlag104Pose4,
|
||||
sFlag104Pose5,
|
||||
sFlag104Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag104AnimTable1[] = {
|
||||
sFlag104Anims_1_1,
|
||||
sFlag104Anims_1_1,
|
||||
sFlag104Anims_1_1,
|
||||
sFlag104Anims_1_1,
|
||||
sFlag104Anims_1_1,
|
||||
sFlag104Anims_1_1,
|
||||
sFlag104Anims_1_1,
|
||||
sFlag104Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag104[] = {
|
||||
sFlag104AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag104[] = {
|
||||
sFlag104Sprites1,
|
||||
sFlag104Sprites2,
|
||||
sFlag104Sprites3,
|
||||
sFlag104Sprites4,
|
||||
sFlag104Sprites5,
|
||||
sFlag104Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag104 = {
|
||||
.poses = sAxPosesFlag104,
|
||||
.animations = sAxAnimationsFlag104,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag104),
|
||||
.spriteData = sAxSpritesFlag104,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag105Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag105.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag105;
|
||||
const SiroArchive gAxFlag105 = {"SIRO", &sAxMainFlag105};
|
||||
|
||||
static const ax_pose sFlag105Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag105Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag105Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag105Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag105Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag105Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag105Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag105Gfx1[] = INCBIN_U8("graphics/ornament/Flag105/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag105Sprites1[] = {
|
||||
{sFlag105Gfx1, ARRAY_COUNT(sFlag105Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag105Gfx2[] = INCBIN_U8("graphics/ornament/Flag105/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag105Sprites2[] = {
|
||||
{sFlag105Gfx2, ARRAY_COUNT(sFlag105Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag105Gfx3[] = INCBIN_U8("graphics/ornament/Flag105/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag105Sprites3[] = {
|
||||
{sFlag105Gfx3, ARRAY_COUNT(sFlag105Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag105Gfx4[] = INCBIN_U8("graphics/ornament/Flag105/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag105Sprites4[] = {
|
||||
{sFlag105Gfx4, ARRAY_COUNT(sFlag105Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag105Gfx5[] = INCBIN_U8("graphics/ornament/Flag105/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag105Sprites5[] = {
|
||||
{sFlag105Gfx5, ARRAY_COUNT(sFlag105Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag105Gfx6[] = INCBIN_U8("graphics/ornament/Flag105/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag105Sprites6[] = {
|
||||
{sFlag105Gfx6, ARRAY_COUNT(sFlag105Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag105[] = {
|
||||
sFlag105Pose1,
|
||||
sFlag105Pose2,
|
||||
sFlag105Pose3,
|
||||
sFlag105Pose4,
|
||||
sFlag105Pose5,
|
||||
sFlag105Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag105AnimTable1[] = {
|
||||
sFlag105Anims_1_1,
|
||||
sFlag105Anims_1_1,
|
||||
sFlag105Anims_1_1,
|
||||
sFlag105Anims_1_1,
|
||||
sFlag105Anims_1_1,
|
||||
sFlag105Anims_1_1,
|
||||
sFlag105Anims_1_1,
|
||||
sFlag105Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag105[] = {
|
||||
sFlag105AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag105[] = {
|
||||
sFlag105Sprites1,
|
||||
sFlag105Sprites2,
|
||||
sFlag105Sprites3,
|
||||
sFlag105Sprites4,
|
||||
sFlag105Sprites5,
|
||||
sFlag105Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag105 = {
|
||||
.poses = sAxPosesFlag105,
|
||||
.animations = sAxAnimationsFlag105,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag105),
|
||||
.spriteData = sAxSpritesFlag105,
|
||||
.positions = NULL,
|
||||
};
|
||||
924
src/ornament_gfx3.c
Normal file
924
src/ornament_gfx3.c
Normal file
|
|
@ -0,0 +1,924 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "ornament_gfx.h"
|
||||
|
||||
const RGB gFlag106Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag106.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag106;
|
||||
const SiroArchive gAxFlag106 = {"SIRO", &sAxMainFlag106};
|
||||
|
||||
static const ax_pose sFlag106Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag106Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag106Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag106Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag106Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag106Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag106Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag106Gfx1[] = INCBIN_U8("graphics/ornament/Flag106/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag106Sprites1[] = {
|
||||
{sFlag106Gfx1, ARRAY_COUNT(sFlag106Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag106Gfx2[] = INCBIN_U8("graphics/ornament/Flag106/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag106Sprites2[] = {
|
||||
{sFlag106Gfx2, ARRAY_COUNT(sFlag106Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag106Gfx3[] = INCBIN_U8("graphics/ornament/Flag106/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag106Sprites3[] = {
|
||||
{sFlag106Gfx3, ARRAY_COUNT(sFlag106Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag106Gfx4[] = INCBIN_U8("graphics/ornament/Flag106/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag106Sprites4[] = {
|
||||
{sFlag106Gfx4, ARRAY_COUNT(sFlag106Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag106Gfx5[] = INCBIN_U8("graphics/ornament/Flag106/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag106Sprites5[] = {
|
||||
{sFlag106Gfx5, ARRAY_COUNT(sFlag106Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag106Gfx6[] = INCBIN_U8("graphics/ornament/Flag106/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag106Sprites6[] = {
|
||||
{sFlag106Gfx6, ARRAY_COUNT(sFlag106Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag106[] = {
|
||||
sFlag106Pose1,
|
||||
sFlag106Pose2,
|
||||
sFlag106Pose3,
|
||||
sFlag106Pose4,
|
||||
sFlag106Pose5,
|
||||
sFlag106Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag106AnimTable1[] = {
|
||||
sFlag106Anims_1_1,
|
||||
sFlag106Anims_1_1,
|
||||
sFlag106Anims_1_1,
|
||||
sFlag106Anims_1_1,
|
||||
sFlag106Anims_1_1,
|
||||
sFlag106Anims_1_1,
|
||||
sFlag106Anims_1_1,
|
||||
sFlag106Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag106[] = {
|
||||
sFlag106AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag106[] = {
|
||||
sFlag106Sprites1,
|
||||
sFlag106Sprites2,
|
||||
sFlag106Sprites3,
|
||||
sFlag106Sprites4,
|
||||
sFlag106Sprites5,
|
||||
sFlag106Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag106 = {
|
||||
.poses = sAxPosesFlag106,
|
||||
.animations = sAxAnimationsFlag106,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag106),
|
||||
.spriteData = sAxSpritesFlag106,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag107Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag107.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag107;
|
||||
const SiroArchive gAxFlag107 = {"SIRO", &sAxMainFlag107};
|
||||
|
||||
static const ax_pose sFlag107Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag107Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag107Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag107Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag107Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag107Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag107Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag107Gfx1[] = INCBIN_U8("graphics/ornament/Flag107/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag107Sprites1[] = {
|
||||
{sFlag107Gfx1, ARRAY_COUNT(sFlag107Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag107Gfx2[] = INCBIN_U8("graphics/ornament/Flag107/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag107Sprites2[] = {
|
||||
{sFlag107Gfx2, ARRAY_COUNT(sFlag107Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag107Gfx3[] = INCBIN_U8("graphics/ornament/Flag107/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag107Sprites3[] = {
|
||||
{sFlag107Gfx3, ARRAY_COUNT(sFlag107Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag107Gfx4[] = INCBIN_U8("graphics/ornament/Flag107/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag107Sprites4[] = {
|
||||
{sFlag107Gfx4, ARRAY_COUNT(sFlag107Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag107Gfx5[] = INCBIN_U8("graphics/ornament/Flag107/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag107Sprites5[] = {
|
||||
{sFlag107Gfx5, ARRAY_COUNT(sFlag107Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag107Gfx6[] = INCBIN_U8("graphics/ornament/Flag107/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag107Sprites6[] = {
|
||||
{sFlag107Gfx6, ARRAY_COUNT(sFlag107Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag107[] = {
|
||||
sFlag107Pose1,
|
||||
sFlag107Pose2,
|
||||
sFlag107Pose3,
|
||||
sFlag107Pose4,
|
||||
sFlag107Pose5,
|
||||
sFlag107Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag107AnimTable1[] = {
|
||||
sFlag107Anims_1_1,
|
||||
sFlag107Anims_1_1,
|
||||
sFlag107Anims_1_1,
|
||||
sFlag107Anims_1_1,
|
||||
sFlag107Anims_1_1,
|
||||
sFlag107Anims_1_1,
|
||||
sFlag107Anims_1_1,
|
||||
sFlag107Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag107[] = {
|
||||
sFlag107AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag107[] = {
|
||||
sFlag107Sprites1,
|
||||
sFlag107Sprites2,
|
||||
sFlag107Sprites3,
|
||||
sFlag107Sprites4,
|
||||
sFlag107Sprites5,
|
||||
sFlag107Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag107 = {
|
||||
.poses = sAxPosesFlag107,
|
||||
.animations = sAxAnimationsFlag107,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag107),
|
||||
.spriteData = sAxSpritesFlag107,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag108Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag108.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag108;
|
||||
const SiroArchive gAxFlag108 = {"SIRO", &sAxMainFlag108};
|
||||
|
||||
static const ax_pose sFlag108Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag108Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag108Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag108Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag108Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag108Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag108Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag108Gfx1[] = INCBIN_U8("graphics/ornament/Flag108/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag108Sprites1[] = {
|
||||
{sFlag108Gfx1, ARRAY_COUNT(sFlag108Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag108Gfx2[] = INCBIN_U8("graphics/ornament/Flag108/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag108Sprites2[] = {
|
||||
{sFlag108Gfx2, ARRAY_COUNT(sFlag108Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag108Gfx3[] = INCBIN_U8("graphics/ornament/Flag108/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag108Sprites3[] = {
|
||||
{sFlag108Gfx3, ARRAY_COUNT(sFlag108Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag108Gfx4[] = INCBIN_U8("graphics/ornament/Flag108/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag108Sprites4[] = {
|
||||
{sFlag108Gfx4, ARRAY_COUNT(sFlag108Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag108Gfx5[] = INCBIN_U8("graphics/ornament/Flag108/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag108Sprites5[] = {
|
||||
{sFlag108Gfx5, ARRAY_COUNT(sFlag108Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag108Gfx6[] = INCBIN_U8("graphics/ornament/Flag108/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag108Sprites6[] = {
|
||||
{sFlag108Gfx6, ARRAY_COUNT(sFlag108Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag108[] = {
|
||||
sFlag108Pose1,
|
||||
sFlag108Pose2,
|
||||
sFlag108Pose3,
|
||||
sFlag108Pose4,
|
||||
sFlag108Pose5,
|
||||
sFlag108Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag108AnimTable1[] = {
|
||||
sFlag108Anims_1_1,
|
||||
sFlag108Anims_1_1,
|
||||
sFlag108Anims_1_1,
|
||||
sFlag108Anims_1_1,
|
||||
sFlag108Anims_1_1,
|
||||
sFlag108Anims_1_1,
|
||||
sFlag108Anims_1_1,
|
||||
sFlag108Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag108[] = {
|
||||
sFlag108AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag108[] = {
|
||||
sFlag108Sprites1,
|
||||
sFlag108Sprites2,
|
||||
sFlag108Sprites3,
|
||||
sFlag108Sprites4,
|
||||
sFlag108Sprites5,
|
||||
sFlag108Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag108 = {
|
||||
.poses = sAxPosesFlag108,
|
||||
.animations = sAxAnimationsFlag108,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag108),
|
||||
.spriteData = sAxSpritesFlag108,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag109Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag109.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag109;
|
||||
const SiroArchive gAxFlag109 = {"SIRO", &sAxMainFlag109};
|
||||
|
||||
static const ax_pose sFlag109Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag109Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag109Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag109Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag109Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag109Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag109Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag109Gfx1[] = INCBIN_U8("graphics/ornament/Flag109/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag109Sprites1[] = {
|
||||
{sFlag109Gfx1, ARRAY_COUNT(sFlag109Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag109Gfx2[] = INCBIN_U8("graphics/ornament/Flag109/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag109Sprites2[] = {
|
||||
{sFlag109Gfx2, ARRAY_COUNT(sFlag109Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag109Gfx3[] = INCBIN_U8("graphics/ornament/Flag109/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag109Sprites3[] = {
|
||||
{sFlag109Gfx3, ARRAY_COUNT(sFlag109Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag109Gfx4[] = INCBIN_U8("graphics/ornament/Flag109/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag109Sprites4[] = {
|
||||
{sFlag109Gfx4, ARRAY_COUNT(sFlag109Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag109Gfx5[] = INCBIN_U8("graphics/ornament/Flag109/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag109Sprites5[] = {
|
||||
{sFlag109Gfx5, ARRAY_COUNT(sFlag109Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag109Gfx6[] = INCBIN_U8("graphics/ornament/Flag109/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag109Sprites6[] = {
|
||||
{sFlag109Gfx6, ARRAY_COUNT(sFlag109Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag109[] = {
|
||||
sFlag109Pose1,
|
||||
sFlag109Pose2,
|
||||
sFlag109Pose3,
|
||||
sFlag109Pose4,
|
||||
sFlag109Pose5,
|
||||
sFlag109Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag109AnimTable1[] = {
|
||||
sFlag109Anims_1_1,
|
||||
sFlag109Anims_1_1,
|
||||
sFlag109Anims_1_1,
|
||||
sFlag109Anims_1_1,
|
||||
sFlag109Anims_1_1,
|
||||
sFlag109Anims_1_1,
|
||||
sFlag109Anims_1_1,
|
||||
sFlag109Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag109[] = {
|
||||
sFlag109AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag109[] = {
|
||||
sFlag109Sprites1,
|
||||
sFlag109Sprites2,
|
||||
sFlag109Sprites3,
|
||||
sFlag109Sprites4,
|
||||
sFlag109Sprites5,
|
||||
sFlag109Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag109 = {
|
||||
.poses = sAxPosesFlag109,
|
||||
.animations = sAxAnimationsFlag109,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag109),
|
||||
.spriteData = sAxSpritesFlag109,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag10Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag10.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag10;
|
||||
const SiroArchive gAxFlag10 = {"SIRO", &sAxMainFlag10};
|
||||
|
||||
static const ax_pose sFlag10Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag10Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag10Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag10Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag10Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag10Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag10Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag10Gfx1[] = INCBIN_U8("graphics/ornament/Flag10/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag10Sprites1[] = {
|
||||
{sFlag10Gfx1, ARRAY_COUNT(sFlag10Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag10Gfx2[] = INCBIN_U8("graphics/ornament/Flag10/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag10Sprites2[] = {
|
||||
{sFlag10Gfx2, ARRAY_COUNT(sFlag10Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag10Gfx3[] = INCBIN_U8("graphics/ornament/Flag10/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag10Sprites3[] = {
|
||||
{sFlag10Gfx3, ARRAY_COUNT(sFlag10Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag10Gfx4[] = INCBIN_U8("graphics/ornament/Flag10/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag10Sprites4[] = {
|
||||
{sFlag10Gfx4, ARRAY_COUNT(sFlag10Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag10Gfx5[] = INCBIN_U8("graphics/ornament/Flag10/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag10Sprites5[] = {
|
||||
{sFlag10Gfx5, ARRAY_COUNT(sFlag10Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag10Gfx6[] = INCBIN_U8("graphics/ornament/Flag10/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag10Sprites6[] = {
|
||||
{sFlag10Gfx6, ARRAY_COUNT(sFlag10Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag10[] = {
|
||||
sFlag10Pose1,
|
||||
sFlag10Pose2,
|
||||
sFlag10Pose3,
|
||||
sFlag10Pose4,
|
||||
sFlag10Pose5,
|
||||
sFlag10Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag10AnimTable1[] = {
|
||||
sFlag10Anims_1_1,
|
||||
sFlag10Anims_1_1,
|
||||
sFlag10Anims_1_1,
|
||||
sFlag10Anims_1_1,
|
||||
sFlag10Anims_1_1,
|
||||
sFlag10Anims_1_1,
|
||||
sFlag10Anims_1_1,
|
||||
sFlag10Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag10[] = {
|
||||
sFlag10AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag10[] = {
|
||||
sFlag10Sprites1,
|
||||
sFlag10Sprites2,
|
||||
sFlag10Sprites3,
|
||||
sFlag10Sprites4,
|
||||
sFlag10Sprites5,
|
||||
sFlag10Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag10 = {
|
||||
.poses = sAxPosesFlag10,
|
||||
.animations = sAxAnimationsFlag10,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag10),
|
||||
.spriteData = sAxSpritesFlag10,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag110Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag110.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag110;
|
||||
const SiroArchive gAxFlag110 = {"SIRO", &sAxMainFlag110};
|
||||
|
||||
static const ax_pose sFlag110Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag110Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag110Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag110Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag110Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag110Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag110Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag110Gfx1[] = INCBIN_U8("graphics/ornament/Flag110/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag110Sprites1[] = {
|
||||
{sFlag110Gfx1, ARRAY_COUNT(sFlag110Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag110Gfx2[] = INCBIN_U8("graphics/ornament/Flag110/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag110Sprites2[] = {
|
||||
{sFlag110Gfx2, ARRAY_COUNT(sFlag110Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag110Gfx3[] = INCBIN_U8("graphics/ornament/Flag110/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag110Sprites3[] = {
|
||||
{sFlag110Gfx3, ARRAY_COUNT(sFlag110Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag110Gfx4[] = INCBIN_U8("graphics/ornament/Flag110/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag110Sprites4[] = {
|
||||
{sFlag110Gfx4, ARRAY_COUNT(sFlag110Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag110Gfx5[] = INCBIN_U8("graphics/ornament/Flag110/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag110Sprites5[] = {
|
||||
{sFlag110Gfx5, ARRAY_COUNT(sFlag110Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag110Gfx6[] = INCBIN_U8("graphics/ornament/Flag110/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag110Sprites6[] = {
|
||||
{sFlag110Gfx6, ARRAY_COUNT(sFlag110Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag110[] = {
|
||||
sFlag110Pose1,
|
||||
sFlag110Pose2,
|
||||
sFlag110Pose3,
|
||||
sFlag110Pose4,
|
||||
sFlag110Pose5,
|
||||
sFlag110Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag110AnimTable1[] = {
|
||||
sFlag110Anims_1_1,
|
||||
sFlag110Anims_1_1,
|
||||
sFlag110Anims_1_1,
|
||||
sFlag110Anims_1_1,
|
||||
sFlag110Anims_1_1,
|
||||
sFlag110Anims_1_1,
|
||||
sFlag110Anims_1_1,
|
||||
sFlag110Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag110[] = {
|
||||
sFlag110AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag110[] = {
|
||||
sFlag110Sprites1,
|
||||
sFlag110Sprites2,
|
||||
sFlag110Sprites3,
|
||||
sFlag110Sprites4,
|
||||
sFlag110Sprites5,
|
||||
sFlag110Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag110 = {
|
||||
.poses = sAxPosesFlag110,
|
||||
.animations = sAxAnimationsFlag110,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag110),
|
||||
.spriteData = sAxSpritesFlag110,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag111Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag111.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag111;
|
||||
const SiroArchive gAxFlag111 = {"SIRO", &sAxMainFlag111};
|
||||
|
||||
static const ax_pose sFlag111Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag111Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag111Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag111Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag111Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag111Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag111Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag111Gfx1[] = INCBIN_U8("graphics/ornament/Flag111/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag111Sprites1[] = {
|
||||
{sFlag111Gfx1, ARRAY_COUNT(sFlag111Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag111Gfx2[] = INCBIN_U8("graphics/ornament/Flag111/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag111Sprites2[] = {
|
||||
{sFlag111Gfx2, ARRAY_COUNT(sFlag111Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag111Gfx3[] = INCBIN_U8("graphics/ornament/Flag111/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag111Sprites3[] = {
|
||||
{sFlag111Gfx3, ARRAY_COUNT(sFlag111Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag111Gfx4[] = INCBIN_U8("graphics/ornament/Flag111/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag111Sprites4[] = {
|
||||
{sFlag111Gfx4, ARRAY_COUNT(sFlag111Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag111Gfx5[] = INCBIN_U8("graphics/ornament/Flag111/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag111Sprites5[] = {
|
||||
{sFlag111Gfx5, ARRAY_COUNT(sFlag111Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag111Gfx6[] = INCBIN_U8("graphics/ornament/Flag111/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag111Sprites6[] = {
|
||||
{sFlag111Gfx6, ARRAY_COUNT(sFlag111Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag111[] = {
|
||||
sFlag111Pose1,
|
||||
sFlag111Pose2,
|
||||
sFlag111Pose3,
|
||||
sFlag111Pose4,
|
||||
sFlag111Pose5,
|
||||
sFlag111Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag111AnimTable1[] = {
|
||||
sFlag111Anims_1_1,
|
||||
sFlag111Anims_1_1,
|
||||
sFlag111Anims_1_1,
|
||||
sFlag111Anims_1_1,
|
||||
sFlag111Anims_1_1,
|
||||
sFlag111Anims_1_1,
|
||||
sFlag111Anims_1_1,
|
||||
sFlag111Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag111[] = {
|
||||
sFlag111AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag111[] = {
|
||||
sFlag111Sprites1,
|
||||
sFlag111Sprites2,
|
||||
sFlag111Sprites3,
|
||||
sFlag111Sprites4,
|
||||
sFlag111Sprites5,
|
||||
sFlag111Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag111 = {
|
||||
.poses = sAxPosesFlag111,
|
||||
.animations = sAxAnimationsFlag111,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag111),
|
||||
.spriteData = sAxSpritesFlag111,
|
||||
.positions = NULL,
|
||||
};
|
||||
const RGB gFlag112Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag112.pmdpal") };
|
||||
|
||||
static const axmain sAxMainFlag112;
|
||||
const SiroArchive gAxFlag112 = {"SIRO", &sAxMainFlag112};
|
||||
|
||||
static const ax_pose sFlag112Pose1[] = {
|
||||
AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag112Pose2[] = {
|
||||
AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag112Pose3[] = {
|
||||
AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag112Pose4[] = {
|
||||
AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag112Pose5[] = {
|
||||
AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_pose sFlag112Pose6[] = {
|
||||
AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
|
||||
AX_POSE_TERMINATOR
|
||||
};
|
||||
static const ax_anim sFlag112Anims_1_1[] = {
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
|
||||
AX_ANIM_TERMINATOR
|
||||
};
|
||||
static const u8 sFlag112Gfx1[] = INCBIN_U8("graphics/ornament/Flag112/sprite_1.4bpp");
|
||||
static const ax_sprite sFlag112Sprites1[] = {
|
||||
{sFlag112Gfx1, ARRAY_COUNT(sFlag112Gfx1)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag112Gfx2[] = INCBIN_U8("graphics/ornament/Flag112/sprite_2.4bpp");
|
||||
static const ax_sprite sFlag112Sprites2[] = {
|
||||
{sFlag112Gfx2, ARRAY_COUNT(sFlag112Gfx2)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag112Gfx3[] = INCBIN_U8("graphics/ornament/Flag112/sprite_3.4bpp");
|
||||
static const ax_sprite sFlag112Sprites3[] = {
|
||||
{sFlag112Gfx3, ARRAY_COUNT(sFlag112Gfx3)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag112Gfx4[] = INCBIN_U8("graphics/ornament/Flag112/sprite_4.4bpp");
|
||||
static const ax_sprite sFlag112Sprites4[] = {
|
||||
{sFlag112Gfx4, ARRAY_COUNT(sFlag112Gfx4)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag112Gfx5[] = INCBIN_U8("graphics/ornament/Flag112/sprite_5.4bpp");
|
||||
static const ax_sprite sFlag112Sprites5[] = {
|
||||
{sFlag112Gfx5, ARRAY_COUNT(sFlag112Gfx5)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
static const u8 sFlag112Gfx6[] = INCBIN_U8("graphics/ornament/Flag112/sprite_6.4bpp");
|
||||
static const ax_sprite sFlag112Sprites6[] = {
|
||||
{sFlag112Gfx6, ARRAY_COUNT(sFlag112Gfx6)},
|
||||
{NULL, 128},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const ax_pose *const sAxPosesFlag112[] = {
|
||||
sFlag112Pose1,
|
||||
sFlag112Pose2,
|
||||
sFlag112Pose3,
|
||||
sFlag112Pose4,
|
||||
sFlag112Pose5,
|
||||
sFlag112Pose6,
|
||||
};
|
||||
|
||||
static const ax_anim *const sFlag112AnimTable1[] = {
|
||||
sFlag112Anims_1_1,
|
||||
sFlag112Anims_1_1,
|
||||
sFlag112Anims_1_1,
|
||||
sFlag112Anims_1_1,
|
||||
sFlag112Anims_1_1,
|
||||
sFlag112Anims_1_1,
|
||||
sFlag112Anims_1_1,
|
||||
sFlag112Anims_1_1,
|
||||
};
|
||||
|
||||
static const ax_anim *const *const sAxAnimationsFlag112[] = {
|
||||
sFlag112AnimTable1,
|
||||
};
|
||||
|
||||
static const ax_sprite *const sAxSpritesFlag112[] = {
|
||||
sFlag112Sprites1,
|
||||
sFlag112Sprites2,
|
||||
sFlag112Sprites3,
|
||||
sFlag112Sprites4,
|
||||
sFlag112Sprites5,
|
||||
sFlag112Sprites6,
|
||||
};
|
||||
|
||||
static const axmain sAxMainFlag112 = {
|
||||
.poses = sAxPosesFlag112,
|
||||
.animations = sAxAnimationsFlag112,
|
||||
.animCount = ARRAY_COUNT(sAxAnimationsFlag112),
|
||||
.spriteData = sAxSpritesFlag112,
|
||||
.positions = NULL,
|
||||
};
|
||||
Loading…
Reference in New Issue
Block a user