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Put gMonsterFileArchive in file system header
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5571afa937
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@ -46,4 +46,6 @@ OpenedFile *OpenFileAndGetFileDataPtr(const u8 *filename, const FileArchive *arc
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u32 sub_800A8F8(u32 value);
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extern const FileArchive gMonsterFileArchive; // monster_sbin.c
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#endif //GUARD_FILE_SYSTEM_H
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@ -9,7 +9,6 @@
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#include "text.h"
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// monster_sbin.s
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extern const struct FileArchive gMonsterFileArchive;
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// data_8106A4C.s
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extern const u8 gUnknown_8106EA0[]; // ax%03d
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extern const u8 gUnknown_8106E98[]; // palet
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@ -37,7 +37,6 @@ EWRAM_DATA static u8 sCurrDirection = 0;
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EWRAM_DATA static u8 sHeldDpadCounter = 0;
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extern const FileArchive gTitleMenuFileArchive;
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extern const FileArchive gMonsterFileArchive;
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static void MoveToNewLocation(s32 destLocationId, s32 direction, s32 nFrames);
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static u8 GetChosenDirection(void);
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@ -25,7 +25,6 @@ extern void xxx_call_update_bg_sound_input(void);
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extern s32 sprintf(char *, const char *, ...);
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extern const FileArchive gTitleMenuFileArchive;
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extern const FileArchive gMonsterFileArchive;
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static inline bool8 CheckAxFlag8000(axdata *ptr)
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{
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@ -25,7 +25,6 @@ EWRAM_INIT OpenedFile *gUnknown_203B4B4 = {NULL};
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// dungeon_sbin.s
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extern const struct FileArchive gDungeonFileArchive;
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// monster_sbin.s
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extern const struct FileArchive gMonsterFileArchive;
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// ornament_sbin.s
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extern const struct FileArchive gOrnamentFileArchive;
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// data_8115F5C.s
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@ -11,6 +11,7 @@ const FileArchive gMonsterFileArchive = {
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UNUSED static const char sPksDir2[] = "pksdir0";
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// Todo: create a directory/file for the mon sprites
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extern const u8 gAxBulbasaur[];
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extern const u8 gAxIvysaur[];
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extern const u8 gAxVenusaur[];
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@ -1010,5 +1011,3 @@ const File gMonsterFiles[] = {
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};
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UNUSED ALIGNED(4) static const char sPksDir3[] = "pksdir0";
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//
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@ -20,7 +20,6 @@
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#include "decompress.h"
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extern const FileArchive gTitleMenuFileArchive;
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extern const FileArchive gMonsterFileArchive;
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extern u16 gUnknown_2026E4E;
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