dungeon map documentation done

This commit is contained in:
DizzyEggg
2025-03-07 14:35:34 +01:00
parent ce798ff03e
commit 4734201c6d
35 changed files with 297 additions and 267 deletions

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@@ -52,6 +52,9 @@ enum SpawnFlags
SPAWN_FLAG_UNK7 = 1 << 7, // 0x80 - Not fully understood field. In the dungeon algorithm, it is set to true for all tiles in a Divider secondary structure room.
};
#define VISIBILITY_FLAG_REVEALED 1 // When using Luminous Orb - whole layout is shown, but grayed-out
#define VISIBILITY_FLAG_VISITED 2 // Tile was visited, show filled/white layout
// size: 0x18
typedef struct Tile
{