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dungeon map documentation done
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@@ -52,6 +52,9 @@ enum SpawnFlags
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SPAWN_FLAG_UNK7 = 1 << 7, // 0x80 - Not fully understood field. In the dungeon algorithm, it is set to true for all tiles in a Divider secondary structure room.
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};
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#define VISIBILITY_FLAG_REVEALED 1 // When using Luminous Orb - whole layout is shown, but grayed-out
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#define VISIBILITY_FLAG_VISITED 2 // Tile was visited, show filled/white layout
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// size: 0x18
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typedef struct Tile
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{
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