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Document window bg variables
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@@ -1,11 +1,11 @@
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#ifndef GUARD_CODE_800558C_H
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#define GUARD_CODE_800558C_H
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extern bool8 gUnknown_2026E38;
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extern s16 *gUnknown_2026E3C;
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extern bool8 gDrawWindow;
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extern s16 *gWin0HPtr;
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extern s16 gUnknown_2026E4E;
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extern s16 *gUnknown_203B078;
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extern s16 *gWindowBgCopy;
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void sub_80057E8(void);
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void sub_8005838(s32 *, u8 kind);
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@@ -43,7 +43,7 @@ extern void (*ScrollUpWindowFunc)(s32 windowId);
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extern void (*gIwramTextFunc3)(s32 a0);
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extern void (*gIwramTextFunc4)(s32 a0);
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extern s16 gUnknown_3000E94[161];
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extern s16 gWindowBg[161];
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extern const u32 gUnknown_80B853C[16];
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extern const unkShiftData gCharMasksOffsets[8];
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@@ -16,7 +16,7 @@ void sub_8007B7C(u32 a0, s32 x, s32 y, s32 a3, u32 color);
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// srcGFX: Each u32 is 8 packed pixels, 4 bits per pixel.
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void WriteGFXToBG0Window(u32 winID, u32 x, u32 y, u32 w, u32 h, u32 *srcGFX, u32 palNum);
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void sub_80087EC(s32 a0, s32 a1, s32 a2, s32 a3, s32 a4);
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void sub_80089AC(const WindowTemplate *r4, DungeonPos *r5_Str);
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void DrawWindowBg(const WindowTemplate *window, DungeonPos *pos);
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u32 DrawCharOnWindow(s32 x, s32 y, u32 chr, u32 color, u32 windowId);
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bool8 xxx_call_update_bg_vram(void);
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u32 DrawCharOnWindowInternal(Window *windows, s32 x, s32 y, u32 chr, u32 color, u32 windowId);
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