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Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
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@@ -1,6 +1,8 @@
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#ifndef GUARD_DEBUG_MENU_H
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#define GUARD_DEBUG_MENU_H
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#include "text.h"
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enum DebugMenuOptions
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{
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MENU_DEBUG_MENU_DUNGEONS = 0,
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@@ -13,17 +15,11 @@ enum DebugMenuOptions
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MENU_DEBUG_MENU_H_OPEN = 9,
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};
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struct unkData
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{
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u8 unk0[24];
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};
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struct DebugMenu
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{
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// size: 0x1A4
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u8 fill0[0x140];
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/* 0x140 */ struct unkData unk140[4];
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/* 0x140 */ struct UnkTextStruct2 unk140[4];
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u32 fill1A0;
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};
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