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decomp few more trap funcs and fix some names
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@@ -187,9 +187,8 @@ typedef struct Dungeon
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u8 fill1356D[0x13570 - 0x1356D];
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/* 0x13570 */ u8 unk13570;
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u8 fill13571[0x13574 - 0x13571];
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/* 0x13574 */ u16 unk13574;
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/* 0x13576 */ u16 unk13576;
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/* 0x13578 */ u8 unk13578;
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/* 0x13574 */ Position trapPos;
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/* 0x13578 */ u8 trapID;
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/* 0x13579 */ u8 unk13579;
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u8 fill1357A[0x1357C - 0x1357A];
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/* 0x1357C */ Entity *teamPokemon[MAX_TEAM_MEMBERS];
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