mirror of
https://github.com/pret/pmd-red.git
synced 2026-04-20 22:17:18 -05:00
Give names to ds only game option struct fields
This commit is contained in:
parent
6e05f62e04
commit
35c1065e22
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@ -42,11 +42,15 @@ enum windowColor
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NUM_WINDOW_COLORS,
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};
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enum GameControls
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{
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CONTROLS_GBA,
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CONTROLS_DS,
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};
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// size: 0x10
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typedef struct GameOptions
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{
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// TODO: find where Controls/Touch Screen are in this structure in PMD Blue
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/* 0x0 */ u8 dungeonSpeed;
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/* 0x1 */ u8 FarOffPals;
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/* 0x2 */ bool8 damageTurn;
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@ -54,8 +58,8 @@ typedef struct GameOptions
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/* 0x4 */ u8 mapOption;
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/* 0x5 */ u8 fill5[3];
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/* 0x8 */ u8 windowColor;
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/* 0x9 */ u8 unk9; // maybe Controls?
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/* 0xA */ u8 unkA; // maybe Touch Screen?
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/* 0x9 */ u8 controls; // DS only
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/* 0xA */ bool8 touchScreen; // DS only
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/* 0xB */ u8 playerGender;
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/* 0xC */ u8 unkC;
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} GameOptions;
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@ -63,9 +67,9 @@ typedef struct GameOptions
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extern GameOptions *gGameOptionsRef;
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GameOptions *GetGameOptions(void);
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bool8 GameOptionsNotChange(GameOptions *);
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bool8 GameOptionsNotChange(GameOptions *newOptions);
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void InitializeGameOptions(bool8 initializeGender);
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void LoadGameOptions(void);
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void SetWindowBGColor(void);
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#endif // GUARD_GAME_OPTIONS_H
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#endif // GUARD_GAME_OPTIONS_H
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@ -13,7 +13,7 @@ void sub_8012A18()
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{
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UpdateSoundEffectCounters();
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DrawDialogueBoxString();
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nullsub_8(gGameOptionsRef->unkA);
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nullsub_8(gGameOptionsRef->touchScreen);
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sub_8005180();
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sub_80060EC();
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WaitForNextFrameAndAdvanceRNG();
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@ -4,7 +4,12 @@
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#include "game_options.h"
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#include "event_flag.h"
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#include "ground_main.h"
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#include "ground_place.h"
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#include "code_80A26CC.h"
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#include "constants/ground_map.h"
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#include "constants/friend_area.h"
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// This file effectively does nothing on GBA.
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struct unkStruct_3001B68
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{
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@ -16,47 +21,48 @@ struct unkStruct_3001B68
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u8 unkD;
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u8 unkE;
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u32 unk10;
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s16 unk14;
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s16 unk16;
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u8 unk18;
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s16 mapId;
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s16 groundPlaceId;
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u8 friendAreaId;
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u8 unk19;
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u32 unk1C;
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u8 unk20;
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};
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static IWRAM_INIT struct unkStruct_3001B68 *gUnknown_3001B68 = {NULL};
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static IWRAM_INIT struct unkStruct_3001B68 *sUnknown_3001B68 = {NULL};
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UNUSED static const u8 sUnused[4] = {0};
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void sub_809C63C();
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u8 sub_809C740(void);
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void nullsub_107();
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void nullsub_108();
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void nullsub_109();
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void nullsub_110();
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void nullsub_111();
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void nullsub_112();
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void nullsub_113();
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void nullsub_114();
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void nullsub_115();
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void nullsub_116();
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bool8 sub_809C740(void);
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void sub_809C63C(void);
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static void nullsub_107();
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static void nullsub_108();
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static void nullsub_109();
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static void nullsub_110();
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static void nullsub_111();
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static void nullsub_112();
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static void nullsub_113();
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static void nullsub_114();
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static void nullsub_115();
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static void nullsub_116();
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void sub_809C5C4(void)
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{
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gUnknown_3001B68 = MemoryAlloc(sizeof(struct unkStruct_3001B68), 6);
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gUnknown_3001B68->unk0 = 0;
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gUnknown_3001B68->unk4 = 0;
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gUnknown_3001B68->unk8 = 0;
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gUnknown_3001B68->unkA = 0;
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gUnknown_3001B68->unkD = 0;
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gUnknown_3001B68->unkE = 0;
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gUnknown_3001B68->unk10 = 0;
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gUnknown_3001B68->unk14 = 0xffff;
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gUnknown_3001B68->unk16 = 0x23;
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gUnknown_3001B68->unk18 = 0;
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gUnknown_3001B68->unk19 = 0x3f;
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gUnknown_3001B68->unk1C = 0;
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gUnknown_3001B68->unk20 = 0;
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sUnknown_3001B68 = MemoryAlloc(sizeof(struct unkStruct_3001B68), 6);
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sUnknown_3001B68->unk0 = 0;
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sUnknown_3001B68->unk4 = 0;
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sUnknown_3001B68->unk8 = 0;
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sUnknown_3001B68->unkA = 0;
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sUnknown_3001B68->unkD = 0;
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sUnknown_3001B68->unkE = 0;
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sUnknown_3001B68->unk10 = 0;
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sUnknown_3001B68->mapId = -1;
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sUnknown_3001B68->groundPlaceId = GROUND_PLACE_DIRECTION;
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sUnknown_3001B68->friendAreaId = 0;
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sUnknown_3001B68->unk19 = 0x3f;
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sUnknown_3001B68->unk1C = 0;
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sUnknown_3001B68->unk20 = 0;
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nullsub_107();
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sub_809C63C();
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}
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@ -66,20 +72,19 @@ void sub_809C618(void)
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sub_809C63C();
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nullsub_107();
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nullsub_108();
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MemoryFree(gUnknown_3001B68);
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gUnknown_3001B68 = NULL;
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FREE_AND_SET_NULL(sUnknown_3001B68);
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}
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void sub_809C63C(void)
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{
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nullsub_108();
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gUnknown_3001B68->unk1C = 0;
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gUnknown_3001B68->unk20 = 0;
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sUnknown_3001B68->unk1C = 0;
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sUnknown_3001B68->unk20 = 0;
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}
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void sub_809C658(void)
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{
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switch(gUnknown_3001B68->unkA) {
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switch(sUnknown_3001B68->unkA) {
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case 3:
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nullsub_111();
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nullsub_112();
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@ -108,10 +113,9 @@ void sub_809C658(void)
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void sub_809C6CC(u16 param_1)
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{
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if(gUnknown_3001B68->unk8 != param_1)
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{
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gUnknown_3001B68->unk8 = param_1;
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gUnknown_3001B68->unkE = 0;
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if (sUnknown_3001B68->unk8 != param_1) {
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sUnknown_3001B68->unk8 = param_1;
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sUnknown_3001B68->unkE = 0;
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}
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}
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@ -130,139 +134,137 @@ void sub_809C6EC(void)
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}
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}
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u16 sub_809C724(void)
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UNUSED static u16 sub_809C724(void)
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{
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return gUnknown_3001B68->unk8;
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return sUnknown_3001B68->unk8;
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}
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u8 sub_809C730(void)
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bool8 sub_809C730(void)
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{
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return sub_809C740();
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return sub_809C740();
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}
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u8 sub_809C740(void)
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bool8 sub_809C740(void)
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{
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if(gUnknown_3001B68->unk0 == 0)
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return 1;
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else
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return 0;
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if (sUnknown_3001B68->unk0 == 0)
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return TRUE;
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else
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return FALSE;
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}
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// Called in a number of places, like when the player changes the team leader in sub_80278B4().
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void nullsub_104(void)
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{ }
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{
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}
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void sub_809C760(void)
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{
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gUnknown_3001B68->unkE = 1;
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sUnknown_3001B68->unkE = 1;
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}
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void sub_809C770(s16 param_1, s16 param_2)
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void sub_809C770(s16 mapId_, s16 groundPlaceId_)
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{
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u8 uVar2;
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u8 friendAreaId;
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u8 uVar3;
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s32 iVar5;
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u32 uVar6;
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s32 mapId = mapId_;
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s32 groundPlaceId = groundPlaceId_;
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s32 param_1_s32;
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s32 param_2_s32;
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param_1_s32 = param_1;
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param_2_s32 = param_2;
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if (gUnknown_3001B68->unkE != 0) {
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gUnknown_3001B68->unkE = 0;
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if (sUnknown_3001B68->unkE != 0) {
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sUnknown_3001B68->unkE = 0;
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return;
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}
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if (gUnknown_3001B68->unk8 == 0) {
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if (sUnknown_3001B68->unk8 == 0) {
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sub_809C6EC();
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}
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uVar2 = gUnknown_3001B68->unk18;
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uVar3 = gUnknown_3001B68->unk19;
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switch(param_2_s32) {
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case 9:
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uVar2 = MapIdToFriendAreaId(param_1_s32);
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if (uVar2 == 0) {
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friendAreaId = sUnknown_3001B68->friendAreaId;
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uVar3 = sUnknown_3001B68->unk19;
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switch (groundPlaceId) {
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case GROUND_PLACE_FRIEND_AREAS:
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friendAreaId = MapIdToFriendAreaId(mapId);
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if (friendAreaId == FRIEND_AREA_NONE) {
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return;
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}
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uVar6 = 1;
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break;
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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case 8:
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case 10:
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case 0xb:
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case GROUND_PLACE_SQUARE:
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case GROUND_PLACE_SQUARE_2:
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case GROUND_PLACE_POKEMON_SQUARE:
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case GROUND_PLACE_WHISCASH_POND:
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case GROUND_PLACE_PELIPPER_POST_OFFICE:
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case GROUND_PLACE_PELIPPER_POST_OFFICE_INSIDE:
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case GROUND_PLACE_MAKUHITA_DOJO:
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case GROUND_PLACE_MAKUHITA_DOJO_INSIDE:
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case GROUND_PLACE_LUMINOUS_CAVE:
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case GROUND_PLACE_TEAM_BASE:
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case GROUND_PLACE_TEAM_BASE_INSIDE:
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uVar6 = 1;
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uVar2 = 0;
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friendAreaId = FRIEND_AREA_NONE;
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break;
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case 0x23:
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switch((s16)(param_1_s32)) {
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case 0xA4:
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case 0xA5:
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case 0xA8:
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case 0xA9:
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case 0xAA:
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case 0xAE:
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case 0xAF:
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case 0xB0:
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case 0xB1:
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case GROUND_PLACE_DIRECTION:
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switch((s16)(mapId)) {
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case MAP_FUGITIVES_FISSURE:
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case MAP_FUGITIVES_FIRE:
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case MAP_FUGITIVES_SNOW_ROAD:
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case MAP_FUGITIVES_SNOW_FOREST:
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case MAP_FUGITIVES_BLIZZARD_ROAD:
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case MAP_NIGHTMARE:
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case MAP_NIGHT_SKY_1:
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case MAP_NIGHT_SKY_2:
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case MAP_THE_END:
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uVar6 = 0;
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break;
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default:
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return;
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}
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break;
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case 0x24:
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case 0x25:
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case 0x26:
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case GROUND_PLACE_NEW_GAME:
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case GROUND_PLACE_SCENE:
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case GROUND_PLACE_INVALIDITY:
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uVar6 = 0;
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break;
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default:
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switch((s16)(param_2_s32 - 0xc)) {
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case 1:
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switch((s16)(groundPlaceId)) {
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case GROUND_PLACE_TINY_WOODS:
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iVar5 = 0;
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break;
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case 6:
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case 7:
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case GROUND_PLACE_MT_THUNDER:
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case GROUND_PLACE_MT_THUNDER_MID:
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iVar5 = 7;
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break;
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case 8:
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case 9:
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case GROUND_PLACE_GREAT_CANYON:
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case GROUND_PLACE_HILL_OF_THE_ANCIENTS:
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iVar5 = 9;
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break;
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case 10:
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case GROUND_PLACE_LAPIS_CAVE:
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iVar5 = 10;
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break;
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case 0xc:
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case 0xd:
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case GROUND_PLACE_MT_BLAZE:
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case GROUND_PLACE_MT_BLAZE_MID:
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iVar5 = 0xb;
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break;
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case 0xe:
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case 0xf:
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case GROUND_PLACE_FROSTY_FOREST:
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case GROUND_PLACE_FROSTY_CLEARING:
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iVar5 = 0xd;
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break;
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case 0x10:
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case 0x11:
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case GROUND_PLACE_MT_FREEZE:
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case GROUND_PLACE_MT_FREEZE_MID:
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iVar5 = 0xf;
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break;
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case 0x12:
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case 0x13:
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case GROUND_PLACE_MAGMA_CAVERN:
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case GROUND_PLACE_MAGMA_CAVERN_MID:
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iVar5 = 0x11;
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break;
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case 0x14:
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case 0x15:
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case GROUND_PLACE_SKY_TOWER:
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case GROUND_PLACE_SKY_TOWER_MID:
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iVar5 = 0x13;
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break;
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case 0x16:
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case GROUND_PLACE_WESTERN_CAVE:
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iVar5 = 0x20;
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break;
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case 0:
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case GROUND_PLACE_DUNGEON:
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default:
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iVar5 = (s16)GetScriptVarValue(NULL,DUNGEON_ENTER);
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break;
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@ -275,70 +277,70 @@ void sub_809C770(s16 param_1, s16 param_2)
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uVar6 = 2;
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break;
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}
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if (gUnknown_3001B68->unk10 != uVar6) {
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gUnknown_3001B68->unk0 = 2;
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gUnknown_3001B68->unkC = 1;
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gUnknown_3001B68->unk20 = 1;
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if (sUnknown_3001B68->unk10 != uVar6) {
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sUnknown_3001B68->unk0 = 2;
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sUnknown_3001B68->unkC = 1;
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sUnknown_3001B68->unk20 = 1;
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}
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else
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{
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else {
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if (uVar6 == 1) {
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if ((uVar2 != gUnknown_3001B68->unk18) ||
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(gUnknown_3001B68->unk14 != param_1_s32)) {
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gUnknown_3001B68->unkC = 1;
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gUnknown_3001B68->unk20 = 1;
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if (friendAreaId != sUnknown_3001B68->friendAreaId || sUnknown_3001B68->mapId != mapId) {
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sUnknown_3001B68->unkC = 1;
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sUnknown_3001B68->unk20 = 1;
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}
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else {
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if ((uVar2 == 0) && (gUnknown_3001B68->unk16 != param_2_s32)) {
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gUnknown_3001B68->unkC = 1;
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if (friendAreaId == FRIEND_AREA_NONE && sUnknown_3001B68->groundPlaceId != groundPlaceId) {
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sUnknown_3001B68->unkC = 1;
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}
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}
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}
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else if ((uVar6 == 2) &&
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((uVar3 != gUnknown_3001B68->unk19 || (gUnknown_3001B68->unk16 != param_2_s32))))
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else if (uVar6 == 2 &&
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(uVar3 != sUnknown_3001B68->unk19 || (sUnknown_3001B68->groundPlaceId != groundPlaceId)))
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{
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gUnknown_3001B68->unkC = 1;
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gUnknown_3001B68->unk20 = 1;
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sUnknown_3001B68->unkC = 1;
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sUnknown_3001B68->unk20 = 1;
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}
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}
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if (gUnknown_3001B68->unkC != 0) {
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gUnknown_3001B68->unk10 = uVar6;
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gUnknown_3001B68->unk14 = param_1_s32;
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gUnknown_3001B68->unk16 = param_2_s32;
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gUnknown_3001B68->unk18 = uVar2;
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gUnknown_3001B68->unk19 = uVar3;
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if (gUnknown_3001B68->unk8 != 4) {
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gUnknown_3001B68->unkC = 0;
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gUnknown_3001B68->unk20 = 0;
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if (sUnknown_3001B68->unkC != 0) {
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sUnknown_3001B68->unk10 = uVar6;
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sUnknown_3001B68->mapId = mapId;
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sUnknown_3001B68->groundPlaceId = groundPlaceId;
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sUnknown_3001B68->friendAreaId = friendAreaId;
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sUnknown_3001B68->unk19 = uVar3;
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if (sUnknown_3001B68->unk8 != 4) {
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sUnknown_3001B68->unkC = 0;
|
||||
sUnknown_3001B68->unk20 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void nullsub_105(void) {}
|
||||
void nullsub_105(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void sub_809CA20(void)
|
||||
{
|
||||
u16 *puVar1;
|
||||
|
||||
if (gUnknown_3001B68->unk0 != 0) {
|
||||
gUnknown_3001B68->unk0 = 0;
|
||||
gUnknown_3001B68->unk4 = 0x1f;
|
||||
gUnknown_3001B68->unkC = 1;
|
||||
if (sUnknown_3001B68->unk0 != 0) {
|
||||
sUnknown_3001B68->unk0 = 0;
|
||||
sUnknown_3001B68->unk4 = 0x1f;
|
||||
sUnknown_3001B68->unkC = 1;
|
||||
}
|
||||
if (gUnknown_3001B68->unkC != 0) {
|
||||
puVar1 = &gUnknown_3001B68->unk8;
|
||||
gUnknown_3001B68->unkA = *puVar1;
|
||||
if ((*puVar1 == 4) && (gUnknown_3001B68->unk10 == 0)) {
|
||||
gUnknown_3001B68->unkA = 2;
|
||||
gUnknown_3001B68->unk1C = 0;
|
||||
gUnknown_3001B68->unk20 = 0;
|
||||
if (sUnknown_3001B68->unkC != 0) {
|
||||
sUnknown_3001B68->unkA = sUnknown_3001B68->unk8;
|
||||
if (sUnknown_3001B68->unk8 == 4 && sUnknown_3001B68->unk10 == 0) {
|
||||
sUnknown_3001B68->unkA = 2;
|
||||
sUnknown_3001B68->unk1C = 0;
|
||||
sUnknown_3001B68->unk20 = 0;
|
||||
}
|
||||
switch(gUnknown_3001B68->unkA) {
|
||||
switch (sUnknown_3001B68->unkA) {
|
||||
case 3:
|
||||
nullsub_111();
|
||||
nullsub_113();
|
||||
nullsub_112();
|
||||
gUnknown_3001B68->unkD = 1;
|
||||
sUnknown_3001B68->unkD = 1;
|
||||
break;
|
||||
case 4:
|
||||
nullsub_114();
|
||||
|
|
@ -359,11 +361,10 @@ void sub_809CA20(void)
|
|||
nullsub_108();
|
||||
break;
|
||||
}
|
||||
gUnknown_3001B68->unkC = 0;
|
||||
|
||||
sUnknown_3001B68->unkC = 0;
|
||||
}
|
||||
else {
|
||||
switch(gUnknown_3001B68->unkA) {
|
||||
switch (sUnknown_3001B68->unkA) {
|
||||
case 3:
|
||||
nullsub_113();
|
||||
break;
|
||||
|
|
@ -378,14 +379,57 @@ void sub_809CA20(void)
|
|||
}
|
||||
}
|
||||
|
||||
void nullsub_106(void) {}
|
||||
void nullsub_107(void) {}
|
||||
void nullsub_108(void) {}
|
||||
void nullsub_109(void) {}
|
||||
void nullsub_110(void) {}
|
||||
void nullsub_111(void) {}
|
||||
void nullsub_112(void) {}
|
||||
void nullsub_113(void) {}
|
||||
void nullsub_114(void) {}
|
||||
void nullsub_115(void) {}
|
||||
void nullsub_116(void) {}
|
||||
void nullsub_106(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_107(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_108(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_109(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_110(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_111(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_112(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_113(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_114(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_115(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void nullsub_116(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -143,7 +143,7 @@ UNUSED static void DebugMapViewer(void)
|
|||
DrawDialogueBoxString();
|
||||
sub_8005838(NULL, 0);
|
||||
sub_80060EC();
|
||||
nullsub_8(gGameOptionsRef->unkA);
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
sub_8005180();
|
||||
sub_8099BE4();
|
||||
sub_8099744();
|
||||
|
|
|
|||
|
|
@ -356,7 +356,7 @@ void DungeonHandlePlayerInput(void)
|
|||
break;
|
||||
}
|
||||
|
||||
if (gGameOptionsRef->unk9 == 0
|
||||
if (gGameOptionsRef->controls == CONTROLS_GBA
|
||||
&& (gRealInputs.pressed & B_BUTTON || (!unkBool && bPress))
|
||||
&& unkPtr->unk1821A != 0)
|
||||
{
|
||||
|
|
@ -386,7 +386,7 @@ void DungeonHandlePlayerInput(void)
|
|||
}
|
||||
|
||||
highlightTiles = FALSE;
|
||||
if (gGameOptionsRef->unk9 == 0) {
|
||||
if (gGameOptionsRef->controls == CONTROLS_GBA) {
|
||||
if (gRealInputs.shortPress & R_BUTTON || rPress || gRealInputs.pressed & START_BUTTON) {
|
||||
highlightTiles = TRUE;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -937,7 +937,7 @@ static void PrintHintsMenu(void)
|
|||
|
||||
static void ShowChosenHintWindow(s32 hintId)
|
||||
{
|
||||
bool8 unk9 = (gGameOptionsRef->unk9 != 0);
|
||||
bool8 dsControls = (gGameOptionsRef->controls != CONTROLS_GBA);
|
||||
|
||||
while (1) {
|
||||
bool8 dpadPressed = FALSE;
|
||||
|
|
@ -981,7 +981,7 @@ static void ShowChosenHintWindow(s32 hintId)
|
|||
gDungeonMenu.leftRightArrowsPos.y = ((gWindows[0].y + 1) * 8) - 2;
|
||||
sub_80073B8(0);
|
||||
PrintFormattedStringOnWindow(16 + hintId * 8, 0, gHintsNames[hintId], 0, '\0');
|
||||
PrintFormattedStringOnWindow(8, 16, gHintsDescriptions[unk9][hintId], 0, '\0');
|
||||
PrintFormattedStringOnWindow(8, 16, gHintsDescriptions[dsControls][hintId], 0, '\0');
|
||||
sub_80073E0(0);
|
||||
|
||||
while (1) {
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@ static void sub_803E490(u32 unused)
|
|||
if(gDungeon->unk181e8.unk18215 != 0 && gDungeon->unk1BDD4.unk1C06C != 3)
|
||||
sub_8004AF0(gUnknown_203B40D, gUnknown_202EE8C, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp);
|
||||
|
||||
nullsub_8(gGameOptionsRef->unkA);
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
sub_8005180();
|
||||
nullsub_12();
|
||||
sub_80060EC();
|
||||
|
|
@ -243,7 +243,7 @@ static void sub_803E490(u32 unused)
|
|||
void sub_803E668(u32 unused)
|
||||
{
|
||||
gUnknown_202EDD4++;
|
||||
nullsub_8(gGameOptionsRef->unkA);
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
sub_8005180();
|
||||
nullsub_12();
|
||||
sub_8005838(NULL, 0);
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@ void FriendAreasMap_RunFrameActions(void)
|
|||
AnimateSprites();
|
||||
sub_8004AF0(FadeScreen(), gFriendAreasMapPtr->unk4C4C, 0xB0, 16, gFriendAreasMapPtr->brightness, NULL);
|
||||
sub_8005838(NULL, 0);
|
||||
nullsub_8(gGameOptionsRef->unkA);
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
sub_8005180();
|
||||
sub_80060EC();
|
||||
IncrementPlayTime(gPlayTimeRef);
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ void InitializeGameOptions(bool8 initializeGender)
|
|||
{
|
||||
gGameOptionsRef->playerGender = MALE;
|
||||
}
|
||||
gGameOptionsRef->unk9 = 0;
|
||||
gGameOptionsRef->unkA = 0;
|
||||
gGameOptionsRef->controls = CONTROLS_GBA;
|
||||
gGameOptionsRef->touchScreen = 0;
|
||||
gGameOptionsRef->dungeonSpeed = DUNGEON_SPEED_SLOW;
|
||||
gGameOptionsRef->FarOffPals = FAROFFPALS_LOCK;
|
||||
gGameOptionsRef->damageTurn = TRUE;
|
||||
|
|
@ -41,27 +41,27 @@ void InitializeGameOptions(bool8 initializeGender)
|
|||
SetWindowBGColor();
|
||||
}
|
||||
|
||||
bool8 GameOptionsNotChange(GameOptions *r0)
|
||||
bool8 GameOptionsNotChange(GameOptions *newOptions)
|
||||
{
|
||||
if (gGameOptionsRef->windowColor != r0->windowColor)
|
||||
if (gGameOptionsRef->windowColor != newOptions->windowColor)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->unk9 != r0->unk9)
|
||||
if (gGameOptionsRef->controls != newOptions->controls)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->unkA != r0->unkA)
|
||||
if (gGameOptionsRef->touchScreen != newOptions->touchScreen)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->playerGender != r0->playerGender)
|
||||
if (gGameOptionsRef->playerGender != newOptions->playerGender)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->dungeonSpeed != r0->dungeonSpeed)
|
||||
if (gGameOptionsRef->dungeonSpeed != newOptions->dungeonSpeed)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->FarOffPals != r0->FarOffPals)
|
||||
if (gGameOptionsRef->FarOffPals != newOptions->FarOffPals)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->damageTurn != r0->damageTurn)
|
||||
if (gGameOptionsRef->damageTurn != newOptions->damageTurn)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->gridEnable != r0->gridEnable)
|
||||
if (gGameOptionsRef->gridEnable != newOptions->gridEnable)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->mapOption != r0->mapOption)
|
||||
if (gGameOptionsRef->mapOption != newOptions->mapOption)
|
||||
return FALSE;
|
||||
if (gGameOptionsRef->unkC != r0->unkC)
|
||||
if (gGameOptionsRef->unkC != newOptions->unkC)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
|
|
@ -79,7 +79,7 @@ void WriteGameOptionsBits(DataSerializer *param_1)
|
|||
|
||||
WriteBits(param_1, &gGameOptionsRef->windowColor, 2);
|
||||
|
||||
if(gGameOptionsRef->unk9 != 0)
|
||||
if (gGameOptionsRef->controls != CONTROLS_GBA)
|
||||
{
|
||||
puVar2 = &neg_1;
|
||||
}
|
||||
|
|
@ -89,7 +89,7 @@ void WriteGameOptionsBits(DataSerializer *param_1)
|
|||
}
|
||||
WriteBits(param_1, puVar2, 1);
|
||||
|
||||
if(gGameOptionsRef->unkA != 0)
|
||||
if(gGameOptionsRef->touchScreen)
|
||||
{
|
||||
puVar2 = &neg_1;
|
||||
}
|
||||
|
|
@ -160,10 +160,10 @@ void ReadGameOptionsBits(DataSerializer *param_1)
|
|||
gGameOptionsRef->windowColor = byteArray[0] & NUM_WINDOW_COLORS;
|
||||
|
||||
ReadBits(param_1, byteArray, 1);
|
||||
gGameOptionsRef->unk9 = byteArray[0] & 1;
|
||||
gGameOptionsRef->controls = byteArray[0] & 1;
|
||||
|
||||
ReadBits(param_1, byteArray, 1);
|
||||
gGameOptionsRef->unkA = byteArray[0] & 1;
|
||||
gGameOptionsRef->touchScreen = byteArray[0] & 1;
|
||||
|
||||
ReadBits(param_1, byteArray, 1);
|
||||
gGameOptionsRef->playerGender = byteArray[0] & 1;
|
||||
|
|
|
|||
|
|
@ -281,7 +281,7 @@ static void MainLoops_RunFrameActions(u32 unused)
|
|||
{
|
||||
DrawDialogueBoxString();
|
||||
sub_8005838(NULL, 0);
|
||||
nullsub_8(gGameOptionsRef->unkA);
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
|
||||
sub_8005180();
|
||||
// Extra call here in blue. Seems to be for 2nd screen sprites
|
||||
|
|
|
|||
|
|
@ -404,7 +404,7 @@ static void WorldMap_RunFrameActions(void)
|
|||
AnimateSprites(TRUE);
|
||||
FadeScreen();
|
||||
sub_8005838(NULL, 0);
|
||||
nullsub_8(gGameOptionsRef->unkA);
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
sub_8005180();
|
||||
sub_80060EC();
|
||||
IncrementPlayTime(gPlayTimeRef);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user