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slight updates
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#ifndef GUARD_STRUCT_8069D4C_H
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#define GUARD_STRUCT_8069D4C_H
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#include "structs/dungeon_entity.h"
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#include "structs/str_items.h"
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#include "structs/str_pokemon.h"
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#include "structs/str_position.h"
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struct unkStruct_8069D4C
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{
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s16 id;
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Position pos;
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s16 HP;
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// NOTE: cannot re-use offense struct as it pads.
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u8 att[2]; // Atk, SpAtk
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u8 def[2]; // Def, SpDef
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u16 level;
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u32 exp;
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u32 belly;
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u32 maxBelly;
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Item heldItem;
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unkStruct_8094184 moves;
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HiddenPower hiddenPower;
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};
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#endif // GUARD_STRUCT_8069D4C_H
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