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finish out ai_targeting and move data
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@@ -1,6 +1,9 @@
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#ifndef GUARD_EXCLUSIVE_POKEMON_H
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#define GUARD_EXCLUSIVE_POKEMON_H
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#include "code_8092334.h"
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#define NUM_EXCLUSIVE_POKEMON 12
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struct ExclusivePokemon
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@@ -36,6 +39,9 @@ extern struct ExclusivePokemonData *gUnknown_203B498;
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void LoadExclusivePokemon(void);
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struct ExclusivePokemonData *GetExclusivePokemon(void);
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void InitializeExclusivePokemon(void);
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bool8 IsExclusivePokemonUnlocked(s16 pokeID);
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void UnlockExclusivePokemon(s16 pokeID);
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void WriteExclusivePokemon(struct unkStruct_8094924 *r0);
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void ReadExclusivePokemon(struct unkStruct_8094924 *r0);
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#endif // GUARD_EXCLUSIVE_POKEMON_H
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