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merge code 80848f0 with dungeon util 1
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@@ -1,6 +0,0 @@
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#ifndef GUARD_CODE_8084778_H
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#define GUARD_CODE_8084778_H
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void sub_8084778(void);
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#endif
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13
include/dungeon_jobs.h
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13
include/dungeon_jobs.h
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@@ -0,0 +1,13 @@
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#ifndef GUARD_DUNGEON_JOBS_H
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#define GUARD_DUNGEON_JOBS_H
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#include "structs/dungeon_entity.h"
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void sub_80842F0(void);
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void sub_80843BC(s32 id);
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void sub_8084424(void);
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void sub_8084448(Entity *pokemon);
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void sub_80845E0(Entity *pokemon);
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void sub_8084778(void);
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#endif
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@@ -21,13 +21,11 @@ void sub_80856C8(Entity * pokemon, s32 x, s32 y);
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void sub_80856E0(Entity * pokemon, s32 direction);
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void sub_8085764(void);
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void sub_8085860(s32 x, s32 y);
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void sub_8085890(s32 x, s32 y);
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void ShiftCameraToPosition(PixelPos *posStruct, s32 cameraSteps);
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void SetFacingDirection(Entity *pokemon, s32 direction);
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void sub_8085930(s32 direction);
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void sub_80859F0(s32 direction);
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bool8 ShouldRunMonsterAI(Entity *entity);
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void sub_8085B0C(Entity *pokemon);
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void sub_8085B4C(struct_8085B80 a0[], s16 *a1[], Entity *a2[], s32 a3);
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void sub_80857B8(void);
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