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Palette cleanup
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@@ -5,6 +5,7 @@
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#include "structs/dungeon_entity.h"
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#include "file_system.h"
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#include "structs/map.h"
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#include "structs/rgb.h"
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#include "structs/str_position.h"
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#include "sprite.h"
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@@ -23,15 +24,6 @@ typedef struct DungeonLocation
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/* 0x1 */ u8 floor;
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} DungeonLocation;
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// size: 0x4
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// This might be "RGB"... see `SetDungeonBGColorRGB()`
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typedef struct Dungeon_sub
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{
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u8 unk0;
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u8 unk1;
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u8 unk2;
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} Dungeon_sub;
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typedef struct Weather
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{
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/* 0xE264 */ u8 weather; // Uses the weather constants in weather.h.
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@@ -267,7 +259,7 @@ typedef struct Dungeon
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Entity *unkBC;
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u8 fillC0[0x134 - 0xC0];
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struct unkStruct_Dungeon134_sub unk134;
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Dungeon_sub unk17C[0x100];
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Rgb32 colorRamp[0x100];
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/* 0x57C */ u8 fill57C[0x5C0 - 0x57c];
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/* 0x5C0 */ s32 unk5C0;
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/* 0x5C4 */ struct unkStruct_Dungeon5C4_sub unk5C4[3];
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