Palette cleanup

This commit is contained in:
Mateon1
2024-11-01 12:35:04 +01:00
parent fd89ecf865
commit 14a51f514b
13 changed files with 142 additions and 124 deletions

View File

@@ -5,6 +5,7 @@
#include "structs/dungeon_entity.h"
#include "file_system.h"
#include "structs/map.h"
#include "structs/rgb.h"
#include "structs/str_position.h"
#include "sprite.h"
@@ -23,15 +24,6 @@ typedef struct DungeonLocation
/* 0x1 */ u8 floor;
} DungeonLocation;
// size: 0x4
// This might be "RGB"... see `SetDungeonBGColorRGB()`
typedef struct Dungeon_sub
{
u8 unk0;
u8 unk1;
u8 unk2;
} Dungeon_sub;
typedef struct Weather
{
/* 0xE264 */ u8 weather; // Uses the weather constants in weather.h.
@@ -267,7 +259,7 @@ typedef struct Dungeon
Entity *unkBC;
u8 fillC0[0x134 - 0xC0];
struct unkStruct_Dungeon134_sub unk134;
Dungeon_sub unk17C[0x100];
Rgb32 colorRamp[0x100];
/* 0x57C */ u8 fill57C[0x5C0 - 0x57c];
/* 0x5C0 */ s32 unk5C0;
/* 0x5C4 */ struct unkStruct_Dungeon5C4_sub unk5C4[3];