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decompile dungeon_generation
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@@ -18,6 +18,7 @@ enum TerrainType
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TERRAIN_TYPE_IMPASSABLE_WALL = 1 << 4, // x10
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TERRAIN_TYPE_SHOP = 1 << 5, // x20
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TERRAIN_TYPE_IN_MONSTER_HOUSE = 1 << 6, // x40
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TERRAIN_TYPE_UNK_7 = 1 << 7, // x80
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TERRAIN_TYPE_UNK_8 = 1 << 8, // x100
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TERRAIN_TYPE_STAIRS = 1 << 9, // x200
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TERRAIN_TYPE_UNK_x400 = 1 << 10,
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