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rebase updates
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@@ -168,6 +168,12 @@ typedef struct Unk_Entity_x184
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/* 0x19e - 0x1a */ u8 unk1A;
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} Unk_Entity_x184 ;
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typedef struct Moves
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{
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/* 0x118 */ Move moves[MAX_MON_MOVES];
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/* 0x138 */ u8 struggleMoveFlags;
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} Moves;
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// size: 0x208
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typedef struct EntityInfo
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{
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@@ -272,8 +278,7 @@ typedef struct EntityInfo
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// When non-zero, an AI Pokémon will move in a random direction every turn when it is a room.
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// There is a chance of this flag being set when a wild Pokémon spawns. The chance depends on the dungeon's randomMovementChance.
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/* 0x114 */ u32 moveRandomly;
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/* 0x118 */ Move moves[MAX_MON_MOVES];
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/* 0x138 */ u8 struggleMoveFlags;
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/* 0x118 */ Moves moves;
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/* 0x13C */ FixedPoint belly;
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/* 0x140 */ FixedPoint maxBelly;
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/* 0x144 */ bool8 aiNextToTarget; // True if an AI Pokémon is following another Pokémon and is already adjacent to them.
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@@ -69,10 +69,10 @@ typedef struct PokemonStruct2
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u16 unk12; // pokeHP
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/* 0x14 */ Offense offense; // offense (other offset)
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/* 0x18 */ u32 currExp;
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/* 0x1C */ unkStruct_8094184 moves;
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/* 0x1C */ Moves moves;
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/* 0x40 */ Item itemSlot; // heldItem
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u32 belly; // some struct
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u32 maxBelly; // some struct (same type as 44)
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FixedPoint belly; // some struct
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FixedPoint maxBelly; // some struct (same type as 44)
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/* 0x4C */ u32 IQSkills; // unk20
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/* 0x50 */ u8 tacticIndex;
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/* 0x54 */ HiddenPower hiddenPower;
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