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initial work on ground_map_1
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@@ -10,5 +10,8 @@ void sub_80A2FBC(GroundBg *groundBg, s32 mapFileId_);
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void sub_80A3440(GroundBg *groundBg, s32 mapFileId_, const DungeonLocation *dungLoc, s32 a3);
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void sub_80A3B80(GroundBg *groundBg, u8 a1, u8 a2);
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void sub_80A3BB0(GroundBg *groundBg, s32 a0_);
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void sub_80A4558(GroundBg *groundBg, s32 id, PixelPos *dstPos);
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void sub_80A4608(GroundBg *groundBg, PixelPos *dstPos);
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void GetDungeonBounds(GroundBg *groundBg, PixelPos *dstPos1, PixelPos *dstPos2);
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#endif // GUARD_GROUND_BG_H
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@@ -7,5 +7,6 @@ void FreeGroundMapAction(void);
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void sub_80A4B38(void);
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void sub_80A4B54(void);
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s16 GetAdjustedGroundMap(s32 mapId);
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s16 GetGroundMapID(void);
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#endif // GUARD_GROUND_MAP_H
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@@ -8,7 +8,4 @@ void GroundMap_ExecuteStation(s32 _map, s32 _group, s32 _sector, bool32 _setScri
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bool8 GroundMapNotifyAll(s16);
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bool8 sub_80A4D48(s16 index);
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// ground_map_1.s
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extern s16 sub_80A5728(void);
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#endif // GUARD_GROUND_MAP_1_H
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@@ -117,8 +117,7 @@ typedef struct GroundMapAction
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/* 0x00 */ Action action;
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/* 0xE4 */ s16 groundMapId;
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u16 fillE6;
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u32 unkE8;
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u32 unkEC;
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PixelPos unkE8;
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s32 unkF0;
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s32 unkF4;
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PixelPos unkF8;
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