static const UnkTextStruct2 gUnknown_80DC31C = {
    0, 0, 0, 0,
    3,
    0, 0,
    0, 0,
    0, 0,
    NULL
};

static const UnkTextStruct2 gUnknown_80DC334 = {
    0, 0, 0, 0,
    3,
    19, 4,
    8, 3,
    3, 0,
    NULL
};

static const UnkTextStruct2 gUnknown_80DC34C = {
    0, 0, 0, 0,
    3,
    22, 4,
    6, 3,
    3, 0,
    NULL
};

UNUSED static const UnkTextStruct2 gUnknown_80DC364 = {
    0, 0, 0, 0,
    3,
    22, 14,
    6, 3,
    3, 0,
    NULL
};

static const UnkTextStruct2 gUnknown_80DC37C = {
    0, 0, 0, 0,
    3,
    22, 3,
    6, 3,
    3, 0,
    NULL
};

ALIGNED(4) static const u8 gUnknown_80DC394[] = _(
    "{R_BUTTON}+{DPAD}: Shift moves\n"
    "{R_BUTTON}+{A_BUTTON}: Switch link  {SELECT_BUTTON} Set");

ALIGNED(4) static const u8 gGulpinProceed[] = _("Proceed");
ALIGNED(4) static const u8 gGulpinInfo[] = _("{COLOR YELLOW}Info{RESET} ");
ALIGNED(4) static const u8 gUnknown_80DC3D8[] = _("Moves");
ALIGNED(4) static const u8 gUnknown_80DC3E0[] = _("Summary");
ALIGNED(4) static const u8 gUnknown_80DC3E8[] = _("Check IQ");
ALIGNED(4) static const u8 gUnknown_80DC3F4[] = _("Remember");
ALIGNED(4) static const u8 gGulpinDeselect[] = _("Deselect");
ALIGNED(4) static const u8 gGulpinSet[] = _("Set");
ALIGNED(4) static const u8 gGulpinLink[] = _("Link");
ALIGNED(4) static const u8 gGulpinDelink[] = _("Delink");
ALIGNED(4) static const u8 gGulpinForget[] = _("Forget");
ALIGNED(4) static const u8 gUnknown_80DC428[] = _("Setting moves");
ALIGNED(4) static const u8 gUnknown_80DC438[] = _("Linking moves");
ALIGNED(4) static const u8 gUnknown_80DC448[] = _("Remembering moves");