ALIGNED(4) const char gFormattedSteelText[] = _("{color YELLOW}Steel{reset}");
ALIGNED(4) const char gFormattedDarkText[] = _("{color YELLOW}Dark{reset}");
ALIGNED(4) const char gFormattedDragonText[] = _("{color YELLOW}Dragon{reset}");
ALIGNED(4) const char gFormattedGhostText[] = _("{color YELLOW}Ghost{reset}");
ALIGNED(4) const char gFormattedRockText[] = _("{color YELLOW}Rock{reset}");
ALIGNED(4) const char gFormattedBugText[] = _("{color YELLOW}Bug{reset}");
ALIGNED(4) const char gFormattedPsychicText[] = _("{color YELLOW}Psychic{reset}");
ALIGNED(4) const char gFormattedFlyingText[] = _("{color YELLOW}Flying{reset}");
ALIGNED(4) const char gFormattedGroundText[] = _("{color YELLOW}Ground{reset}");
ALIGNED(4) const char gFormattedPoisonText[] = _("{color YELLOW}Poison{reset}");
ALIGNED(4) const char gFormattedFightingText[] = _("{color YELLOW}Fighting{reset}");
ALIGNED(4) const char gFormattedIceText[] = _("{color YELLOW}Ice{reset}  ");
ALIGNED(4) const char gFormattedElectricText[] = _("{color YELLOW}Electric{reset}");
ALIGNED(4) const char gFormattedGrassText[] = _("{color YELLOW}Grass{reset}");
ALIGNED(4) const char gFormattedWaterText[] = _("{color YELLOW}Water{reset}");
ALIGNED(4) const char gFormattedFireText[] = _("{color YELLOW}Fire{reset}  ");
ALIGNED(4) const char gFormattedNormalText[] = _("{color YELLOW}Normal{reset}");
ALIGNED(4) const char gFormattedNoneText[] = _("{color YELLOW}None{reset}");
