.global MoveNamePierce
MoveNamePierce:
.string "Pierce\0"
.align 2,0

.global MoveNameLongToss
MoveNameLongToss:
.string "Long Toss\0"
.align 2,0

.global MoveNameSeeStairs
MoveNameSeeStairs:
.string "See Stairs\0"
.align 2,0

.global MoveNameItemToss
MoveNameItemToss:
.string "Item-Toss\0"
.align 2,0

.global MoveNameMobile
MoveNameMobile:
.string "Mobile\0"
.align 2,0

.global MoveNameHurl
MoveNameHurl:
.string "Hurl\0"
.align 2,0

.global MoveNameItemize
MoveNameItemize:
.string "Itemize\0"
.align 2,0

.global MoveNamePossess
MoveNamePossess:
.string "Possess\0"
.align 2,0

.global MoveNameTrapper
MoveNameTrapper:
.string "Trapper\0"
.align 2,0

.global MoveNameFillIn
MoveNameFillIn:
.string "Fill-In\0"
.align 2,0

.global MoveNameOneRoom
MoveNameOneRoom:
.string "One-Room\0"
.align 2,0

.global MoveNameFamish
MoveNameFamish:
.string "Famish\0"
.align 2,0

.global MoveNameEcho
MoveNameEcho:
.string "Echo\0"
.align 2,0

.global MoveNameShocker
MoveNameShocker:
.string "Shocker\0"
.align 2,0

.global MoveNameReviver
MoveNameReviver:
.string "Reviver\0"
.align 2,0

.global MoveDescriptionVacuumCut
MoveDescriptionVacuumCut:
.string "Inflicts damage on all foes in the room.\0"
.align 2,0

.global MoveNameVacuumCut
MoveNameVacuumCut:
.string "Vacuum-Cut\0"
.align 2,0

.global MoveNameHPGauge
MoveNameHPGauge:
.string "HP Gauge\0"
.align 2,0

.global MoveNameOneShot
MoveNameOneShot:
.string "One-Shot\0"
.align 2,0

.global MoveNameInvisify
MoveNameInvisify:
.string "Invisify\0"
.align 2,0

.global MoveNameWildCall
MoveNameWildCall:
.string "Wild Call\0"
.align 2,0

.global MoveNameTrapBuster
MoveNameTrapBuster:
.string "Trap Buster\0"
.align 2,0

.global MoveNameDrought
MoveNameDrought:
.string "Drought\0"
.align 2,0

.global MoveNamePowerEars
MoveNamePowerEars:
.string "Power-Ears\0"
.align 2,0

.global MoveNameScan
MoveNameScan:
.string "Scan\0"
.align 2,0

.global MoveNameEscape
MoveNameEscape:
.string "Escape\0"
.align 2,0

.global MoveNameNoMove
MoveNameNoMove:
.string "No-Move\0"
.align 2,0

.global MoveNameTwoEdge
MoveNameTwoEdge:
.string "Two-Edge\0"
.align 2,0

.global MoveNameTotter
MoveNameTotter:
.string "Totter\0"
.align 2,0

.global MoveNameSiesta
MoveNameSiesta:
.string "Siesta\0"
.align 2,0

.global MoveNameDecoyMaker
MoveNameDecoyMaker:
.string "Decoy Maker\0"
.align 2,0

.global MoveNameObserver
MoveNameObserver:
.string "Observer\0"
.align 2,0

.global MoveNameCleanse
MoveNameCleanse:
.string "Cleanse\0"
.align 2,0

.global MoveNameTrawl
MoveNameTrawl:
.string "Trawl\0"
.align 2,0

.global MoveNamePounce
MoveNamePounce:
.string "Pounce\0"
.align 2,0

.global MoveNameStayAway
MoveNameStayAway:
.string "Stay Away\0"
.align 2,0

.global MoveNamePetrify
MoveNamePetrify:
.string "Petrify\0"
.align 2,0

.global MoveNameSearchlight
MoveNameSearchlight:
.string "Searchlight\0"
.align 2,0

.global MoveNameSpeedBoost
MoveNameSpeedBoost:
.string "Speed Boost\0"
.align 2,0

.global MoveNameSlowDown
MoveNameSlowDown:
.string "Slow Down\0"
.align 2,0

.global MoveNameTransfer
MoveNameTransfer:
.string "Transfer\0"
.align 2,0

.global MoveNameWarp
MoveNameWarp:
.string "Warp\0"
.align 2,0

.global MoveNameBlowback
MoveNameBlowback:
.string "Blowback\0"
.align 2,0

.global MoveNameSwitcher
MoveNameSwitcher:
.string "Switcher\0"
.align 2,0

.global MoveNameBloopSlash
MoveNameBloopSlash:
.string "Bloop Slash\0"
.align 2,0

.global MoveNameRebound
MoveNameRebound:
.string "Rebound\0"
.align 2,0

.global MoveNameTakeaway
MoveNameTakeaway:
.string "Takeaway\0"
.align 2,0

.global MoveNameSeeTrap
MoveNameSeeTrap:
.string "See-Trap\0"
.align 2,0

.global MoveNameSpinSlash
MoveNameSpinSlash:
.string "Spin Slash\0"
.align 2,0

.global MoveNameExcavate
MoveNameExcavate:
.string "Excavate\0"
.align 2,0

.global MoveDescriptionWideSlash
MoveDescriptionWideSlash:
.string "Inflicts damage on foes on the three\ntiles diagonally and directly in front.\0"
.align 2,0

.global MoveNameWideSlash
MoveNameWideSlash:
.string "Wide Slash\0"
.align 2,0

.global MoveDescriptionPlaceholder
MoveDescriptionPlaceholder:
.string "Reserved\n\n\0"
.align 2,0

.global MoveNamePlaceholder
MoveNamePlaceholder:
.string "-\0"
.align 2,0

.global MoveUseTextBide
MoveUseTextBide:
.string "{POKEMON_0} can't take it anymore!\0"
.align 2,0

.global MoveNameBide2
MoveNameBide2:
.string "がまん\0"
.align 2,0

.global MoveDescriptionIsWatching
MoveDescriptionIsWatching:
.string "Wait and see\n\n\0"
.align 2,0

.global MoveNameIsWatching
MoveNameIsWatching:
.string "ようすをみる\0"
.align 2,0

.global MoveUseTextRegularAttack
MoveUseTextRegularAttack:
.string "{POKEMON_0} attacked!\0"
.align 2,0

.global MoveDescriptionNull
MoveDescriptionNull:
.string "NULL\0"
.align 2,0

.global MoveNameRegularAttack
MoveNameRegularAttack:
.string "attack\0"
.align 2,0

.global MoveDescriptionVoltTackle
MoveDescriptionVoltTackle:
.string "Inflicts damage on the target, even at a\ndistance.\nHowever, it also hurts the user.\0"
.align 2,0

.global MoveNameVoltTackle
MoveNameVoltTackle:
.string "Volt Tackle\0"
.align 2,0

.global MoveNameAeroblast
MoveNameAeroblast:
.string "Aeroblast\0"
.align 2,0

.global MoveDescriptionStruggle
MoveDescriptionStruggle:
.string "Inflicts damage on the target.\nHowever, the user also takes damage one\nquarter of its {color YELLOW}maximum HP{reset}.\0"
.align 2,0

.global MoveNameStruggle
MoveNameStruggle:
.string "Struggle\0"
.align 2,0

.global MoveNameCottonSpore
MoveNameCottonSpore:
.string "Cotton Spore\0"
.align 2,0

.global MoveNameRockBlast
MoveNameRockBlast:
.string "Rock Blast\0"
.align 2,0

.global MoveDescriptionLockOn
MoveDescriptionLockOn:
.string "Gives the user the {color CYAN}Sure Shot{reset} status,\nmaking all its moves and attacks\ncompletely accurate.\0"
.align 2,0

.global MoveNameLockOn
MoveNameLockOn:
.string "Lock-On\0"
.align 2,0

.global MoveDescriptionSkullBash
MoveDescriptionSkullBash:
.string "The user gains the {color CYAN}Skull Bash{reset} status,\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveNameSkullBash
MoveNameSkullBash:
.string "Skull Bash\0"
.align 2,0

.global MoveNameCometPunch
MoveNameCometPunch:
.string "Comet Punch\0"
.align 2,0

.global MoveNameFuryCutter
MoveNameFuryCutter:
.string "Fury Cutter\0"
.align 2,0

.global MoveDescriptionIceBeam
MoveDescriptionIceBeam:
.string "Inflicts damage on the target, even at a\ndistance. It may also leave the target\n{color CYAN}frozen{reset} and incapable of action.\0"
.align 2,0

.global MoveNameIceBeam
MoveNameIceBeam:
.string "Ice Beam\0"
.align 2,0

.global MoveNameIcePunch
MoveNameIcePunch:
.string "Ice Punch\0"
.align 2,0

.global MoveDescriptionDragonDance
MoveDescriptionDragonDance:
.string "Boosts the user's {color YELLOW}Attack{reset} and {color YELLOW}Movement\nSpeed{reset} by one level.\0"
.align 2,0

.global MoveNameDragonDance
MoveNameDragonDance:
.string "Dragon Dance\0"
.align 2,0

.global MoveDescriptionDragonbreath
MoveDescriptionDragonbreath:
.string "Inflicts damage on the target, even at a\ndistance. It may also cause {color CYAN}paralysis{reset},\npreventing any attacks or moves.\0"
.align 2,0

.global MoveNameDragonbreath
MoveNameDragonbreath:
.string "Dragonbreath\0"
.align 2,0

.global MoveDescriptionDragonRage
MoveDescriptionDragonRage:
.string "Inflicts a set amount of damage on the\ntarget.\0"
.align 2,0

.global MoveNameDragonRage
MoveNameDragonRage:
.string "Dragon Rage\0"
.align 2,0

.global MoveNameRevenge
MoveNameRevenge:
.string "Revenge\0"
.align 2,0

.global MoveDescriptionRefresh
MoveDescriptionRefresh:
.string "Heals all status problems of the user and\nits team members in the room.\0"
.align 2,0

.global MoveNameRefresh
MoveNameRefresh:
.string "Refresh\0"
.align 2,0

.global MoveDescriptionReflect
MoveDescriptionReflect:
.string "The user gains the {color CYAN}Reflect{reset} status,\nhalving the damage from all\n{color CYAN}Physical Attack moves{reset} and\nregular attacks.\0"
.align 2,0

.global MoveNameReflect
MoveNameReflect:
.string "Reflect\0"
.align 2,0

.global MoveDescriptionRecycle
MoveDescriptionRecycle:
.string "Repairs the item {color GREEN}{TM}Used TM{reset} and restores\nit to its original, unused state.\0"
.align 2,0

.global MoveNameRecycle
MoveNameRecycle:
.string "Recycle\0"
.align 2,0

.global MoveNameLeafBlade
MoveNameLeafBlade:
.string "Leaf Blade\0"
.align 2,0

.global MoveNameLusterPurge
MoveNameLusterPurge:
.string "Luster Purge\0"
.align 2,0

.global MoveDescriptionSnatch
MoveDescriptionSnatch:
.string "The user gains the {color CYAN}Snatch{reset} status.\nIt steals the moves of Pokémon on\nthe same floor.\0"
.align 2,0

.global MoveNameSnatch
MoveNameSnatch:
.string "Snatch\0"
.align 2,0

.global MoveDescriptionAcid
MoveDescriptionAcid:
.string "Inflicts damage on the target.\nIt may also lower the user's {color YELLOW}Defense{reset} by\none level.\0"
.align 2,0

.global MoveNameAcid
MoveNameAcid:
.string "Acid\0"
.align 2,0

.global MoveDescriptionDreamEater
MoveDescriptionDreamEater:
.string "Inflicts damage on the target and restores\nthe user's {color YELLOW}HP{reset}.\nEffective only against sleeping foes.\0"
.align 2,0

.global MoveNameDreamEater
MoveNameDreamEater:
.string "Dream Eater\0"
.align 2,0

.global MoveDescriptionMetronome
MoveDescriptionMetronome:
.string "Randomly looses a move from among all\nthe moves known to Pokémon.\0"
.align 2,0

.global MoveNameMetronome
MoveNameMetronome:
.string "Metronome\0"
.align 2,0

.global MoveDescriptionLeechSeed
MoveDescriptionLeechSeed:
.string "Inflicts the {color CYAN}Leech Seed{reset} status\non the target.\nThe target's {color YELLOW}HP{reset} is leeched every several\nturns to restore the user's {color YELLOW}HP{reset}.\0"
.align 2,0

.global MoveNameLeechSeed
MoveNameLeechSeed:
.string "Leech Seed\0"
.align 2,0

.global MoveDescriptionFrustration
MoveDescriptionFrustration:
.string "Inflicts damage on the target.\nIt inflicts greater damage if the user's\n{color YELLOW}IQ{reset} is low.\0"
.align 2,0

.global MoveNameFrustration
MoveNameFrustration:
.string "Frustration\0"
.align 2,0

.global MoveDescriptionMimic
MoveDescriptionMimic:
.string "Makes the user deploy the same move as\nthe one last used by the foe facing it.\nSome moves cannot be mimicked.\0"
.align 2,0

.global MoveNameMimic
MoveNameMimic:
.string "Mimic\0"
.align 2,0

.global MoveDescriptionAttract
MoveDescriptionAttract:
.string "Inflicts the {color CYAN}Infatuated{reset} status on\nthe target.\0"
.align 2,0

.global MoveNameAttract
MoveNameAttract:
.string "Attract\0"
.align 2,0

.global MoveDescriptionMetalClaw
MoveDescriptionMetalClaw:
.string "Inflicts damage on the target.\nIt may also boost the user's {color YELLOW}Attack{reset} by\none level.\0"
.align 2,0

.global MoveNameMetalClaw
MoveNameMetalClaw:
.string "Metal Claw\0"
.align 2,0

.global MoveDescriptionHiddenPower
MoveDescriptionHiddenPower:
.string "Inflicts damage on the target.\nIts type and power change with the\ndungeon.\0"
.align 2,0

.global MoveNameHiddenPower
MoveNameHiddenPower:
.string "Hidden Power\0"
.align 2,0

.global MoveNameMegahorn
MoveNameMegahorn:
.string "Megahorn\0"
.align 2,0

.global MoveNameMegaPunch
MoveNameMegaPunch:
.string "Mega Punch\0"
.align 2,0

.global MoveNameMegaKick
MoveNameMegaKick:
.string "Mega Kick\0"
.align 2,0

.global MoveNameMegaDrain
MoveNameMegaDrain:
.string "Mega Drain\0"
.align 2,0

.global MoveDescriptionCalmMind
MoveDescriptionCalmMind:
.string "Boosts the Pokémon's {color YELLOW}Special Attack{reset} and\n{color YELLOW}Special Defense{reset} by one level.\0"
.align 2,0

.global MoveNameCalmMind
MoveNameCalmMind:
.string "Calm Mind\0"
.align 2,0

.global MoveDescriptionMilkDrink
MoveDescriptionMilkDrink:
.string "Restores the {color YELLOW}HP{reset} of the user and its\nteam members on the floor by one quarter\nof their {color YELLOW}maximum HP{reset}.\0"
.align 2,0

.global MoveNameMilkDrink
MoveNameMilkDrink:
.string "Milk Drink\0"
.align 2,0

.global MoveNameFutureSight
MoveNameFutureSight:
.string "Future Sight\0"
.align 2,0

.global MoveDescriptionMirrorCoat
MoveDescriptionMirrorCoat:
.string "The user gains the {color CYAN}Mirror Coat{reset} status.\nThe user returns the damage it takes from\nany {color CYAN}Special Attack moves{reset} used\nby a foe beside it.\0"
.align 2,0

.global MoveNameMirrorCoat
MoveNameMirrorCoat:
.string "Mirror Coat\0"
.align 2,0

.global MoveDescriptionForesight
MoveDescriptionForesight:
.string "Resets the boosted {color YELLOW}Evasion{reset} of the target.\nGhost-type foes become {color CYAN}exposed{reset}.\0"
.align 2,0

.global MoveNameForesight
MoveNameForesight:
.string "Foresight\0"
.align 2,0

.global MoveDescriptionFalseSwipe
MoveDescriptionFalseSwipe:
.string "Inflicts damage on the target.\nIt leaves the target with one {color YELLOW}HP{reset} if its\ndamage would have made the target faint.\0"
.align 2,0

.global MoveNameFalseSwipe
MoveNameFalseSwipe:
.string "False Swipe\0"
.align 2,0

.global MoveDescriptionDestinyBond
MoveDescriptionDestinyBond:
.string "The user and the target gain the\n{color CYAN}Destiny Bond{reset} status.\nThe target sustains the same damage\nas the user in this state.\0"
.align 2,0

.global MoveNameDestinyBond
MoveNameDestinyBond:
.string "Destiny Bond\0"
.align 2,0

.global MoveNameFurySwipes
MoveNameFurySwipes:
.string "Fury Swipes\0"
.align 2,0

.global MoveNameFuryAttack
MoveNameFuryAttack:
.string "Fury Attack\0"
.align 2,0

.global MoveDescriptionWaterPulse
MoveDescriptionWaterPulse:
.string "Inflicts damage on the target, even at a\ndistance.\nIt may also leave the target {color CYAN}confused{reset}.\0"
.align 2,0

.global MoveNameWaterPulse
MoveNameWaterPulse:
.string "Water Pulse\0"
.align 2,0

.global MoveDescriptionMistBall
MoveDescriptionMistBall:
.string "Inflicts damage on the target.\nIt may lower the target's {color YELLOW}Special Attack{reset}\nby one level.\0"
.align 2,0

.global MoveNameMistBall
MoveNameMistBall:
.string "Mist Ball\0"
.align 2,0

.global MoveNameWaterGun
MoveNameWaterGun:
.string "Water Gun\0"
.align 2,0

.global MoveDescriptionWaterSport
MoveDescriptionWaterSport:
.string "Changes the floor's status to {color CYAN}Water Sport{reset},\nwhich halves the power of Fire-type\nmoves.\0"
.align 2,0

.global MoveNameWaterSport
MoveNameWaterSport:
.string "Water Sport\0"
.align 2,0

.global MoveNamePinMissile
MoveNamePinMissile:
.string "Pin Missile\0"
.align 2,0

.global MoveNameDetect
MoveNameDetect:
.string "Detect\0"
.align 2,0

.global MoveDescriptionSubstitute
MoveDescriptionSubstitute:
.string "The target gains the {color CYAN}Decoy{reset} status,\nmaking it the target of its fellow\nPokémon.\0"
.align 2,0

.global MoveNameSubstitute
MoveNameSubstitute:
.string "Substitute\0"
.align 2,0

.global MoveNameRollingKick
MoveNameRollingKick:
.string "Rolling Kick\0"
.align 2,0

.global MoveNameDefenseCurl
MoveNameDefenseCurl:
.string "Defense Curl\0"
.align 2,0

.global MoveDescriptionProtect
MoveDescriptionProtect:
.string "The user gains the {color CYAN}Protect{reset} status,\npreventing damage from enemy attacks\nand moves.\0"
.align 2,0

.global MoveNameProtect
MoveNameProtect:
.string "Protect\0"
.align 2,0

.global MoveNameMachPunch
MoveNameMachPunch:
.string "Mach Punch\0"
.align 2,0

.global MoveNameMudShot
MoveNameMudShot:
.string "Mud Shot\0"
.align 2,0

.global MoveDescriptionMagicCoat
MoveDescriptionMagicCoat:
.string "The user gains the {color CYAN}Magic Coat{reset} status.\nThe user reflects several moves directly\nback to the foes.\0"
.align 2,0

.global MoveNameMagicCoat
MoveNameMagicCoat:
.string "Magic Coat\0"
.align 2,0

.global MoveNameMagicalLeaf
MoveNameMagicalLeaf:
.string "Magical Leaf\0"
.align 2,0

.global MoveDescriptionMagnitude
MoveDescriptionMagnitude:
.string "Damages all Pokémon in the same room.\nThe amount of damage varies.\nIt inflicts double damage on any {color CYAN}digging{reset}\nPokémon.\0"
.align 2,0

.global MoveNameMagnitude
MoveNameMagnitude:
.string "Magnitude\0"
.align 2,0

.global MoveDescriptionSpikes
MoveDescriptionSpikes:
.string "The user places spikes underfoot.\nThe Spiked Tile inflicts damage on\nfoes that step on it.\0"
.align 2,0

.global MoveDescriptionWrap
MoveDescriptionWrap:
.string "The user gains the {color CYAN}Wrap{reset} status, and\nthe {color CYAN}Wrapped{reset} status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0"
.align 2,0

.global MoveNameWrap
MoveNameWrap:
.string "Wrap\0"
.align 2,0

.global MoveDescriptionPerishSong
MoveDescriptionPerishSong:
.string "Inflicts the {color CYAN}Perish Song{reset} status on all foes\non the floor. The affected foes faint\nafter several turns.\0"
.align 2,0

.global MoveNamePerishSong
MoveNamePerishSong:
.string "Perish Song\0"
.align 2,0

.global MoveNameFirePunch
MoveNameFirePunch:
.string "Fire Punch\0"
.align 2,0

.global MoveDescriptionFireSpin
MoveDescriptionFireSpin:
.string "Inflicts damage on the target.\nIt may also cause {color CYAN}constriction{reset}.\nIt thaws and frees frozen Pokémon.\0"
.align 2,0

.global MoveNameFireSpin
MoveNameFireSpin:
.string "Fire Spin\0"
.align 2,0

.global MoveDescriptionBonemerang
MoveDescriptionBonemerang:
.string "Strikes the target twice, even at a\ndistance.\0"
.align 2,0

.global MoveNameBonemerang
MoveNameBonemerang:
.string "Bonemerang\0"
.align 2,0

.global MoveNameBoneClub
MoveNameBoneClub:
.string "Bone Club\0"
.align 2,0

.global MoveDescriptionTailGlow
MoveDescriptionTailGlow:
.string "Boosts the user's {color YELLOW}Special Attack{reset} by\ntwo levels.\0"
.align 2,0

.global MoveNameTailGlow
MoveNameTailGlow:
.string "Tail Glow\0"
.align 2,0

.global MoveNameCovet
MoveNameCovet:
.string "Covet\0"
.align 2,0

.global MoveDescriptionCamouflage
MoveDescriptionCamouflage:
.string "The user's type changes to match the\nterrain.\0"
.align 2,0

.global MoveNameCamouflage
MoveNameCamouflage:
.string "Camouflage\0"
.align 2,0

.global MoveNameBoneRush
MoveNameBoneRush:
.string "Bone Rush\0"
.align 2,0

.global MoveNameRoar
MoveNameRoar:
.string "Roar\0"
.align 2,0

.global MoveDescriptionPoisonTail
MoveDescriptionPoisonTail:
.string "Inflicts damage on the target.\nIt may also leave the target {color CYAN}poisoned{reset}.\nIt has a high critical-hit rate.\0"
.align 2,0

.global MoveNamePoisonTail
MoveNamePoisonTail:
.string "Poison Tail\0"
.align 2,0

.global MoveDescriptionTransform
MoveDescriptionTransform:
.string "The user gains the {color CYAN}Transformed{reset} status.\nThe user transforms into a hostile\nPokémon that appears on the floor.\0"
.align 2,0

.global MoveNameGlare
MoveNameGlare:
.string "Glare\0"
.align 2,0

.global MoveDescriptionSludgeBomb
MoveDescriptionSludgeBomb:
.string "Inflicts damage on the target, even at a\ndistance. It may also leave the target\n{color CYAN}poisoned{reset}, damaging it for several turns.\0"
.align 2,0

.global MoveNameSludgeBomb
MoveNameSludgeBomb:
.string "Sludge Bomb\0"
.align 2,0

.global MoveDescriptionSludge
MoveDescriptionSludge:
.string "Inflicts damage on the target.\nIt may also leave the target {color CYAN}poisoned{reset},\ndamaging it for several turns.\0"
.align 2,0

.global MoveDescriptionEruption
MoveDescriptionEruption:
.string "Inflicts damage on the target.\nThe higher the user's {color YELLOW}HP{reset}, the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0"
.align 2,0

.global MoveDescriptionPresent
MoveDescriptionPresent:
.string "Either inflicts damage on the target\nor restores its {color YELLOW}HP{reset}.\0"
.align 2,0

.global MoveNamePresent
MoveNamePresent:
.string "Present\0"
.align 2,0

.global MoveDescriptionBlazeKick
MoveDescriptionBlazeKick:
.string "Inflicts damage on the target.\nIt may also cause a {color CYAN}burn{reset}.\nIt thaws and frees frozen Pokémon.\nIt has a high critical-hit rate.\0"
.align 2,0

.global MoveNameBlazeKick
MoveNameBlazeKick:
.string "Blaze Kick\0"
.align 2,0

.global MoveNameCrushClaw
MoveNameCrushClaw:
.string "Crush Claw\0"
.align 2,0

.global MoveDescriptionTeeterDance
MoveDescriptionTeeterDance:
.string "Inflicts the {color CYAN}Confused{reset} status on all\nPokémon on the floor, making their attacks\nand movements erratic.\0"
.align 2,0

.global MoveNameTeeterDance
MoveNameTeeterDance:
.string "Teeter Dance\0"
.align 2,0

.global MoveNameFlash
MoveNameFlash:
.string "Flash\0"
.align 2,0

.global MoveDescriptionBlastBurn
MoveDescriptionBlastBurn:
.string "Inflicts damage on the target. However, it\nalso inflicts the {color CYAN}Paused{reset} status on the user.\nIt also thaws and frees frozen Pokémon.\0"
.align 2,0

.global MoveNameBlastBurn
MoveNameBlastBurn:
.string "Blast Burn\0"
.align 2,0

.global MoveNameStomp
MoveNameStomp:
.string "Stomp\0"
.align 2,0

.global MoveNameBlizzard
MoveNameBlizzard:
.string "Blizzard\0"
.align 2,0

.global MoveDescriptionBeatUp
MoveDescriptionBeatUp:
.string "Summons the team members around\nthe user.\0"
.align 2,0

.global MoveNameBeatUp
MoveNameBeatUp:
.string "Beat Up\0"
.align 2,0

.global MoveDescriptionWhirlwind
MoveDescriptionWhirlwind:
.string "Knocks the target flying.\nIf the target hits a wall or another\nPokémon, it sustains damage.\0"
.align 2,0

.global MoveNameWhirlwind
MoveNameWhirlwind:
.string "Whirlwind\0"
.align 2,0

.global MoveDescriptionFeatherdance
MoveDescriptionFeatherdance:
.string "Lowers the target's {color YELLOW}Attack{reset} by two levels.\0"
.align 2,0

.global MoveNameFeatherdance
MoveNameFeatherdance:
.string "Featherdance\0"
.align 2,0

.global MoveDescriptionImprison
MoveDescriptionImprison:
.string "Inflicts the {color CYAN}Paused{reset} status on the target,\nmaking it incapable of action.\0"
.align 2,0

.global MoveNameImprison
MoveNameImprison:
.string "Imprison\0"
.align 2,0

.global MoveDescriptionBulkUp
MoveDescriptionBulkUp:
.string "Raises the user's {color YELLOW}Attack{reset} and {color YELLOW}Defense{reset}\nby one level.\0"
.align 2,0

.global MoveNameBulkUp
MoveNameBulkUp:
.string "Bulk Up\0"
.align 2,0

.global MoveNameDizzyPunch
MoveNameDizzyPunch:
.string "Dizzy Punch\0"
.align 2,0

.global MoveDescriptionSecretPower
MoveDescriptionSecretPower:
.string "Inflicts damage on the target.\nIt may also trigger other effects\ndepending on the terrain.\0"
.align 2,0

.global MoveNameSecretPower
MoveNameSecretPower:
.string "Secret Power\0"
.align 2,0

.global MoveNameEmber
MoveNameEmber:
.string "Ember\0"
.align 2,0

.global MoveNameHyperFang
MoveNameHyperFang:
.string "Hyper Fang\0"
.align 2,0

.global MoveNameScratch
MoveNameScratch:
.string "Scratch\0"
.align 2,0

.global MoveDescriptionLightScreen
MoveDescriptionLightScreen:
.string "The user gains the {color CYAN}Light Screen{reset} status.\nIt halves the damage from\n{color CYAN}Special Attack moves{reset}.\0"
.align 2,0

.global MoveNameLightScreen
MoveNameLightScreen:
.string "Light Screen\0"
.align 2,0

.global MoveDescriptionBellyDrum
MoveDescriptionBellyDrum:
.string "Boosts the user's {color YELLOW}Attack{reset} to maximum,\nbut empties its {color YELLOW}Belly{reset} to just one.\nIt has no effect if the {color YELLOW}Belly{reset} is one or less.\0"
.align 2,0

.global MoveNameBellyDrum
MoveNameBellyDrum:
.string "Belly Drum\0"
.align 2,0

.global MoveDescriptionFixedDamage
MoveDescriptionFixedDamage:
.string "The user gains the {color CYAN}Set Damage{reset} status.\nIn this state, all damage inflicted by the\nuser will remain constant.\0"
.align 2,0

.global MoveNameDoomDesire
MoveNameDoomDesire:
.string "Doom Desire\0"
.align 2,0

.global MoveNameBubblebeam
MoveNameBubblebeam:
.string "Bubblebeam\0"
.align 2,0

.global MoveDescriptionSplash
MoveDescriptionSplash:
.string "Makes the user flop around as it moves.\nIf there is another Pokémon where it\nlands, both Pokémon are hurt.\0"
.align 2,0

.global MoveNameSplash
MoveNameSplash:
.string "Splash\0"
.align 2,0

.global MoveDescriptionPetalDance
MoveDescriptionPetalDance:
.string "Hits the target two to five times in\nsuccession. However it also makes the\nuser {color CYAN}confused{reset}.\0"
.align 2,0

.global MoveNamePetalDance
MoveNamePetalDance:
.string "Petal Dance\0"
.align 2,0

.global MoveDescriptionBatonPass
MoveDescriptionBatonPass:
.string "Successively switches the user's position\nwith the positions of other Pokémon in\nthe room.\0"
.align 2,0

.global MoveNameBatonPass
MoveNameBatonPass:
.string "Baton Pass\0"
.align 2,0

.global MoveDescriptionHighCriticalDistance
MoveDescriptionHighCriticalDistance:
.string "Inflicts damage on the target, even at a\ndistance.\nIt has a high critical-hit rate.\0"
.align 2,0

.global MoveNameRazorLeaf
MoveNameRazorLeaf:
.string "Razor Leaf\0"
.align 2,0

.global MoveNamePound
MoveNamePound:
.string "Pound\0"
.align 2,0

.global MoveDescriptionKnockOff
MoveDescriptionKnockOff:
.string "Knocks the target's hold item to\nthe ground.\0"
.align 2,0

.global MoveNameKnockOff
MoveNameKnockOff:
.string "Knock Off\0"
.align 2,0

.global MoveNameVicegrip
MoveNameVicegrip:
.string "Vicegrip\0"
.align 2,0

.global MoveNameGuillotine
MoveNameGuillotine:
.string "Guillotine\0"
.align 2,0

.global MoveDescriptionDynamicpunch
MoveDescriptionDynamicpunch:
.string "Inflicts damage on the target.\nIt also leaves the target {color CYAN}confused{reset}.\0"
.align 2,0

.global MoveNameDynamicpunch
MoveNameDynamicpunch:
.string "Dynamicpunch\0"
.align 2,0

.global MoveDescriptionSpitUp
MoveDescriptionSpitUp:
.string "Inflicts damage on the target.\nIts power depends on how often the move\n{color GREEN}Stockpile{reset} was used before.\0"
.align 2,0

.global MoveNameSpitUp
MoveNameSpitUp:
.string "Spit Up\0"
.align 2,0

.global MoveDescriptionSteelWing
MoveDescriptionSteelWing:
.string "Inflicts damage on the target.\nIt may also raise the user's {color YELLOW}Defense{reset} by\none level.\0"
.align 2,0

.global MoveNameSteelWing
MoveNameSteelWing:
.string "Steel Wing\0"
.align 2,0

.global MoveDescriptionSuperpower
MoveDescriptionSuperpower:
.string "Inflicts damage on the target.\nHowever, it also lowers the user's\n{color YELLOW}Attack{reset} and {color YELLOW}Defense{reset} by one level.\0"
.align 2,0

.global MoveDescriptionHyperBeam
MoveDescriptionHyperBeam:
.string "Inflicts damage on the target, even at a\ndistance. It also inflicts the {color CYAN}Paused{reset} status\non the user, making it incapable of action.\0"
.align 2,0

.global MoveNameHyperBeam
MoveNameHyperBeam:
.string "Hyper Beam\0"
.align 2,0

.global MoveNameHyperVoice
MoveNameHyperVoice:
.string "Hyper Voice\0"
.align 2,0

.global MoveDescriptionHydroPump
MoveDescriptionHydroPump:
.string "Inflicts damage on the target, even at a\ndistance.\0"
.align 2,0

.global MoveNameHydroPump
MoveNameHydroPump:
.string "Hydro Pump\0"
.align 2,0

.global MoveDescriptionHydroCannon
MoveDescriptionHydroCannon:
.string "Inflicts damage on the target, even at a\ndistance. It also inflicts the {color CYAN}Paused{reset}\nstatus on the user, making it incapable\nof action.\0"
.align 2,0

.global MoveNameHydroCannon
MoveNameHydroCannon:
.string "Hydro Cannon\0"
.align 2,0

.global MoveDescriptionFrenzyPlant
MoveDescriptionFrenzyPlant:
.string "Inflicts damage on the target.\nHowever, it also inflicts the {color CYAN}Paused{reset} status\non the user, making it incapable of action.\0"
.align 2,0

.global MoveNameFrenzyPlant
MoveNameFrenzyPlant:
.string "Frenzy Plant\0"
.align 2,0

.global MoveDescriptionCurse
MoveDescriptionCurse:
.string "Boosts the user's {color YELLOW}Attack{reset} and {color YELLOW}Defense{reset} by\none level, but also lowers {color YELLOW}Movement Speed{reset}\nby one level. If used by a Ghost type, the\ntarget is {color CYAN}cursed{reset}, and the user's {color YELLOW}HP{reset} halved.\0"
.align 2,0

.global MoveNameCurse
MoveNameCurse:
.string "Curse\0"
.align 2,0

.global MoveDescriptionSwallow
MoveDescriptionSwallow:
.string "Restores the user's {color YELLOW}HP{reset}.\nThe {color YELLOW}HP{reset} recovered depends on how often\nthe move {color GREEN}Stockpile{reset} was used before.\0"
.align 2,0

.global MoveNameBodySlam
MoveNameBodySlam:
.string "Body Slam\0"
.align 2,0

.global MoveDescriptionConfuseChance
MoveDescriptionConfuseChance:
.string "Inflicts damage on the target.\nIt may also leave the target {color CYAN}confused{reset}.\0"
.align 2,0

.global MoveNameConfusion
MoveNameConfusion:
.string "Confusion\0"
.align 2,0

.global MoveDescriptionIngrain
MoveDescriptionIngrain:
.string "The user gains the {color CYAN}Ingrain{reset} status.\nThe user becomes incapable of moving,\nbut regains {color YELLOW}HP{reset} over several turns.\0"
.align 2,0

.global MoveNameIngrain
MoveNameIngrain:
.string "Ingrain\0"
.align 2,0

.global MoveDescriptionRest
MoveDescriptionRest:
.string "The user gains the {color CYAN}Napping{reset} status.\nUpon awakening, the Pokémon regains {color YELLOW}HP{reset}\nand recovers from any status problems.\0"
.align 2,0

.global MoveNameRest
MoveNameRest:
.string "Rest\0"
.align 2,0

.global MoveDescriptionSleepPowder
MoveDescriptionSleepPowder:
.string "Makes all foes around the user go to\n{color CYAN}sleep{reset}, making them incapable of action.\0"
.align 2,0

.global MoveNameSleepPowder
MoveNameSleepPowder:
.string "Sleep Powder\0"
.align 2,0

.global MoveDescriptionHeatWave
MoveDescriptionHeatWave:
.string "Inflicts damage on foes in the room.\nIt may also cause a {color CYAN}burn{reset}.\nIt thaws and frees frozen Pokémon.\0"
.align 2,0

.global MoveNameHeatWave
MoveNameHeatWave:
.string "Heat Wave\0"
.align 2,0

.global MoveUseTextAssist
MoveUseTextAssist:
.string "{POKEMON_0} chose {MOVE_ITEM_0}!\0"
.align 2,0

.global MoveDescriptionAssist
MoveDescriptionAssist:
.string "Makes the user randomly use one move\nout of all the moves of the Pokémon on\nthe floor.\0"
.align 2,0

.global MoveNameAssist
MoveNameAssist:
.string "Assist\0"
.align 2,0

.global MoveDescriptionPayDay
MoveDescriptionPayDay:
.string "Inflicts damage on the target.\nIf the foe faints, it will drop money.\0"
.align 2,0

.global MoveNamePayDay
MoveNamePayDay:
.string "Pay Day\0"
.align 2,0

.global MoveDescriptionSleepTalk
MoveDescriptionSleepTalk:
.string "Makes the user deploy one of its moves\nagainst a foe that attacks it while it is\nsleeping.\0"
.align 2,0

.global MoveNameSleepTalk
MoveNameSleepTalk:
.string "Sleep Talk\0"
.align 2,0

.global MoveDescriptionFakeOut
MoveDescriptionFakeOut:
.string "Inflicts damage on the target.\nIt may also make the target {color CYAN}cringe{reset}.\nIt reaches up to two tiles ahead.\0"
.align 2,0

.global MoveNameFakeOut
MoveNameFakeOut:
.string "Fake Out\0"
.align 2,0

.global MoveDescriptionWish
MoveDescriptionWish:
.string "The user gains the {color CYAN}Wish{reset} status.\nIt boosts the user's {color YELLOW}HP{reset} recovery rate.\0"
.align 2,0

.global MoveNameLeer
MoveNameLeer:
.string "Leer\0"
.align 2,0

.global MoveDescriptionSunnyDay
MoveDescriptionSunnyDay:
.string "Changes the dungeon floor's weather to\n{color CYAN}Sunny{reset} over several turns.\0"
.align 2,0

.global MoveNameSunnyDay
MoveNameSunnyDay:
.string "Sunny Day\0"
.align 2,0

.global MoveDescriptionHitTwice
MoveDescriptionHitTwice:
.string "Attacks the target twice in succession.\0"
.align 2,0

.global MoveNameDoubleKick
MoveNameDoubleKick:
.string "Double Kick\0"
.align 2,0

.global MoveNameNeedleArm
MoveNameNeedleArm:
.string "Needle Arm\0"
.align 2,0

.global MoveDescriptionRolePlay
MoveDescriptionRolePlay:
.string "Copies the target's {color YELLOW}Special Ability{reset}.\nThe user regains its own {color YELLOW}Special Ability{reset}\nwhen it leaves the floor.\0"
.align 2,0

.global MoveNameRolePlay
MoveNameRolePlay:
.string "Role Play\0"
.align 2,0

.global MoveDescriptionSurf
MoveDescriptionSurf:
.string "Inflicts damage on the target.\nInflicts double damage on a {color CYAN}diving{reset} foe.\0"
.align 2,0

.global MoveNameSurf
MoveNameSurf:
.string "Surf\0"
.align 2,0

.global MoveNameSlackOff
MoveNameSlackOff:
.string "Slack Off\0"
.align 2,0

.global MoveDescriptionGrowl
MoveDescriptionGrowl:
.string "Lowers the {color YELLOW}Attack{reset} of all foes in the room\nby one level.\0"
.align 2,0

.global MoveNameGrowl
MoveNameGrowl:
.string "Growl\0"
.align 2,0

.global MoveDescriptionNightShade
MoveDescriptionNightShade:
.string "Damages all foes around the user.\nThe amount of damage depends on the\nuser's {color YELLOW}level{reset}.\0"
.align 2,0

.global MoveNameNightShade
MoveNameNightShade:
.string "Night Shade\0"
.align 2,0

.global MoveDescriptionAmnesia
MoveDescriptionAmnesia:
.string "Boosts the user's {color YELLOW}Special Defense{reset} by\ntwo levels.\0"
.align 2,0

.global MoveNameAmnesia
MoveNameAmnesia:
.string "Amnesia\0"
.align 2,0

.global MoveDescriptionThief
MoveDescriptionThief:
.string "Inflicts damage on the target.\nIt also snatches the target's hold item\nto make it the user's.\0"
.align 2,0

.global MoveNameThief
MoveNameThief:
.string "Thief\0"
.align 2,0

.global MoveDescriptionMudSlap
MoveDescriptionMudSlap:
.string "Inflicts damage on the target.\nIt also lowers the target's {color YELLOW}Accuracy{reset} by\none level.\0"
.align 2,0

.global MoveNameMudSlap
MoveNameMudSlap:
.string "Mud-Slap\0"
.align 2,0

.global MoveDescriptionMudSport
MoveDescriptionMudSport:
.string "Changes the floor's status to {color CYAN}Mud Sport{reset},\nwhich halves the power of Electric-type\nmoves.\0"
.align 2,0

.global MoveNameMudSport
MoveNameMudSport:
.string "Mud Sport\0"
.align 2,0

.global MoveNameDrillPeck
MoveNameDrillPeck:
.string "Drill Peck\0"
.align 2,0

.global MoveDescriptionTripleKick
MoveDescriptionTripleKick:
.string "Kicks the target three times.\nIts power rises with every kick.\0"
.align 2,0

.global MoveNameTripleKick
MoveNameTripleKick:
.string "Triple Kick\0"
.align 2,0

.global MoveDescriptionTrick
MoveDescriptionTrick:
.string "Switches the user's hold item with the\ntarget's hold item.\nIt only works if both Pokémon hold items.\0"
.align 2,0

.global MoveNameTrick
MoveNameTrick:
.string "Trick\0"
.align 2,0

.global MoveNameDragonClaw
MoveNameDragonClaw:
.string "Dragon Claw\0"
.align 2,0

.global MoveDescriptionTriAttack
MoveDescriptionTriAttack:
.string "Inflicts damage on the target.\nIt may also cause a {color CYAN}burn{reset},\n{color CYAN}paralysis{reset}, or leave the target {color CYAN}frozen{reset}.\0"
.align 2,0

.global MoveNameTriAttack
MoveNameTriAttack:
.string "Tri Attack\0"
.align 2,0

.global MoveNameHiJumpKick
MoveNameHiJumpKick:
.string "Hi Jump Kick\0"
.align 2,0

.global MoveDescriptionBounce
MoveDescriptionBounce:
.string "The user gains the {color CYAN}Bouncing{reset} status,\nmaking it attack strongly on the next turn.\nIt may also cause {color CYAN}paralysis{reset}.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveDescriptionJumpKick
MoveDescriptionJumpKick:
.string "Inflicts damage on the target, but hurts\nthe user if it misses.\0"
.align 2,0

.global MoveNameJumpKick
MoveNameJumpKick:
.string "Jump Kick\0"
.align 2,0

.global MoveDescriptionTakeDown
MoveDescriptionTakeDown:
.string "Inflicts damage on the target, but also\nhurts the user.\0"
.align 2,0

.global MoveNameTakeDown
MoveNameTakeDown:
.string "Take Down\0"
.align 2,0

.global MoveNameAcidArmor
MoveNameAcidArmor:
.string "Acid Armor\0"
.align 2,0

.global MoveNameSpikeCannon
MoveNameSpikeCannon:
.string "Spike Cannon\0"
.align 2,0

.global MoveNamePoisonSting
MoveNamePoisonSting:
.string "Poison Sting\0"
.align 2,0

.global MoveNamePoisonpowder
MoveNamePoisonpowder:
.string "Poisonpowder\0"
.align 2,0

.global MoveDescriptionPoisonFang
MoveDescriptionPoisonFang:
.string "Inflicts damage on the target.\nIt may also leave the target\n{color CYAN}badly poisoned{reset}, damaging it over\nseveral turns.\0"
.align 2,0

.global MoveNamePoisonFang
MoveNamePoisonFang:
.string "Poison Fang\0"
.align 2,0

.global MoveDescriptionToxic
MoveDescriptionToxic:
.string "{color CYAN}Badly poisons{reset} the target.\nIf a Pokémon is {color CYAN}badly poisoned{reset}, it\nsustains damage over several turns.\0"
.align 2,0

.global MoveNameToxic
MoveNameToxic:
.string "Toxic\0"
.align 2,0

.global MoveDescriptionPoison
MoveDescriptionPoison:
.string "{color CYAN}Poisons{reset} the target.\nIf a Pokémon is {color CYAN}poisoned{reset}, it sustains\ndamage over several turns.\0"
.align 2,0

.global MoveNameHowl
MoveNameHowl:
.string "Howl\0"
.align 2,0

.global MoveDescriptionBlock
MoveDescriptionBlock:
.string "Inflicts the {color CYAN}Leg Hold{reset} status on the\ntarget, making it incapable of movement.\0"
.align 2,0

.global MoveNameBlock
MoveNameBlock:
.string "Block\0"
.align 2,0

.global MoveDescriptionZapCannon
MoveDescriptionZapCannon:
.string "Inflicts damage on the target, even at a\ndistance. It also causes {color CYAN}paralysis{reset},\npreventing any attacks or moves.\0"
.align 2,0

.global MoveNameZapCannon
MoveNameZapCannon:
.string "Zap Cannon\0"
.align 2,0

.global MoveNameThunderWave
MoveNameThunderWave:
.string "Thunder Wave\0"
.align 2,0

.global MoveNameSweetKiss
MoveNameSweetKiss:
.string "Sweet Kiss\0"
.align 2,0

.global MoveNameQuickAttack
MoveNameQuickAttack:
.string "Quick Attack\0"
.align 2,0

.global MoveDescriptionShockWave
MoveDescriptionShockWave:
.string "Inflicts damage on the target, even at a\ndistance.\nIt never misses.\0"
.align 2,0

.global MoveNameShockWave
MoveNameShockWave:
.string "Shock Wave\0"
.align 2,0

.global MoveNameThundershock
MoveNameThundershock:
.string "Thundershock\0"
.align 2,0

.global MoveDescriptionTeleport
MoveDescriptionTeleport:
.string "Warps the user to another spot on the\nsame floor.\0"
.align 2,0

.global MoveNameTeleport
MoveNameTeleport:
.string "Teleport\0"
.align 2,0

.global MoveDescriptionBoostDefenseTwo
MoveDescriptionBoostDefenseTwo:
.string "Boosts the user's {color YELLOW}Defense{reset} by two levels.\0"
.align 2,0

.global MoveNameIronDefense
MoveNameIronDefense:
.string "Iron Defense\0"
.align 2,0

.global MoveDescriptionHelpingHand
MoveDescriptionHelpingHand:
.string "Boosts the {color YELLOW}Attack{reset} and {color YELLOW}Special Attack{reset} of\nteam members in the same room by one\nlevel.\0"
.align 2,0

.global MoveNameHelpingHand
MoveNameHelpingHand:
.string "Helping Hand\0"
.align 2,0

.global MoveDescriptionConversion2
MoveDescriptionConversion2:
.string "The user gains the {color CYAN}Conversion 2{reset} status.\nIt changes the user's type to one that is\nstrong against the move type it took last.\0"
.align 2,0

.global MoveNameConversion2
MoveNameConversion2:
.string "Conversion 2\0"
.align 2,0

.global MoveDescriptionConversion
MoveDescriptionConversion:
.string "Changes the user's type into the same\ntype as one of its moves.\0"
.align 2,0

.global MoveNameConversion
MoveNameConversion:
.string "Conversion\0"
.align 2,0

.global MoveNameVineWhip
MoveNameVineWhip:
.string "Vine Whip\0"
.align 2,0

.global MoveDescriptionSwordsDance
MoveDescriptionSwordsDance:
.string "Boosts the user's {color YELLOW}Attack{reset} by two levels.\0"
.align 2,0

.global MoveNameSwordsDance
MoveNameSwordsDance:
.string "Swords Dance\0"
.align 2,0

.global MoveNameIcicleSpear
MoveNameIcicleSpear:
.string "Icicle Spear\0"
.align 2,0

.global MoveNameAerialAce
MoveNameAerialAce:
.string "Aerial Ace\0"
.align 2,0

.global MoveNameWingAttack
MoveNameWingAttack:
.string "Wing Attack\0"
.align 2,0

.global MoveDescriptionOneHit
MoveDescriptionOneHit:
.string "Defeats the target in one shot--if it hits.\nIt has no effect on a Ghost-type foe.\0"
.align 2,0

.global MoveNameHornDrill
MoveNameHornDrill:
.string "Horn Drill\0"
.align 2,0

.global MoveNameHornAttack
MoveNameHornAttack:
.string "Horn Attack\0"
.align 2,0

.global MoveNamePeck
MoveNamePeck:
.string "Peck\0"
.align 2,0

.global MoveDescriptionMoonlight
MoveDescriptionMoonlight:
.string "Restores the {color YELLOW}HP{reset} of the user and team\nmembers on the same floor. The amount of\n{color YELLOW}HP{reset} recovered depends on the weather.\0"
.align 2,0

.global MoveDescriptionTaunt
MoveDescriptionTaunt:
.string "Inflicts the {color CYAN}Taunted{reset} status\non the targeted Pokémon.\0"
.align 2,0

.global MoveNameTaunt
MoveNameTaunt:
.string "Taunt\0"
.align 2,0

.global MoveDescriptionConfuse
MoveDescriptionConfuse:
.string "Inflicts the {color CYAN}Confused{reset} status on the\ntarget, making its attacks and\nmovements erratic.\0"
.align 2,0

.global MoveNameSupersonic
MoveNameSupersonic:
.string "Supersonic\0"
.align 2,0

.global MoveDescriptionSeismicToss
MoveDescriptionSeismicToss:
.string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser's {color YELLOW}level{reset}.\0"
.align 2,0

.global MoveNameSeismicToss
MoveNameSeismicToss:
.string "Seismic Toss\0"
.align 2,0

.global MoveNameMinimize
MoveNameMinimize:
.string "Minimize\0"
.align 2,0

.global MoveNameBarrage
MoveNameBarrage:
.string "Barrage\0"
.align 2,0

.global MoveNameFaintAttack
MoveNameFaintAttack:
.string "Faint Attack\0"
.align 2,0

.global MoveNameEggBomb
MoveNameEggBomb:
.string "Egg Bomb\0"
.align 2,0

.global MoveDescriptionSoftboiled
MoveDescriptionSoftboiled:
.string "Restores the {color YELLOW}HP{reset} of the user and team\nmembers in the same room by one quarter\nof their {color YELLOW}maximum HP{reset}.\0"
.align 2,0

.global MoveNameSoftboiled
MoveNameSoftboiled:
.string "Softboiled\0"
.align 2,0

.global MoveDescriptionTwineedle
MoveDescriptionTwineedle:
.string "Hits the target twice, even at a distance.\nIt may also leave the target {color CYAN}poisoned{reset},\ndamaging it over several turns.\0"
.align 2,0

.global MoveNameTwineedle
MoveNameTwineedle:
.string "Twineedle\0"
.align 2,0

.global MoveDescriptionMultiHitDistance
MoveDescriptionMultiHitDistance:
.string "Inflicts damage on the target, even at a\ndistance.\nIt hits two to five times in succession.\0"
.align 2,0

.global MoveNameBulletSeed
MoveNameBulletSeed:
.string "Bullet Seed\0"
.align 2,0

.global MoveDescriptionTwister
MoveDescriptionTwister:
.string "Inflicts damage on the target. It may also\ncause the target to {color CYAN}cringe{reset}, making\nit incapable of action. Doubles damage\non a {color CYAN}flying{reset} or {color CYAN}bouncing{reset} Pokémon.\0"
.align 2,0

.global MoveNameTwister
MoveNameTwister:
.string "Twister\0"
.align 2,0

.global MoveNameSlam
MoveNameSlam:
.string "Slam\0"
.align 2,0

.global MoveDescriptionStockpile
MoveDescriptionStockpile:
.string "Stockpiles power for up to three turns.\nThe stored power boosts the performance\nof the moves {color GREEN}Swallow{reset} and {color GREEN}Spit Up{reset}.\0"
.align 2,0

.global MoveNameStockpile
MoveNameStockpile:
.string "Stockpile\0"
.align 2,0

.global MoveDescriptionMuddyWater
MoveDescriptionMuddyWater:
.string "Inflicts damage on the target.\nIt may also lower the target's {color YELLOW}Accuracy{reset}\nby one level.\0"
.align 2,0

.global MoveNameMuddyWater
MoveNameMuddyWater:
.string "Muddy Water\0"
.align 2,0

.global MoveNameWaterfall
MoveNameWaterfall:
.string "Waterfall\0"
.align 2,0

.global MoveNameFireBlast
MoveNameFireBlast:
.string "Fire Blast\0"
.align 2,0

.global MoveDescriptionDive
MoveDescriptionDive:
.string "The user gains the {color CYAN}Diving{reset} status,\nmaking it attack strongly on the next turn.\nIt is not possible to {color CYAN}link{reset} this move.\nIt can't be used without water.\0"
.align 2,0

.global MoveNameDive
MoveNameDive:
.string "Dive\0"
.align 2,0

.global MoveDescriptionExplosion
MoveDescriptionExplosion:
.string "Makes the user blow up in\na {color CYAN}huge explosion{reset}, inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0"
.align 2,0

.global MoveNameExplosion
MoveNameExplosion:
.string "Explosion\0"
.align 2,0

.global MoveNameTackle
MoveNameTackle:
.string "Tackle\0"
.align 2,0

.global MoveDescriptionFly
MoveDescriptionFly:
.string "The user gains the {color CYAN}Flying{reset} status, \nmaking it attack strongly on the next turn.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveNameFly
MoveNameFly:
.string "Fly\0"
.align 2,0

.global MoveDescriptionSonicboom
MoveDescriptionSonicboom:
.string "Inflicts a set amount of damage on the\ntarget, even at a distance.\0"
.align 2,0

.global MoveNameSonicboom
MoveNameSonicboom:
.string "Sonicboom\0"
.align 2,0

.global MoveDescriptionSolarbeam
MoveDescriptionSolarbeam:
.string "The user gains the {color CYAN}Solarbeam{reset} status,\nmaking it attack strongly on the next turn.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveNameSolarbeam
MoveNameSolarbeam:
.string "Solarbeam\0"
.align 2,0

.global MoveDescriptionSheerCold
MoveDescriptionSheerCold:
.string "Defeats the target in one shot--if it hits.\0"
.align 2,0

.global MoveNameSheerCold
MoveNameSheerCold:
.string "Sheer Cold\0"
.align 2,0

.global MoveDescriptionSacredFire
MoveDescriptionSacredFire:
.string "Inflicts damage on the target.\nIt may also cause a {color CYAN}burn{reset}.\0"
.align 2,0

.global MoveNameSacredFire
MoveNameSacredFire:
.string "Sacred Fire\0"
.align 2,0

.global MoveDescriptionGrowth
MoveDescriptionGrowth:
.string "Boosts the user's {color YELLOW}Special Attack{reset} by one\nlevel.\0"
.align 2,0

.global MoveNameGrowth
MoveNameGrowth:
.string "Growth\0"
.align 2,0

.global MoveDescriptionPoisonChance
MoveDescriptionPoisonChance:
.string "Inflicts damage on the target.\nIt may also leave the target {color CYAN}poisoned{reset},\ndamaging it over several turns.\0"
.align 2,0

.global MoveNameSmog
MoveNameSmog:
.string "Smog\0"
.align 2,0

.global MoveNameKinesis
MoveNameKinesis:
.string "Kinesis\0"
.align 2,0

.global MoveNameSwift
MoveNameSwift:
.string "Swift\0"
.align 2,0

.global MoveNameSpark
MoveNameSpark:
.string "Spark\0"
.align 2,0

.global MoveNameSandTomb
MoveNameSandTomb:
.string "Sand Tomb\0"
.align 2,0

.global MoveDescriptionLowerAccuracy
MoveDescriptionLowerAccuracy:
.string "Lowers the target's {color YELLOW}Accuracy{reset} by one level.\0"
.align 2,0

.global MoveNameSandAttack
MoveNameSandAttack:
.string "Sand-Attack\0"
.align 2,0

.global MoveDescriptionSandstorm
MoveDescriptionSandstorm:
.string "Changes the dungeon floor's weather to\n{color CYAN}Sandstorm{reset} for several turns.\0"
.align 2,0

.global MoveNameSandstorm
MoveNameSandstorm:
.string "Sandstorm\0"
.align 2,0

.global MoveNameDoubleEdge
MoveNameDoubleEdge:
.string "Double-Edge\0"
.align 2,0

.global MoveNameHeadbutt
MoveNameHeadbutt:
.string "Headbutt\0"
.align 2,0

.global MoveDescriptionSketch
MoveDescriptionSketch:
.string "Copies the move last used by the target\nand makes it the user's.\n{color GREEN}Sketch{reset} disappears after it copies a move.\0"
.align 2,0

.global MoveNameSketch
MoveNameSketch:
.string "Sketch\0"
.align 2,0

.global MoveDescriptionSkillSwap
MoveDescriptionSkillSwap:
.string "Switches the user's {color YELLOW}Special Ability{reset} with\nthat of the target.\0"
.align 2,0

.global MoveNameSkillSwap
MoveNameSkillSwap:
.string "Skill Swap\0"
.align 2,0

.global MoveDescriptionSkyUppercut
MoveDescriptionSkyUppercut:
.string "Inflicts damage on the target.\nIt hits even a Pokémon that is either\n{color CYAN}flying{reset} or {color CYAN}bouncing{reset}.\0"
.align 2,0

.global MoveNameSkyUppercut
MoveNameSkyUppercut:
.string "Sky Uppercut\0"
.align 2,0

.global MoveNameAbsorb
MoveNameAbsorb:
.string "Absorb\0"
.align 2,0

.global MoveDescriptionSafeguard
MoveDescriptionSafeguard:
.string "The user and team members in the same\nroom gain the {color CYAN}Safeguard{reset} status,\nwhich prevents status problems.\0"
.align 2,0

.global MoveNameSafeguard
MoveNameSafeguard:
.string "Safeguard\0"
.align 2,0

.global MoveDescriptionExtrasensory
MoveDescriptionExtrasensory:
.string "Inflicts damage on the target.\nIt may also cause the target to {color CYAN}cringe{reset},\nmaking it incapable of attacking\nor using moves.\0"
.align 2,0

.global MoveNameExtrasensory
MoveNameExtrasensory:
.string "Extrasensory\0"
.align 2,0

.global MoveDescriptionTwoTilesAhead
MoveDescriptionTwoTilesAhead:
.string "Inflicts damage on a target up to\ntwo tiles ahead.\0"
.align 2,0

.global MoveNameExtremespeed
MoveNameExtremespeed:
.string "Extremespeed\0"
.align 2,0

.global MoveDescriptionFissure
MoveDescriptionFissure:
.string "Defeats the target in one shot--if it hits.\nIt has no effect on a flying foe.\0"
.align 2,0

.global MoveNameFissure
MoveNameFissure:
.string "Fissure\0"
.align 2,0

.global MoveDescriptionMist
MoveDescriptionMist:
.string "The user gains the {color CYAN}Mist{reset} status.\nIt prevents {color YELLOW}Attack{reset}, {color YELLOW}Defense{reset}, {color YELLOW}Special\nAttack{reset}, {color YELLOW}Special Defense{reset}, {color YELLOW}Accuracy{reset}, and\n{color YELLOW}Evasion{reset} from being reduced.\0"
.align 2,0

.global MoveNameMist
MoveNameMist:
.string "Mist\0"
.align 2,0

.global MoveDescriptionThunderbolt
MoveDescriptionThunderbolt:
.string "Damages all foes around the user.\nIt may also cause {color CYAN}paralysis{reset} and prevent\nany attacks or moves.\0"
.align 2,0

.global MoveNameThunderbolt
MoveNameThunderbolt:
.string "Thunderbolt\0"
.align 2,0

.global MoveDescriptionCharge
MoveDescriptionCharge:
.string "The user gains the {color CYAN}Charging{reset} status.\nIt boosts the power of the Electric-type\nmove to be used next.\0"
.align 2,0

.global MoveNameCharge
MoveNameCharge:
.string "Charge\0"
.align 2,0

.global MoveDescriptionShadowBall
MoveDescriptionShadowBall:
.string "Inflicts damage on the target, even at a\ndistance. It may also lower the target's\n{color YELLOW}Special Defense{reset} by one level.\0"
.align 2,0

.global MoveNameShadowBall
MoveNameShadowBall:
.string "Shadow Ball\0"
.align 2,0

.global MoveDescriptionNeverMiss
MoveDescriptionNeverMiss:
.string "Inflicts damage on the target.\nIt never misses.\0"
.align 2,0

.global MoveNameShadowPunch
MoveNameShadowPunch:
.string "Shadow Punch\0"
.align 2,0

.global MoveNameBind
MoveNameBind:
.string "Bind\0"
.align 2,0

.global MoveDescriptionStunSpore
MoveDescriptionStunSpore:
.string "Causes {color CYAN}paralysis{reset} in surrounding foes.\nA Pokémon affected by {color CYAN}paralysis{reset} is\nincapable of attacking or using moves.\0"
.align 2,0

.global MoveNameStunSpore
MoveNameStunSpore:
.string "Stun Spore\0"
.align 2,0

.global MoveDescriptionSelfdestruct
MoveDescriptionSelfdestruct:
.string "Makes the user {color CYAN}explode{reset}, inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0"
.align 2,0

.global MoveNameSelfdestruct
MoveNameSelfdestruct:
.string "Selfdestruct\0"
.align 2,0

.global MoveDescriptionLowerDefense
MoveDescriptionLowerDefense:
.string "Lowers the target's {color YELLOW}Defense{reset} by one level.\0"
.align 2,0

.global MoveNameTailWhip
MoveNameTailWhip:
.string "Tail Whip\0"
.align 2,0

.global MoveDescriptionFlail
MoveDescriptionFlail:
.string "Inflicts damage on the target.\nThe lower the user's {color YELLOW}HP{reset}, the greater\nthe damage.\0"
.align 2,0

.global MoveNameFlail
MoveNameFlail:
.string "Flail\0"
.align 2,0

.global MoveNameLick
MoveNameLick:
.string "Lick\0"
.align 2,0

.global MoveDescriptionNaturePower
MoveDescriptionNaturePower:
.string "Looses a variety of moves depending\non the dungeon terrain.\0"
.align 2,0

.global MoveNameNaturePower
MoveNameNaturePower:
.string "Nature Power\0"
.align 2,0

.global MoveDescriptionEarthquake
MoveDescriptionEarthquake:
.string "Damages all Pokémon in the same room.\nIt inflicts double damage on any {color CYAN}digging{reset}\nPokémon.\0"
.align 2,0

.global MoveNameEarthquake
MoveNameEarthquake:
.string "Earthquake\0"
.align 2,0

.global MoveDescriptionRecover
MoveDescriptionRecover:
.string "Restores the user's {color YELLOW}HP{reset} by half its\n{color YELLOW}maximum HP{reset}.\0"
.align 2,0

.global MoveNameRecover
MoveNameRecover:
.string "Recover\0"
.align 2,0

.global MoveDescriptionRecoil
MoveDescriptionRecoil:
.string "Inflicts damage on the target.\nHowever, it also damages the user.\0"
.align 2,0

.global MoveNameSubmission
MoveNameSubmission:
.string "Submission\0"
.align 2,0

.global MoveDescriptionPsychUp
MoveDescriptionPsychUp:
.string "Copies the target's levels for stats such\nas {color YELLOW}Attack{reset} and {color YELLOW}Defense{reset}.\0"
.align 2,0

.global MoveNamePsychUp
MoveNamePsychUp:
.string "Psych Up\0"
.align 2,0

.global MoveNameSignalBeam
MoveNameSignalBeam:
.string "Signal Beam\0"
.align 2,0

.global MoveDescriptionWaterSpout
MoveDescriptionWaterSpout:
.string "Inflicts damage on the target.\nThe higher the user's {color YELLOW}HP{reset}, the greater\nthe damage.\0"
.align 2,0

.global MoveNameWaterSpout
MoveNameWaterSpout:
.string "Water Spout\0"
.align 2,0

.global MoveDescriptionUproar
MoveDescriptionUproar:
.string "The user and team members in the room\ngain the {color CYAN}Sleepless{reset} status,\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0"
.align 2,0

.global MoveNameUproar
MoveNameUproar:
.string "Uproar\0"
.align 2,0

.global MoveDescriptionPsychoBoost
MoveDescriptionPsychoBoost:
.string "Inflicts damage on the target.\nHowever, it also lowers the user's {color YELLOW}Special\nAttack{reset} by two levels.\0"
.align 2,0

.global MoveNamePsychoBoost
MoveNamePsychoBoost:
.string "Psycho Boost\0"
.align 2,0

.global MoveNamePsychic
MoveNamePsychic:
.string "Psychic\0"
.align 2,0

.global MoveDescriptionPsywave
MoveDescriptionPsywave:
.string "Inflicts damage on the target, even at a\ndistance. The amount of damage depends\non the user's {color YELLOW}level{reset}.\0"
.align 2,0

.global MoveNamePsywave
MoveNamePsywave:
.string "Psywave\0"
.align 2,0

.global MoveDescriptionConfuseChanceDistance
MoveDescriptionConfuseChanceDistance:
.string "Inflicts damage on the target, even at a\ndistance. It may also leave the target\n{color CYAN}confused{reset}.\0"
.align 2,0

.global MoveNamePsybeam
MoveNamePsybeam:
.string "Psybeam\0"
.align 2,0

.global MoveDescriptionLowerSpeed
MoveDescriptionLowerSpeed:
.string "Lowers the target's {color YELLOW}Movement Speed{reset} by\none level.\0"
.align 2,0

.global MoveNameScaryFace
MoveNameScaryFace:
.string "Scary Face\0"
.align 2,0

.global MoveNameRollout
MoveNameRollout:
.string "Rollout\0"
.align 2,0

.global MoveDescriptionEndure
MoveDescriptionEndure:
.string "The user gains the {color CYAN}Enduring{reset} status.\nThe user will survive any attack with just\none {color YELLOW}HP{reset}.\0"
.align 2,0

.global MoveNameEndure
MoveNameEndure:
.string "Endure\0"
.align 2,0

.global MoveDescriptionMeteorMash
MoveDescriptionMeteorMash:
.string "Inflicts damage on the target, even at a\ndistance. It may also boost the user's\n{color YELLOW}Attack{reset} by one level.\0"
.align 2,0

.global MoveNameMeteorMash
MoveNameMeteorMash:
.string "Meteor Mash\0"
.align 2,0

.global MoveDescriptionFollowMe
MoveDescriptionFollowMe:
.string "The user gains the {color CYAN}Decoy{reset} status,\nmaking it the primary target of foes.\0"
.align 2,0

.global MoveNameFollowMe
MoveNameFollowMe:
.string "Follow Me\0"
.align 2,0

.global MoveDescriptionFreezeChanceRoom
MoveDescriptionFreezeChanceRoom:
.string "Inflicts damage on the target.\nIt may also leave the target {color CYAN}frozen{reset} and\nincapable of action.\0"
.align 2,0

.global MoveNamePowderSnow
MoveNamePowderSnow:
.string "Powder Snow\0"
.align 2,0

.global MoveDescriptionSkyAttack
MoveDescriptionSkyAttack:
.string "The user gains the {color CYAN}Sky Attack{reset} status,\nand it attacks strongly on the next turn.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveNameSkyAttack
MoveNameSkyAttack:
.string "Sky Attack\0"
.align 2,0

.global MoveDescriptionCosmicPower
MoveDescriptionCosmicPower:
.string "Boosts the user's {color YELLOW}Defense{reset} and {color YELLOW}Special\nDefense{reset} by one level.\0"
.align 2,0

.global MoveNameCosmicPower
MoveNameCosmicPower:
.string "Cosmic Power\0"
.align 2,0

.global MoveDescriptionMindReader
MoveDescriptionMindReader:
.string "Gives the user {color CYAN}Sure Shot{reset} status, making\nall its moves and attacks completely\naccurate.\0"
.align 2,0

.global MoveNameMindReader
MoveNameMindReader:
.string "Mind Reader\0"
.align 2,0

.global MoveDescriptionIcyWind
MoveDescriptionIcyWind:
.string "Inflicts damage on the target, even at a\ndistance. It also lowers the target's\n{color YELLOW}Movement Speed{reset} by one level.\0"
.align 2,0

.global MoveNameIcyWind
MoveNameIcyWind:
.string "Icy Wind\0"
.align 2,0

.global MoveDescriptionRapidSpin
MoveDescriptionRapidSpin:
.string "Inflicts damage on the target.\nIt also frees the user from {color CYAN}Leech Seed{reset},\n{color CYAN}Leg Hold{reset}, {color CYAN}Ingrain{reset}, or {color CYAN}Constriction{reset}.\0"
.align 2,0

.global MoveNameRapidSpin
MoveNameRapidSpin:
.string "Rapid Spin\0"
.align 2,0

.global MoveDescriptionAgility
MoveDescriptionAgility:
.string "Boosts by one level the {color YELLOW}Movement Speed{reset}\nof the user and team members in the\nsame room.\0"
.align 2,0

.global MoveNameAgility
MoveNameAgility:
.string "Agility\0"
.align 2,0

.global MoveDescriptionSynthesis
MoveDescriptionSynthesis:
.string "Restores the user's {color YELLOW}HP{reset}.\nThe amount of {color YELLOW}HP{reset} regained depends on\nthe weather.\0"
.align 2,0

.global MoveNameSynthesis
MoveNameSynthesis:
.string "Synthesis\0"
.align 2,0

.global MoveDescriptionAncientpower
MoveDescriptionAncientpower:
.string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel {color YELLOW}Attack{reset}, {color YELLOW}Special Attack{reset}, {color YELLOW}Defense{reset},\n{color YELLOW}Special Defense{reset}, and {color YELLOW}Movement Speed{reset}.\0"
.align 2,0

.global MoveNameAncientpower
MoveNameAncientpower:
.string "Ancientpower\0"
.align 2,0

.global MoveDescriptionLowKick
MoveDescriptionLowKick:
.string "Inflicts damage on the target.\nThe heavier the target, the greater the\ndamage.\0"
.align 2,0

.global MoveNameLowKick
MoveNameLowKick:
.string "Low Kick\0"
.align 2,0

.global MoveDescriptionOutrage
MoveDescriptionOutrage:
.string "Hits the target two to five times in\nsuccession. However, it also makes the\nuser {color CYAN}confused{reset}.\0"
.align 2,0

.global MoveNameOutrage
MoveNameOutrage:
.string "Outrage\0"
.align 2,0

.global MoveNameCrossChop
MoveNameCrossChop:
.string "Cross Chop\0"
.align 2,0

.global MoveNameMeanLook
MoveNameMeanLook:
.string "Mean Look\0"
.align 2,0

.global MoveDescriptionHaze
MoveDescriptionHaze:
.string "Resets the {color YELLOW}Attack{reset}, {color YELLOW}Defense{reset}, etc., of all\nPokémon on the floor whether they were\nboosted or lowered.\0"
.align 2,0

.global MoveNameHaze
MoveNameHaze:
.string "Haze\0"
.align 2,0

.global MoveNameCrabhammer
MoveNameCrabhammer:
.string "Crabhammer\0"
.align 2,0

.global MoveDescriptionLegHolder
MoveDescriptionLegHolder:
.string "Inflicts the {color CYAN}Leg Hold{reset} status on the target,\nmaking it incapable of movement.\0"
.align 2,0

.global MoveNameSpiderWeb
MoveNameSpiderWeb:
.string "Spider Web\0"
.align 2,0

.global MoveDescriptionTickle
MoveDescriptionTickle:
.string "Reduces the target's {color YELLOW}Attack{reset} and {color YELLOW}Defense{reset}\nby one level.\0"
.align 2,0

.global MoveNameTickle
MoveNameTickle:
.string "Tickle\0"
.align 2,0

.global MoveDescriptionSleep
MoveDescriptionSleep:
.string "Makes the target go to {color CYAN}sleep{reset}, causing it\nto be incapable of action.\0"
.align 2,0

.global MoveNameGrasswhistle
MoveNameGrasswhistle:
.string "Grasswhistle\0"
.align 2,0

.global MoveDescriptionMetalSound
MoveDescriptionMetalSound:
.string "Reduces the target's {color YELLOW}Special Defense{reset} by\nthree levels.\0"
.align 2,0

.global MoveNameMetalSound
MoveNameMetalSound:
.string "Metal Sound\0"
.align 2,0

.global MoveDescriptionSilverWind
MoveDescriptionSilverWind:
.string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel {color YELLOW}Attack{reset}, {color YELLOW}Special Attack{reset}, {color YELLOW}Defense{reset},\n{color YELLOW}Special Defense{reset}, and {color YELLOW}Movement Speed{reset}.\0"
.align 2,0

.global MoveNameSilverWind
MoveNameSilverWind:
.string "Silver Wind\0"
.align 2,0

.global MoveNameSlash
MoveNameSlash:
.string "Slash\0"
.align 2,0

.global MoveNameLeechLife
MoveNameLeechLife:
.string "Leech Life\0"
.align 2,0

.global MoveDescriptionSpore
MoveDescriptionSpore:
.string "Makes all the foes in the room go to\n{color CYAN}sleep{reset}.\0"
.align 2,0

.global MoveNameSpore
MoveNameSpore:
.string "Spore\0"
.align 2,0

.global MoveDescriptionSmellingsalt
MoveDescriptionSmellingsalt:
.string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas {color CYAN}paralysis{reset}, but it also heals {color CYAN}paralysis{reset}.\0"
.align 2,0

.global MoveNameSmellingsalt
MoveNameSmellingsalt:
.string "Smellingsalt\0"
.align 2,0

.global MoveDescriptionReversal
MoveDescriptionReversal:
.string "Inflicts damage on the target.\nThe lower the user's {color YELLOW}HP{reset}, the greater the\ndamage it inflicts.\0"
.align 2,0

.global MoveNameReversal
MoveNameReversal:
.string "Reversal\0"
.align 2,0

.global MoveDescriptionDrain
MoveDescriptionDrain:
.string "Inflicts damage on the target.\nIt also restores the user's {color YELLOW}HP{reset} based\non the damage it inflicted.\0"
.align 2,0

.global MoveNameGigaDrain
MoveNameGigaDrain:
.string "Giga Drain\0"
.align 2,0

.global MoveDescriptionFocusPunch
MoveDescriptionFocusPunch:
.string "The user gains the {color CYAN}Focus Punch{reset} status,\nand it attacks on the next turn.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveNameFocusPunch
MoveNameFocusPunch:
.string "Focus Punch\0"
.align 2,0

.global MoveDescriptionFocusEnergy
MoveDescriptionFocusEnergy:
.string "The user gains the {color CYAN}Focus Energy{reset} status,\nraising its critical-hit rate.\0"
.align 2,0

.global MoveNameFocusEnergy
MoveNameFocusEnergy:
.string "Focus Energy\0"
.align 2,0

.global MoveDescriptionDamageLowerSpeed
MoveDescriptionDamageLowerSpeed:
.string "Inflicts damage on the target.\nIt also lowers the target's {color YELLOW}Movement\nSpeed{reset} by one level.\0"
.align 2,0

.global MoveNameRockTomb
MoveNameRockTomb:
.string "Rock Tomb\0"
.align 2,0

.global MoveDescriptionBrickBreak
MoveDescriptionBrickBreak:
.string "Shatters the target's {color CYAN}Reflect{reset}\nor {color CYAN}Light Screen{reset} to inflict damage.\0"
.align 2,0

.global MoveNameBrickBreak
MoveNameBrickBreak:
.string "Brick Break\0"
.align 2,0

.global MoveDescriptionConstrict
MoveDescriptionConstrict:
.string "Inflicts damage on the target.\nIt may also lower the target's {color YELLOW}Movement\nSpeed{reset} by one level.\0"
.align 2,0

.global MoveNameConstrict
MoveNameConstrict:
.string "Constrict\0"
.align 2,0

.global MoveNameWithdraw
MoveNameWithdraw:
.string "Withdraw\0"
.align 2,0

.global MoveDescriptionConstriction
MoveDescriptionConstriction:
.string "Inflicts damage on the target.\nIt may also cause {color CYAN}constriction{reset}, making the\nfoe incapable of movement.\0"
.align 2,0

.global MoveNameClamp
MoveNameClamp:
.string "Clamp\0"
.align 2,0

.global MoveNameKarateChop
MoveNameKarateChop:
.string "Karate Chop\0"
.align 2,0

.global MoveDescriptionFacade
MoveDescriptionFacade:
.string "Inflicts damage on the target.\nIf the user is {color CYAN}poisoned{reset}, {color CYAN}badly poisoned{reset},\nor has a {color CYAN}burn{reset}, its power is doubled.\0"
.align 2,0

.global MoveNameFacade
MoveNameFacade:
.string "Facade\0"
.align 2,0

.global MoveDescriptionEndeavor
MoveDescriptionEndeavor:
.string "The difference between the foe's {color YELLOW}HP{reset} and\nthe user's {color YELLOW}HP{reset} is applied as this move's\ndamage.\0"
.align 2,0

.global MoveNameEndeavor
MoveNameEndeavor:
.string "Endeavor\0"
.align 2,0

.global MoveDescriptionParalyzeChance
MoveDescriptionParalyzeChance:
.string "Inflicts damage on the target.\nIt may also cause {color CYAN}paralysis{reset} and prevent\nany attacks or moves.\0"
.align 2,0

.global MoveNameThunderpunch
MoveNameThunderpunch:
.string "Thunderpunch\0"
.align 2,0

.global MoveDescriptionThunder
MoveDescriptionThunder:
.string "Inflicts damage on the target. It may also\ncause {color CYAN}paralysis{reset}. Its accuracy is affected\nby the weather. It even hits a Pokémon\nthat is {color CYAN}flying{reset} or {color CYAN}bouncing{reset}.\0"
.align 2,0

.global MoveDescriptionLowerSpecialDefenseChance
MoveDescriptionLowerSpecialDefenseChance:
.string "Inflicts damage on the target.\nIt may also lower the target's {color YELLOW}Special\nDefense{reset} by one level.\0"
.align 2,0

.global MoveNameCrunch
MoveNameCrunch:
.string "Crunch\0"
.align 2,0

.global MoveDescriptionBide
MoveDescriptionBide:
.string "The user gains the {color CYAN}Bide{reset} status.\nWhen {color CYAN}Bide{reset} is released, the user looses an\nattack double the damage it took\nwhile waiting.\0"
.align 2,0

.global MoveNameBide
MoveNameBide:
.string "Bide\0"
.align 2,0

.global MoveDescriptionRazorWind
MoveDescriptionRazorWind:
.string "The user gains the {color CYAN}Razor Wind{reset} status,\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveNameRazorWind
MoveNameRazorWind:
.string "Razor Wind\0"
.align 2,0

.global MoveDescriptionParalyze
MoveDescriptionParalyze:
.string "Causes {color CYAN}paralysis{reset} in the target.\nA Pokémon affected by {color CYAN}paralysis{reset} is\nincapable of attacking or using moves.\0"
.align 2,0

.global MoveNameDisable
MoveNameDisable:
.string "Disable\0"
.align 2,0

.global MoveDescriptionBoostDefense
MoveDescriptionBoostDefense:
.string "Boosts the user's {color YELLOW}Defense{reset} by one level.\0"
.align 2,0

.global MoveNameHarden
MoveNameHarden:
.string "Harden\0"
.align 2,0

.global MoveDescriptionGust
MoveDescriptionGust:
.string "Inflicts damage on the target.\nDoubles damage on a {color CYAN}flying{reset} or {color CYAN}bouncing{reset}\nPokémon.\0"
.align 2,0

.global MoveNameGust
MoveNameGust:
.string "Gust\0"
.align 2,0

.global MoveDescriptionBoostEvasion
MoveDescriptionBoostEvasion:
.string "Boosts the user's {color YELLOW}Evasion{reset} by one level.\0"
.align 2,0

.global MoveNameDoubleTeam
MoveNameDoubleTeam:
.string "Double Team\0"
.align 2,0

.global MoveDescriptionBoostAttack
MoveDescriptionBoostAttack:
.string "Boosts the user's {color YELLOW}Attack{reset} by one level.\0"
.align 2,0

.global MoveNameSharpen
MoveNameSharpen:
.string "Sharpen\0"
.align 2,0

.global MoveDescriptionOdorSleuth
MoveDescriptionOdorSleuth:
.string "Resets the boosted {color YELLOW}Evasion{reset} of foes in\nthe same room.\nGhost-type foes are {color CYAN}exposed{reset}.\0"
.align 2,0

.global MoveNameOdorSleuth
MoveNameOdorSleuth:
.string "Odor Sleuth\0"
.align 2,0

.global MoveDescriptionFlamethrower
MoveDescriptionFlamethrower:
.string "Inflicts damage on the target, even at a\ndistance. It may also cause a {color CYAN}burn{reset}.\nIt thaws and frees frozen Pokémon.\0"
.align 2,0

.global MoveNameFlamethrower
MoveNameFlamethrower:
.string "Flamethrower\0"
.align 2,0

.global MoveDescriptionBurnChance
MoveDescriptionBurnChance:
.string "Inflicts damage on the target.\nIt may also cause a {color CYAN}burn{reset}.\nIt thaws and frees frozen Pokémon.\0"
.align 2,0

.global MoveNameFlameWheel
MoveNameFlameWheel:
.string "Flame Wheel\0"
.align 2,0

.global MoveNameCounter
MoveNameCounter:
.string "Counter\0"
.align 2,0

.global MoveDescriptionStrength
MoveDescriptionStrength:
.string "Hurls the target at another hostile\nPokémon to inflict damage.\0"
.align 2,0

.global MoveNameStrength
MoveNameStrength:
.string "Strength\0"
.align 2,0

.global MoveDescriptionGrudge
MoveDescriptionGrudge:
.string "The user gains the {color CYAN}Grudge{reset} status.\nIf the user is defeated, it zeroes the {color YELLOW}PP{reset}\nof the move last used by the foe.\0"
.align 2,0

.global MoveNameGrudge
MoveNameGrudge:
.string "Grudge\0"
.align 2,0

.global MoveDescriptionReturn
MoveDescriptionReturn:
.string "Inflicts damage on the target.\nIts power rises with the user's\n{color YELLOW}IQ{reset}.\0"
.align 2,0

.global MoveNameReturn
MoveNameReturn:
.string "Return\0"
.align 2,0

.global MoveDescriptionWillOWisp
MoveDescriptionWillOWisp:
.string "Inflicts a {color CYAN}burn{reset} on the target.\nA {color CYAN}burn{reset} inflicts damage every few turns.\0"
.align 2,0

.global MoveNameWillOWisp
MoveNameWillOWisp:
.string "Will-O-Wisp\0"
.align 2,0

.global MoveDescriptionCringe
MoveDescriptionCringe:
.string "Inflicts damage on the target.\nIt may also cause the target to {color CYAN}cringe{reset},\nmaking it incapable of action.\0"
.align 2,0

.global MoveNameAstonish
MoveNameAstonish:
.string "Astonish\0"
.align 2,0

.global MoveDescriptionFlatter
MoveDescriptionFlatter:
.string "Inflicts the {color CYAN}Confused{reset} status on the\ntarget, but also raises its {color YELLOW}Special\nAttack{reset} by one level.\0"
.align 2,0

.global MoveNameFlatter
MoveNameFlatter:
.string "Flatter\0"
.align 2,0

.global MoveDescriptionOctazooka
MoveDescriptionOctazooka:
.string "Inflicts damage on the target, even at a\ndistance. It may also lower the target's\n{color YELLOW}Accuracy{reset} by one level.\0"
.align 2,0

.global MoveNameOctazooka
MoveNameOctazooka:
.string "Octazooka\0"
.align 2,0

.global MoveDescriptionMemento
MoveDescriptionMemento:
.string "Sharply reduces the {color YELLOW}Attack{reset} and {color YELLOW}Special\nAttack{reset} of all foes in the room. It also\ncuts the user's {color YELLOW}HP{reset} to one and warps the\nuser to a different place on the floor.\n\0"
.align 2,0

.global MoveNameMemento
MoveNameMemento:
.string "Memento\0"
.align 2,0

.global MoveDescriptionAuroraBeam
MoveDescriptionAuroraBeam:
.string "Inflicts damage on the target, even at a\ndistance. It may also halve the \ntarget's {color YELLOW}Attack{reset}.\0"
.align 2,0

.global MoveNameAuroraBeam
MoveNameAuroraBeam:
.string "Aurora Beam\0"
.align 2,0

.global MoveDescriptionOverheat
MoveDescriptionOverheat:
.string "Damages all foes around the user, but\nalso lowers the user's {color YELLOW}Special Defense{reset}\nby two levels and thaws frozen Pokémon.\0"
.align 2,0

.global MoveNameOverheat
MoveNameOverheat:
.string "Overheat\0"
.align 2,0

.global MoveDescriptionMirrorMove
MoveDescriptionMirrorMove:
.string "The user gains the {color CYAN}Mirror Move{reset} status.\nAny move used against the user is\ncountered with the same move.\0"
.align 2,0

.global MoveNameMirrorMove
MoveNameMirrorMove:
.string "Mirror Move\0"
.align 2,0

.global MoveDescriptionMultiHit
MoveDescriptionMultiHit:
.string "Inflicts damage on the target.\nIt hits two to five times in succession.\0"
.align 2,0

.global MoveNameDoubleslap
MoveNameDoubleslap:
.string "Doubleslap\0"
.align 2,0

.global MoveDescriptionCounter
MoveDescriptionCounter:
.string "The user gains the {color CYAN}Counter{reset} status.\nAny damage from {color CYAN}Physical Attack moves{reset}\nor a regular attack is partially returned.\0"
.align 2,0

.global MoveNamePursuit
MoveNamePursuit:
.string "Pursuit\0"
.align 2,0

.global MoveDescriptionSmokescreen
MoveDescriptionSmokescreen:
.string "Inflicts the {color CYAN}Whiffer{reset} status on the target,\nmaking it miss almost all of its attacks\nand moves.\0"
.align 2,0

.global MoveNameSmokescreen
MoveNameSmokescreen:
.string "Smokescreen\0"
.align 2,0

.global MoveDescriptionHighCritical
MoveDescriptionHighCritical:
.string "Inflicts damage on the target.\nIt has a high critical-hit rate.\0"
.align 2,0

.global MoveNameAirCutter
MoveNameAirCutter:
.string "Air Cutter\0"
.align 2,0

.global MoveDescriptionSpite
MoveDescriptionSpite:
.string "Zeroes the {color YELLOW}PP{reset} of the move last used by\nthe target, making it unusable.\0"
.align 2,0

.global MoveNameSpite
MoveNameSpite:
.string "Spite\0"
.align 2,0

.global MoveDescriptionSing
MoveDescriptionSing:
.string "Makes the target go to {color CYAN}sleep{reset}, causing\nit to be incapable of action.\0"
.align 2,0

.global MoveNameSing
MoveNameSing:
.string "Sing\0"
.align 2,0

.global MoveDescriptionFakeTears
MoveDescriptionFakeTears:
.string "Lowers the target's {color YELLOW}Special Defense{reset} by\ntwo levels.\0"
.align 2,0

.global MoveNameFakeTears
MoveNameFakeTears:
.string "Fake Tears\0"
.align 2,0

.global MoveDescriptionWhirlpool
MoveDescriptionWhirlpool:
.string "Inflicts damage on the target.\nIt may also cause {color CYAN}constriction{reset}, making the\nfoe incapable of movement.\nInflicts double damage on a {color CYAN}diving{reset} foe.\0"
.align 2,0

.global MoveNameWhirlpool
MoveNameWhirlpool:
.string "Whirlpool\0"
.align 2,0

.global MoveDescriptionWeatherBall
MoveDescriptionWeatherBall:
.string "Inflicts damage on the target, even at a\ndistance, using the weather's power.\0"
.align 2,0

.global MoveNameWeatherBall
MoveNameWeatherBall:
.string "Weather Ball\0"
.align 2,0

.global MoveDescriptionRockSlide
MoveDescriptionRockSlide:
.string "Inflicts damage on the target.\nIt may also cause the target to {color CYAN}cringe{reset}, \nmaking it incapable of action.\0"
.align 2,0

.global MoveNameRockSlide
MoveNameRockSlide:
.string "Rock Slide\0"
.align 2,0

.global MoveDescriptionRockSmash
MoveDescriptionRockSmash:
.string "Digs through the wall the user is facing.\0"
.align 2,0

.global MoveNameRockSmash
MoveNameRockSmash:
.string "Rock Smash\0"
.align 2,0

.global MoveDescriptionDamage
MoveDescriptionDamage:
.string "Inflicts damage on the target.\0"
.align 2,0

.global MoveNameRockThrow
MoveNameRockThrow:
.string "Rock Throw\0"
.align 2,0

.global MoveDescriptionScreech
MoveDescriptionScreech:
.string "Sharply lowers the target's {color YELLOW}Defense{reset}.\0"
.align 2,0

.global MoveNameHealBell
MoveNameHealBell:
.string "Heal Bell\0"
.align 2,0

.global MoveDescriptionSnore
MoveDescriptionSnore:
.string "If the user is attacked while asleep, it\ncounterattacks. It may also cause the\ntarget to {color CYAN}cringe{reset}, making it incapable\nof action.\0"
.align 2,0

.global MoveNameSnore
MoveNameSnore:
.string "Snore\0"
.align 2,0

.global MoveDescriptionSwagger
MoveDescriptionSwagger:
.string "Inflicts the {color CYAN}Confused{reset} status on the\ntarget, but also raises its {color YELLOW}Attack{reset} by\ntwo levels.\0"
.align 2,0

.global MoveNameSwagger
MoveNameSwagger:
.string "Swagger\0"
.align 2,0

.global MoveDescriptionStringShot
MoveDescriptionStringShot:
.string "Reduces the target's {color YELLOW}Movement Speed{reset} by\none level, even at a distance.\0"
.align 2,0

.global MoveNameStringShot
MoveNameStringShot:
.string "String Shot\0"
.align 2,0

.global MoveDescriptionTorment
MoveDescriptionTorment:
.string "Prevents the targeted Pokémon,\nwhile it remains on the floor, from \nusing the last move it used.\0"
.align 2,0

.global MoveNameTorment
MoveNameTorment:
.string "Torment\0"
.align 2,0

.global MoveDescriptionPainSplit
MoveDescriptionPainSplit:
.string "Adds the {color YELLOW}HP{reset} of the user and the target,\nthen shares it equally.\0"
.align 2,0

.global MoveNamePainSplit
MoveNamePainSplit:
.string "Pain Split\0"
.align 2,0

.global MoveDescriptionSuperFang
MoveDescriptionSuperFang:
.string "Halves the target's {color YELLOW}HP{reset}.\0"
.align 2,0

.global MoveNameSuperFang
MoveNameSuperFang:
.string "Super Fang\0"
.align 2,0

.global MoveDescriptionRage
MoveDescriptionRage:
.string "The user gains the {color CYAN}Enraged{reset} status.\nIts {color YELLOW}Attack{reset} rises by one level every time\nthe user takes damage.\0"
.align 2,0

.global MoveNameRage
MoveNameRage:
.string "Rage\0"
.align 2,0

.global MoveDescriptionCut
MoveDescriptionCut:
.string "Damages all foes around the user.\0"
.align 2,0

.global MoveNameCut
MoveNameCut:
.string "Cut\0"
.align 2,0

.global MoveDescriptionEncore
MoveDescriptionEncore:
.string "Inflicts the {color CYAN}Encore{reset} status on the target,\nmaking it capable of using only\nthe move it last used.\0"
.align 2,0

.global MoveNameEncore
MoveNameEncore:
.string "Encore\0"
.align 2,0

.global MoveDescriptionLowerSpeedChanceDistance
MoveDescriptionLowerSpeedChanceDistance:
.string "Inflicts damage on the target, even at a\ndistance. It may also lower the target's\n{color YELLOW}Movement Speed{reset} by one level.\0"
.align 2,0

.global MoveNameBubble
MoveNameBubble:
.string "Bubble\0"
.align 2,0

.global MoveDescriptionHealTeamStatus
MoveDescriptionHealTeamStatus:
.string "Heals all status problems of the user and\nteam members in the room.\0"
.align 2,0

.global MoveNameAromatherapy
MoveNameAromatherapy:
.string "Aromatherapy\0"
.align 2,0

.global MoveDescriptionHail
MoveDescriptionHail:
.string "Changes the dungeon floor's weather to\n{color CYAN}Hail{reset} for several turns.\0"
.align 2,0

.global MoveNameHail
MoveNameHail:
.string "Hail\0"
.align 2,0

.global MoveDescriptionConfuseRay
MoveDescriptionConfuseRay:
.string "Inflicts the {color CYAN}Confused{reset} status on\nthe target, making its attacks and\nmovements erratic.\0"
.align 2,0

.global MoveNameConfuseRay
MoveNameConfuseRay:
.string "Confuse Ray\0"
.align 2,0

.global MoveDescriptionRainDance
MoveDescriptionRainDance:
.string "Changes the dungeon floor's weather to\n{color CYAN}Rain{reset} over several turns.\0"
.align 2,0

.global MoveNameRainDance
MoveNameRainDance:
.string "Rain Dance\0"
.align 2,0

.global MoveDescriptionCharm
MoveDescriptionCharm:
.string "Lowers the {color YELLOW}Attack{reset} of the target\nby two levels.\0"
.align 2,0

.global MoveNameCharm
MoveNameCharm:
.string "Charm\0"
.align 2,0

.global MoveDescriptionSweetScent
MoveDescriptionSweetScent:
.string "Lowers the {color YELLOW}Evasion{reset} of foes in the same\nroom by one level.\0"
.align 2,0

.global MoveNameSweetScent
MoveNameSweetScent:
.string "Sweet Scent\0"
.align 2,0

.global MoveDescriptionThrash
MoveDescriptionThrash:
.string "Attacks three times in random directions.\0"
.align 2,0

.global MoveNameThrash
MoveNameThrash:
.string "Thrash\0"
.align 2,0

.global MoveDescriptionDig
MoveDescriptionDig:
.string "The user gains the {color CYAN}Digging{reset} status,\nand it attacks on the next turn.\nIt is not possible to {color CYAN}link{reset} this move.\0"
.align 2,0

.global MoveNameDig
MoveNameDig:
.string "Dig\0"
.align 2,0

.global MoveDescriptionVitalThrow
MoveDescriptionVitalThrow:
.string "The user gains the {color CYAN}Vital Throw{reset} status.\nFoes that attack the user are hurled at\nother foes.\0"
.align 2,0

.global MoveNameVitalThrow
MoveNameVitalThrow:
.string "Vital Throw\0"
.align 2,0

.global MoveDescriptionMorningSun
MoveDescriptionMorningSun:
.string "Restores the {color YELLOW}HP{reset} of the user and team\nmembers on the floor.\nThe amount of {color YELLOW}HP{reset} regained depends on\nthe weather.\0"
.align 2,0

.global MoveNameMorningSun
MoveNameMorningSun:
.string "Morning Sun\0"
.align 2,0

.global MoveDescriptionNightmare
MoveDescriptionNightmare:
.string "Inflicts the {color CYAN}Nightmare{reset} status\non the target, making it incapable\nof action.\0"
.align 2,0

.global MoveNameNightmare
MoveNameNightmare:
.string "Nightmare\0"
.align 2,0

.global MoveDescriptionLovelyKiss
MoveDescriptionLovelyKiss:
.string "Makes all foes around the user go to {color CYAN}sleep{reset},\ncausing them to be incapable of action.\0"
.align 2,0

.global MoveNameLovelyKiss
MoveNameLovelyKiss:
.string "Lovely Kiss\0"
.align 2,0

.global MoveDescriptionYawn
MoveDescriptionYawn:
.string "Inflicts the {color CYAN}Yawning{reset} status on the target.\nA {color CYAN}yawning{reset} Pokémon falls\nasleep sometime later.\0"
.align 2,0

.global MoveNameYawn
MoveNameYawn:
.string "Yawn\0"
.align 2,0

.global MoveDescriptionMultiHitUntilMiss
MoveDescriptionMultiHitUntilMiss:
.string "Hits the target in succession until it\nmisses. Its power rises with every hit.\nIt may hit up to five times.\0"
.align 2,0

.global MoveNameIceBall
MoveNameIceBall:
.string "Ice Ball\0"
.align 2,0

.global MoveUseTextUse
MoveUseTextUse:
.string "{POKEMON_0} used {MOVE_ITEM_0}!\0"
.align 2,0

.global MoveDescriptionLowerDefenseChance
MoveDescriptionLowerDefenseChance:
.string "Inflicts damage on the target.\nIt may also lower the target's {color YELLOW}Defense{reset}\nby one level.\0"
.align 2,0

.global MoveNameIronTail
MoveNameIronTail:
.string "Iron Tail\0"
.align 2,0

.global MoveDescriptionNone
MoveDescriptionNone:
.string "\0"
.align 2,0

.global MoveNameNone
MoveNameNone:
.string "なにもの？\0"
.align 2,0
