static const UnkTextStruct2 sUnknown_80DD310 = {
    0x00, 0x00, 0x00, 0x00,
    0x03,
    0x00, 0x00,
    0x00, 0x00,
    0x00, 0x00,
    NULL
};

static const UnkTextStruct2 sUnknown_80DD328 = {
    0x00, 0x00, 0x00, 0x00,
    0x03,
    0x13, 0x03,
    0x08, 0x03,
    0x03, 0x00,
    NULL
};

static const UnkTextStruct2 sUnknown_80DD340 = {
    0x00, 0x00, 0x00, 0x00,
    0x03,
    0x14, 0x04,
    0x06, 0x03,
    0x03, 0x00,
    NULL
};

static const UnkTextStruct2 sUnknown_80DD358 = {
    0x00, 0x00, 0x00, 0x00,
    0x03,
    0x02, 0x11,
    0x1A, 0x02,
    0x02, 0x00,
    NULL
};

static const UnkTextStruct2 sUnknown_80DD370 = {
    0x00, 0x00, 0x00, 0x00,
    0x03,
    0x02, 0x03,
    0x0F, 0x02,
    0x02, 0x00,
    NULL
};

ALIGNED(4) static const u8 sUnknown_80DD388[] = _(
	"You have chosen to say farewell\n"
	"to this Pokémon.{EXTRA_MSG}"
	"The Pokémon will leave its Friend Area.\n"
	"It will no longer be available for\n"
	"adventures. Is that OK?");

ALIGNED(4) static const u8 sUnknown_80DD420[] = _(
	"If you say farewell to this\n"
	"Pokémon, it will be gone forever.{EXTRA_MSG}"
	"You will never be able to get another one\n"
	"like it to join your team.\n"
	"Will you release it anyway?");

ALIGNED(4) static const u8 sUnknown_80DD4C4[] = _(
	"{CENTER_ALIGN}{POKEMON_1} joined the\n"
	"{CENTER_ALIGN}rescue team for adventures!");

ALIGNED(4) static const u8 sUnknown_80DD4F4[] = _(
	"{CENTER_ALIGN}{POKEMON_1} left the team to remain\n"
	"{CENTER_ALIGN}on standby in the Friend Area.");

ALIGNED(4) static const u8 sBecameLeader[] = _(
	"{CENTER_ALIGN}{POKEMON_1} became the leader\n"
	"{CENTER_ALIGN}of the rescue team.");

ALIGNED(4) static const u8 sUnknown_80DD564[] = _(
	"{CENTER_ALIGN}{POKEMON_1} left\n"
	"{CENTER_ALIGN}the Friend Area.\n"
	"{CENTER_ALIGN}Bye-bye, {POKEMON_1}!");

ALIGNED(4) static const u8 sUnknown_80DD594[] = _(
	"{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_1}{RESET} was\n"
	"{CENTER_ALIGN}handed over. ");

ALIGNED(4) static const u8 sUnknown_80DD5B8[] = _(
	"{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_1}{RESET} was\n"
	"{CENTER_ALIGN}handed over.{EXTRA_MSG}"
	"{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_0}{RESET} was\n"
	"{CENTER_ALIGN}returned to the Toolbox.");

ALIGNED(4) static const u8 sUnknown_80DD60C[] = _(
	"{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_0}{RESET} was\n"
	"{CENTER_ALIGN}returned to the Toolbox.");

ALIGNED(4) static const u8 sUnknown_80DD63C[] = _(
	"{CENTER_ALIGN}The {COLOR GREEN}{MOVE_ITEM_0}{RESET} was\n"
	"{CENTER_ALIGN}sent to storage.");

ALIGNED(4) static const u8 sPartyMenuStandBy[] = "Stand By";
ALIGNED(4) static const u8 sPartyMenuMakeLeader[] = "Make Leader";
ALIGNED(4) static const u8 sPartyMenuJoinTeam[] = "Join Team";
ALIGNED(4) static const u8 sPartyMenuGiveGummi[] = "Give Gummi";
ALIGNED(4) static const u8 sPartyMenuGive[] = "Give";
ALIGNED(4) static const u8 sPartyMenuTake[] = "Take";
ALIGNED(4) static const u8 sPartyMenuSayFarewell[] = "Say Farewell";
ALIGNED(4) static const u8 sPartyMenuSummary[] = "Summary";
ALIGNED(4) static const u8 sPartyMenuMoves[] = "Moves";
ALIGNED(4) static const u8 sPartyMenuCheckIQ[] = "Check IQ";
ALIGNED(4) static const u8 sPartyMenuItemPlaceholder[] = _("Item: {COLOR GREEN}{MOVE_ITEM_0}{RESET} ");
ALIGNED(4) static const u8 sUnknown_80DD6E0[] = "%s";