#ifndef GUARD_CODE_80861A8_H
#define GUARD_CODE_80861A8_H

#include "structs/dungeon_entity.h"

void sub_80861A8(Entity *a0);
void sub_80861B8(Entity *a0, u8 r1, s32 direction);
void sub_80861D4(Entity *a0, u8 r1, s32 direction);

#endif
