ALIGNED(4) const char gSteelText[] = "Steel";
ALIGNED(4) const char gDarkText[] = "Dark";
ALIGNED(4) const char gDragonText[] = "Dragon";
ALIGNED(4) const char gGhostText[] = "Ghost";
ALIGNED(4) const char gRockText[] = "Rock";
ALIGNED(4) const char gBugText[] = "Bug";
ALIGNED(4) const char gPsychicText[] = "Psychic";
ALIGNED(4) const char gFlyingText[] = "Flying";
ALIGNED(4) const char gGroundText[] = "Ground";
ALIGNED(4) const char gPoisonText[] = "Poison";
ALIGNED(4) const char gFightingText[] = "Fighting";
ALIGNED(4) const char gIceText[] = "Ice";
ALIGNED(4) const char gElectricText[] = "Electric";
ALIGNED(4) const char gGrassText[] = "Grass";
ALIGNED(4) const char gWaterText[] = "Water";
ALIGNED(4) const char gFireText[] = "Fire";
ALIGNED(4) const char gNormalText[] = "Normal";
ALIGNED(4) const char gNoneText[] = "None";
