#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H

#include "structs/dungeon_entity.h"

void SetMessageArgument_2(u8 *buffer, EntityInfo *param_2, s32 colorNum);
bool8 HasNegativeStatus(Entity *pokemon);
bool8 IsSleeping(Entity *pokemon);
bool8 HasLowHealth(Entity *pokemon);
s32 sub_8070828(Entity *pokemon, bool8 displayMessage);

#endif
