#ifndef GUARD_DUNGEON_MAP_ACCESS_H
#define GUARD_DUNGEON_MAP_ACCESS_H

#include "structs/map.h"

const Tile *GetTile(s32 x, s32 y);
Tile *GetTileMut(s32 x, s32 y);

void sub_8049ED4(void);
void sub_804AC20(DungeonPos *pos);

#endif // GUARD_DUNGEON_MAP_ACCESS_H
