plugins/popn@asphyxia/handler/tunestreet.ts
cracrayol 764f72e5d0 Set g_pm_id with friendId
Add generation of friendId for all versions
2021-05-06 22:44:12 +02:00

588 lines
19 KiB
TypeScript

import { AchievementsTuneStreet } from "../models/achievements";
import { Params, Profile } from "../models/common";
import * as utils from "./utils";
/**
* Handler for getting the current state of the game (phase, good prices, etc...)
*/
export const getInfo = async (req: EamuseInfo, data: any, send: EamuseSend): Promise<any> => {
const result = K.ATTR({
game_phase: "2",
ir_phase: "14", // None at 0/7/14
event_phase: "15", // Town Mode (max value 17 / Town Max = 15)
netvs_phase: "18", // Max 18
card_phase: "3",
gfdm_phase: "2",
jubeat_phase: "2",
local_matching_enable: "0",
matching_sec: "120",
boss_diff: "100,100,100,100,100,100,100,100,100,100",
boss_battle_point: "1",
});
return send.object(result);
};
/**
* Handler for new profile
*/
export const newPlayer = async (req: EamuseInfo, data: any, send: EamuseSend): Promise<any> => {
const refid = $(data).attr()['ref_id'];
if (!refid) return send.deny();
const name = $(data).attr()['name'];
send.object(await getProfile(refid, name));
};
/**
* Handler for existing profile
*/
export const read = async (req: EamuseInfo, data: any, send: EamuseSend): Promise<any> => {
const refid = $(data).attr()['ref_id'];
if (!refid) return send.deny();
send.object(await getProfile(refid));
};
/**
* Get/create the profile and scores based on refid
* @param refid the profile refid
* @param name if defined, create/update the profile with the given name
*/
export const getProfile = async (refid: string, name?: string) => {
const profile = await utils.readProfile(refid);
//const rivals = await utils.readRivals(refid);
if (name && name.length > 0) {
profile.name = name;
await utils.writeProfile(refid, profile);
}
const params = await utils.readParams(refid, version);
let binary_profile = Array(2892).fill(0);
let name_binary = U.EncodeString(profile.name, 'shift_jis');
for (let i = 0; i < name_binary.length || i < 12; i++) {
binary_profile[i] = name_binary[i];
}
binary_profile[13] = {
0: 0,
1: 0,
2: 1,
3: 1,
4: 5,
5: 2,
6: 4,
7: 4,
8: 4,
9: 4,
10: 1,
11: 5,
12: 4,
13: 6,
14: 6,
15: 6,
}[_.get(params, `params.play_mode`, 0)] & 0xFF; // mode_num
binary_profile[14] = {
0: 1,
1: 0,
2: 1,
3: 0,
4: -1,
5: -1,
6: -1,
7: -1,
8: -1,
9: -1,
10: 0,
11: -1,
12: -1,
13: -1,
14: -1,
15: -1,
}[_.get(params, `params.play_mode`, 0)] & 0xFF; //botton_num
binary_profile[15] = _.get(params, `params.last_play_flag`, 0) & 0xFF;
binary_profile[16] = _.get(params, `params.medal_and_friend`, 0) & 0xFF;
let friendIdBinary = U.EncodeString(profile.friendId, 'shift_jis');
for (let i = 0; i < friendIdBinary.length || i < 12; i++) {
binary_profile[17 + i] = friendIdBinary[i];
}
// binary_profile[30] = customize_available
// binary_profile[31] = customize_level_min
// binary_profile[32] = customize_level_max
// binary_profile[33] = customize_medal_min
// binary_profile[34] = customize_medal_max
// binary_profile[35] = customize_friend_no
// binary_profile[36] = customize_friend_winlose
// binary_profile[37] = read_news_no_max
binary_profile[38] = _.get(params, `params.skin_tex_note`, 0) & 0xFF;
binary_profile[39] = _.get(params, `params.skin_tex_cmn`, 0) & 0xFF;
binary_profile[40] = _.get(params, `params.skin_sd_bgm`, 0) & 0xFF;
binary_profile[41] = _.get(params, `params.skin_sd_se`, 0) & 0xFF;
binary_profile[44] = _.get(params, `params.option`, 0) & 0xFF;
binary_profile[45] = (_.get(params, `params.option`, 0) >> 8) & 0xFF;
binary_profile[46] = (_.get(params, `params.option`, 0) >> 16) & 0xFF;
binary_profile[47] = (_.get(params, `params.option`, 0) >> 24) & 0xFF;
// binary_profile[48] = jubeatcollabo
// binary_profile[52] = color_3p_flag
binary_profile[60] = _.get(params, `params.chara`, 0) & 0xFF;
binary_profile[61] = (_.get(params, `params.chara`, 0) >> 8) & 0xFF;
binary_profile[62] = _.get(params, `params.music`, 0) & 0xFF;
binary_profile[63] = (_.get(params, `params.music`, 0) >> 8) & 0xFF;
binary_profile[64] = _.get(params, `params.sheet`, 0) & 0xFF;
binary_profile[65] = _.get(params, `params.category`, 0) & 0xFF;
// binary_profile[66] = norma_point
// binary_profile[67] = rivals.rivals.length; // TODO: implements rivals
// binary_profile[2208 -> 2351] = ir
// binary_profile[2352 -> 2892] = netvs
// Get Score
let hiscore_array = Array(Math.floor((((GAME_MAX_MUSIC_ID * 7) * 17) + 7) / 8)).fill(0);
const scoresData = await utils.readScores(refid, version);
const playCount = new Map();
for (const key in scoresData.scores) {
const keyData = key.split(':');
const score = scoresData.scores[key];
const music = parseInt(keyData[0], 10);
const sheet = parseInt(keyData[1], 10);
if (music > GAME_MAX_MUSIC_ID) {
continue;
}
if (sheet == 0) {
continue;
}
//flag
const flags = __format_flags_for_score(sheet, score.clear_type);
const flags_index = music * 2;
binary_profile[108 + flags_index] = binary_profile[108 + flags_index] | (flags & 0xFF);
binary_profile[109 + flags_index] = binary_profile[109 + flags_index] | ((flags >> 8) & 0xFF);
if (sheet == 7 || sheet == 8) {
continue;
}
const hiscore_index = (music * 7) + {
9: 0,
4: 1,
5: 2,
6: 3,
1: 4,
2: 5,
3: 6,
}[sheet];
const hiscore_byte_pos = Math.floor((hiscore_index * 17) / 8);
const hiscore_bit_pos = ((hiscore_index * 17) % 8);
const hiscore_value = score.score << hiscore_bit_pos;
hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | (hiscore_value & 0xFF);
hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ((hiscore_value >> 8) & 0xFF);
hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ((hiscore_value >> 16) & 0xFF);
playCount.set(music, (playCount.get(music) || 0) + score.cnt);
}
let myBest = Array(20).fill(-1);
const sortedPlayCount = new Map([...playCount.entries()].sort((a, b) => b[1] - a[1]));
let i = 0;
for (const value of sortedPlayCount.keys()) {
if (i >= 20) {
break;
}
myBest[i] = value;
i++;
}
let profile_pos = 68
for (const musicid of myBest) {
binary_profile[profile_pos] = musicid & 0xFF
binary_profile[profile_pos + 1] = (musicid >> 8) & 0xFF
profile_pos = profile_pos + 2
}
const achievements = <AchievementsTuneStreet>await utils.readAchievements(refid, version, defaultAchievements);
// Town mode
let town = Array(272).fill(0);
const tp = _.get(params, `params.tp`, 100);
town[0] = tp & 0xFF
town[1] = (tp >> 8) & 0xFF
town[2] = (tp >> 16) & 0xFF
town[3] = (tp >> 24) & 0xFF
for (let i = 0; i < 3; i++) {
const value = achievements.bought_flg[i] || 0;
town[(i * 4) + 4] = value & 0xFF
town[(i * 4) + 4 + 1] = (value >> 8) & 0xFF
town[(i * 4) + 4 + 2] = (value >> 16) & 0xFF
town[(i * 4) + 4 + 3] = (value >> 24) & 0xFF
}
for (let i = 0; i < 8; i++) {
const value = achievements.build_flg[i] || 0;
town[(i * 4) + 16] = value & 0xFF
town[(i * 4) + 16 + 1] = (value >> 8) & 0xFF
town[(i * 4) + 16 + 2] = (value >> 16) & 0xFF
town[(i * 4) + 16 + 3] = (value >> 24) & 0xFF
}
for (let i = 0; i < 19; i++) {
const value = achievements.chara_flg[i] || 0;
town[(i * 4) + 48] = value & 0xFF
town[(i * 4) + 48 + 1] = (value >> 8) & 0xFF
town[(i * 4) + 48 + 2] = (value >> 16) & 0xFF
town[(i * 4) + 48 + 3] = (value >> 24) & 0xFF
}
for (let i = 0; i < 4; i++) {
const value = achievements.event_flg[i] || 0;
town[(i * 4) + 124] = value & 0xFF
town[(i * 4) + 124 + 1] = (value >> 8) & 0xFF
town[(i * 4) + 124 + 2] = (value >> 16) & 0xFF
town[(i * 4) + 124 + 3] = (value >> 24) & 0xFF
}
town[140] = achievements.play_type & 0xFF
for (let applyIdx = 0; applyIdx < achievements.apply.length; applyIdx++) {
let apply_name = U.EncodeString(achievements.apply[applyIdx], 'shift_jis');
for (let i = 0; i < apply_name.length || i < 12; i++) {
const index = applyIdx * 13 + i + 141;
town[index] = apply_name[i];
}
}
const player = {
b: K.ITEM('bin', Buffer.from(binary_profile)),
hiscore: K.ITEM('bin', Buffer.from(hiscore_array)),
town: K.ITEM('bin', Buffer.from(town)),
}
return player;
}
/**
* Handler for getting town mode maps data
*/
export const map = async (req: EamuseInfo, data: any, send: EamuseSend): Promise<any> => {
let refid = $(data).attr()['ref_id'];
if (!refid) return send.deny();
const friendId = $(data).attr()['gpm_id'];
let isRandom = parseInt($(data).attr()['is_random'], 10);
let friends = await DB.Find<AchievementsTuneStreet>(null, { collection: 'achievements', version: 'v19' });
if (friendId != undefined && friendId != null) {
// Check if friend exists
let friend = await DB.FindOne<Profile>(null, { collection: 'profile', friendId });
if(friend != undefined && friend != null) {
// Check if friend has tunestreet town mode data
const achievements = await DB.Find<AchievementsTuneStreet>(null, { collection: 'achievements', version: 'v19' });
if(achievements != undefined && achievements != null) {
refid = friend.__refid;
isRandom == 0;
}
}
}
if (isRandom == 1) {
// Pick a random refid from players having tunestreet data
refid = friends[Math.floor(Math.random() * friends.length)].__refid
}
const player = {
residence: K.ATTR({ id: "0" }),
map: []
}
// player map
player.map.push(K.ITEM("bin", Buffer.from(await formatMap(refid)), { residence: "0" }));
// Friends map (max 9)
const usedFriends = [refid];
let i = 1;
while(i < 10 && i < friends.length) {
const friendRefid = friends[Math.floor(Math.random() * friends.length)].__refid;
if(usedFriends.indexOf(friendRefid) == -1) {
usedFriends.push(friendRefid);
player.map.push(K.ITEM("bin", Buffer.from(await formatMap(friendRefid)), { residence: `${i}` }));
i++;
}
}
send.object(player);
}
const formatMap = async (refid: string) => {
const profile = await utils.readProfile(refid);
const params = await utils.readParams(refid, version);
const achievements = <AchievementsTuneStreet>await utils.readAchievements(refid, version, defaultAchievements);
let map = Array(180);
map[0] = _.get(params, `params.chara`, 0) & 0xFF
map[1] = (_.get(params, `params.chara`, 0) >> 8) & 0xFF
// Building data
for (let i = 0; i <= 7; i++) {
if (achievements.building[i]) {
let idx = 0;
for (let j = 0; j <= 7; j++) {
map[(8 * i) + 42 + idx] = achievements.building[i][j] || 0;
idx++;
}
}
}
// Friend ID
for (let i = 0; i < profile.friendId.length || i < 12; i++) {
map[106 + i] = profile.friendId[i];
}
// Player Name
let name_binary = U.EncodeString(profile.name, 'shift_jis');
for (let i = 0; i < name_binary.length || i < 12; i++) {
map[i + 119] = name_binary[i];
}
// map[132] = message
// Base state
for (let i = 0; i < 4; i++) {
map[i + 173] = achievements.base[i];
}
// Player most played songs
const scoresData = await utils.readScores(refid, version);
const playCount = new Map();
for (const key in scoresData.scores) {
const keyData = key.split(':');
const score = scoresData.scores[key];
const music = parseInt(keyData[0], 10);
const sheet = parseInt(keyData[1], 10);
if (music > GAME_MAX_MUSIC_ID || sheet == 0 || sheet == 7 || sheet == 8) {
continue;
}
playCount.set(music, (playCount.get(music) || 0) + score.cnt);
}
let myBest = Array(20).fill(-1);
const sortedPlayCount = new Map([...playCount.entries()].sort((a, b) => b[1] - a[1]));
let i = 0;
for (const value of sortedPlayCount.keys()) {
if (i >= 20) {
break;
}
myBest[i] = value;
i++;
}
let mybest_pos = 2
for (let i = 0; i < myBest.length; i++) {
map[mybest_pos] = myBest[i] & 0xFF
map[mybest_pos + 1] = (myBest[i] >> 8) & 0xFF
mybest_pos = mybest_pos + 2
}
return map;
}
const __format_flags_for_score = (sheet: number, clear_type: number) => {
const playedflag = {
9: 0x2000,
4: 0x0800,
5: 0x1000,
6: 0x4000,
1: 0x0800,
2: 0x1000,
3: 0x4000,
7: 0,
8: 0,
}[sheet]
const shift = {
9: 4,
4: 0,
5: 2,
6: 6,
1: 0,
2: 2,
3: 6,
7: 9,
8: 8,
}[sheet]
const flags = {
100: 0,
200: 0,
300: 0,
400: 1,
500: 1,
600: 1,
700: 1,
800: 2,
900: 2,
1000: 2,
1100: 3,
}[clear_type]
return (flags << shift) | playedflag
}
/**
* Handler for saving profile and scores
*/
export const write = async (req: EamuseInfo, data: any, send: EamuseSend): Promise<any> => {
const refid = $(data).attr()['ref_id'];
if (!refid) return send.deny();
const params = await utils.readParams(refid, version);
params.params['tp'] = parseInt($(data).attr()['tp']);
params.params['play_mode'] = parseInt($(data).attr()['play_mode']);
params.params['chara'] = parseInt($(data).attr()['chara_num']);
params.params['option'] = parseInt($(data).attr()['option']);
params.params['last_play_flag'] = parseInt($(data).attr()['last_play_flag']);
params.params['medal_and_friend'] = parseInt($(data).attr()['medal_and_friend']);
params.params['music'] = parseInt($(data).attr()['music_num']);
params.params['sheet'] = parseInt($(data).attr()['sheet_num']);
params.params['category'] = parseInt($(data).attr()['category_num']);
params.params['skin_sd_bgm'] = parseInt($(data).attr()['skin_sd_bgm']);
params.params['skin_sd_se'] = parseInt($(data).attr()['skin_sd_se']);
params.params['skin_tex_cmn'] = parseInt($(data).attr()['skin_tex_cmn']);
params.params['skin_tex_note'] = parseInt($(data).attr()['skin_tex_note']);
await utils.writeParams(refid, version, params);
const scoresData = await utils.readScores(refid, version, true);
for (const scoreData of $(data).elements('music')) {
const music = parseInt(scoreData.attr()['music_num']);
let sheet = parseInt(scoreData.attr()['sheet_num']);
const score = parseInt(scoreData.attr()['score']);
const data = parseInt(scoreData.attr()['data']);
if (sheet == 4 || sheet == 5) {
continue;
}
if (params.params['play_mode'] == 4) {
if ([2, 6, 7].indexOf(sheet) != -1) {
continue;
}
sheet = {
0: 1,
1: 2,
3: 3,
}[sheet]
} else {
sheet = {
0: 4,
1: 5,
2: 9,
3: 6,
6: 7,
7: 8,
}[sheet]
}
const shift = {
9: 4,
4: 0,
5: 2,
6: 6,
1: 0,
2: 2,
3: 6,
7: 9,
8: 8,
}[sheet]
let mask = 0x3;
if (sheet == 7 || sheet == 8) {
mask = 0x1;
}
const flags = (data >> shift) & mask;
const clear_type = {
0: 100,
1: 500,
2: 800,
3: 1100,
}[flags]
const key = `${music}:${sheet}`;
if (!scoresData.scores[key]) {
scoresData.scores[key] = {
score,
cnt: 1,
clear_type
};
} else {
scoresData.scores[key] = {
score: Math.max(score, scoresData.scores[key].score),
cnt: scoresData.scores[key].cnt + 1,
clear_type: Math.max(clear_type, scoresData.scores[key].clear_type || 0)
};
}
}
utils.writeScores(refid, version, scoresData);
// Town mode save
const town = $(data).element('town');
if (town != undefined && town != null) {
const achievements = <AchievementsTuneStreet>await utils.readAchievements(refid, version, defaultAchievements);
for (let i = 0; i <= 5; i++) {
achievements.apply[i] = town.attr()[`apply_gpmid_${i}`];
}
for (let i = 0; i <= 7; i++) {
achievements.building[i] = town.attr()[`building_${i}`].split(',').map(Number);
}
achievements.bought_flg = town.attr()[`bought_flg`].split(',').map(Number);
achievements.build_flg = town.attr()[`build_flg`].split(',').map(Number);
achievements.chara_flg = town.attr()[`chara_flg`].split(',').map(Number);
achievements.event_flg = town.attr()[`event_flg`].split(',').map(Number);
achievements.base = town.attr()[`base`].split(',').map(Number);
achievements.play_type = parseInt(town.attr()['play_type'], 10);
await utils.writeAchievements(refid, version, achievements);
}
const profile = await utils.readProfile(refid);
const result = {
pref: K.ITEM('s8', -1),
name: K.ITEM('str', profile.name)
}
send.object(result);
};
export const friend = async (req: EamuseInfo, data: any, send: EamuseSend): Promise<any> => {
// TODO: rival support (see e-amuemu C# code)
send.deny();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const version: string = 'v19';
const GAME_MAX_MUSIC_ID = 1047;
const defaultAchievements: AchievementsTuneStreet = {
collection: 'achievements',
version: 'v19',
apply: Array(6),
bought_flg: Array(3),
build_flg: Array(8),
chara_flg: Array(19),
event_flg: Array(4),
base: Array(4),
building: {
0: Array(8),
1: Array(8),
2: Array(8),
3: Array(8),
4: Array(8),
5: Array(8),
6: Array(8),
7: Array(8),
},
play_type: 0
}