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| .. | ||
| handler | ||
| models | ||
| webui | ||
| index.ts | ||
| README.md | ||
Pop'n Music
Plugin Version: v2.2.0
Supported Versions
- pop'n music 19 Tune Street
- pop'n music 20 fantasia
- pop'n music Sunny Park
- pop'n music Lapistoria
- pop'n music éclale
- pop'n music Usagi to Neko to Shōnen no Yume
- pop'n music peace
Important : require minimum Asphyxia Core v1.31
Changelog
2.2.0
- Tune Street : Add Town Mode + enable Net Taisen (only CPU will works)
- Some fixes
2.1.0
- Add rivals support (except for Tune Street)
- Some fixes
2.0.0
- Big rewrite/reorganization of the code
- Add support for Tune Street, fantasia, Sunny Park, Lapistoria
- Add automatic convertion from plugin v1.x data to v2.x
- Enable/disable score sharing between versions
- Various fixes
1.2.0
- You can change your profile name
- You can enable/disable the pop'n 25 event archive event
- Net Taisen disabled on 24/25 (code not implemented)
1.1.0
Update phase data : All versions are on latest phase.
1.0.0
Initial Release.
How to import data from non-core Asphyxia
To import data, you have to :
- Create your popn profile in Asphyxia-core. You just have to insert your card in the game and follow the process until coming to the select mode select screen. Once here, quit the game.
- Create a backup of your savedata.db file (in case something goes wrong).
- In the web UI of Asphyxia, go to POPN -> Profile and click detail on your profile
- Put the content of your non-core asphyxia popn music files in the text fields (pop.json and popn_scores.json) and click Import.
- Data is imported. Run the game, insert your card and your scores are available.
Known limitations
- No rival support for Tune Street
- Some stats are not implemented