plugins/popn@asphyxia/models/achievements.ts
cracrayol ee0ae068f6 Add Unilab support
Remove non-core Asphyxia data import
Send correct number of Goods
2025-09-24 16:13:34 +02:00

141 lines
2.2 KiB
TypeScript

export interface Achievements {
collection: 'achievements',
version: string,
}
export interface AchievementsTuneStreet extends Achievements {
version: 'v19',
apply: string[],
bought_flg: number[],
build_flg: number[],
chara_flg: number[],
event_flg: number[],
base: number[],
building: {
[id: number]: number[]
}
play_type: number
}
export interface AchievementsLapistoria extends Achievements {
version: 'v22',
achievements: {
[stamp_id: string]: number;
};
stories: {
[id: string]: {
chapter_id: number;
gauge_point: number;
is_cleared: boolean;
clear_chapter: number;
};
};
items: {
[key: string]: number;
};
charas: {
[chara_id: string]: number;
};
}
export interface AchievementsEclale extends Achievements {
version: 'v23',
medals: {
[id: string]: {
level: number;
exp: number;
set_count: number;
get_count: number;
};
};
items: {
[key: string]: number;
};
charas: {
[chara_id: string]: number;
};
}
export interface AchievementsUsaneko extends Achievements {
version: 'v24' | 'v25' | 'v26',
areas: {
[id: string]: {
chapter_index: number;
gauge_point: number;
is_cleared: boolean;
diary: number;
};
};
courses: {
[id: string]: {
clear_type: number;
clear_rank: number;
total_score: number;
update_count: number;
sheet_num: number;
};
};
fes: {
[id: string]: {
chapter_index: number;
gauge_point: number;
is_cleared: boolean;
};
};
missions: {
[id: string]: {
gauge_point: number;
mission_comp: number;
};
};
items: {
[key: string]: number;
};
charas: {
[chara_id: string]: number;
};
stamps: {
[stamp_id: string]: number;
};
riddles: {
[id: number]: {
kaimei_gauge: number;
is_cleared: boolean;
riddles_cleared: boolean;
select_count: number;
other_count: number;
};
};
team: Team[];
battery: Battery[]
}
interface Team {
team_id: number;
ex_no: number;
point: number;
is_cleared: boolean;
}
interface Battery {
battery_id: number;
energy: number;
is_cleared: boolean;
}