import { UtilityHandlersCommon } from "./handlers/utility/common" import { UtilityHandlersWebUI } from "./handlers/utility/webui" import { initialize } from "./handlers/utility/initialize" import { Bst2HandlersCommon } from "./handlers/bst2/common" import { Bst2HandlersWebUI } from "./handlers/bst2/webui" export function register() { R.GameCode("NBT") routeBst2() R.WebUIEvent("removeWebUIMessage", UtilityHandlersWebUI.removeWebUIMessage) R.Unhandled() initialize() } function routeBst2() { R.Route("info2.common", Bst2HandlersCommon.Common) R.Route("pcb2.boot", Bst2HandlersCommon.BootPcb) R.Route("player2.start", Bst2HandlersCommon.StartPlayer) R.Route("player2.continue", Bst2HandlersCommon.StartPlayer) R.Route("player2.succeed", Bst2HandlersCommon.PlayerSucceeded) R.Route("player2.read", Bst2HandlersCommon.ReadPlayer) R.Route("player2.write", Bst2HandlersCommon.WritePlayer) R.Route("player2.stagedata_write", Bst2HandlersCommon.WriteStageLog) R.Route("player2.course_stage_data_write", Bst2HandlersCommon.WriteCourseStageLog) R.Route("player2.course_data_write", Bst2HandlersCommon.WriteCourseLog) R.WebUIEvent("bst2UpdateSettings", Bst2HandlersWebUI.UpdateSettings) }