import { PLUGIN_VER } from "../const"; import { SecretMusicEntry } from "./secretmusicentry"; export interface Profile { collection: 'profile'; game: 'gf' | 'dm'; version: string; pluginVer: number id: number; play: number; playtime: number; playterm: number; session_cnt: number; extra_stage: number; extra_play: number; extra_clear: number; encore_play: number; encore_clear: number; pencore_play: number; pencore_clear: number; max_clear_diff: number; max_full_diff: number; max_exce_diff: number; clear_num: number; full_num: number; exce_num: number; no_num: number; e_num: number; d_num: number; c_num: number; b_num: number; a_num: number; s_num: number; ss_num: number; last_category: number; last_musicid: number; last_seq: number; disp_level: number; progress: number; disp_state: number; skill: number; all_skill: number; extra_gauge: number; encore_gauge: number; encore_cnt: number; encore_success: number; unlock_point: number; max_skill: number; max_all_skill: number; clear_diff: number; full_diff: number; exce_diff: number; clear_music_num: number; full_music_num: number; exce_music_num: number; clear_seq_num: number; classic_all_skill: number; secretmusic: { music: SecretMusicEntry[]; } } export function getDefaultProfile (game: 'gf' | 'dm', version: string, id: number): Profile { return { collection: 'profile', pluginVer: PLUGIN_VER, game, version, id, play: 0, playtime: 0, playterm: 0, session_cnt: 0, extra_stage: 0, extra_play: 0, extra_clear: 0, encore_play: 0, encore_clear: 0, pencore_play: 0, pencore_clear: 0, max_clear_diff: 0, max_full_diff: 0, max_exce_diff: 0, clear_num: 0, full_num: 0, exce_num: 0, no_num: 0, e_num: 0, d_num: 0, c_num: 0, b_num: 0, a_num: 0, s_num: 0, ss_num: 0, last_category: 0, last_musicid: -1, last_seq: 0, disp_level: 0, progress: 0, disp_state: 0, skill: 0, all_skill: 0, extra_gauge: 0, encore_gauge: 0, encore_cnt: 0, encore_success: 0, unlock_point: 0, max_skill: 0, max_all_skill: 0, clear_diff: 0, full_diff: 0, exce_diff: 0, clear_music_num: 0, full_music_num: 0, exce_music_num: 0, clear_seq_num: 0, classic_all_skill: 0, secretmusic: { music: [] } } };