- let music = 0; - let event = 0; - let catalog = 0; game music_limited while music < 23 each type in [0,1,2,3] info music_id(__type="s32") #{music++} music_type(__type="u8") #{type} limited(__type="u8") 3 event while event < 41 info event_id(__type="u32") #{event++} skill_course each course in courses info course_id(__type="s16") #{course.id} level(__type="s16") #{course.level} season_id(__type="s16") #{course.season_id} season_name(__type="str") #{course.season_name} season_new_flg(__type="bool") #{course.new_flg} course_name(_type="str") #{course.name} course_type(__type="s16") #{course.type} skill_name_id(__type="s16") #{course.name_id} matching_assist(__type="bool") #{course.matching_assist} guage_type(__type="s16") #{course.guage_type} paseli_type(type="s16") #{course.paseli_type} each trackinfo in course.tracks track track_no(__type="s16") #{trackinfo.no} music_id(__type="s32") #{trackinfo.id} music_type(__type="s8") #{trackinfo.type}