IIDX32pc(status="0") pcdata(id=profile.id idstr=profile.idstr name=profile.name pid=profile.pid spnum=pcdata.spnum dpnum=pcdata.dpnum sach=pcdata.sach dach=pcdata.dach mode=pcdata.mode category=pcdata.category pmode=pcdata.pmode ngrade=pcdata.ngrade rtype=pcdata.rtype bgnflg=pcdata.bgnflg player_kind=pcdata.player_kind sp_opt=pcdata.sp_opt dp_opt=pcdata.dp_opt dp_opt2=pcdata.dp_opt2 gpos=pcdata.gpos s_sorttype=pcdata.s_sorttype d_sorttype=pcdata.d_sorttype s_pace=pcdata.s_pace d_pace=pcdata.d_pace s_gno=pcdata.s_gno d_gno=pcdata.d_gno s_sub_gno=pcdata.s_sub_gno d_sub_gno=pcdata.d_sub_gno s_gtype=pcdata.s_gtype d_gtype=pcdata.d_gtype s_sdlen=pcdata.s_sdlen d_sdlen=pcdata.d_sdlen s_sdtype=pcdata.s_sdtype d_sdtype=pcdata.d_sdtype s_timing=pcdata.s_timing d_timing=pcdata.d_timing s_notes=pcdata.s_notes d_notes=pcdata.d_notes s_judge=pcdata.s_judge d_judge=pcdata.d_judge s_judgeAdj=pcdata.s_judgeAdj d_judgeAdj=pcdata.d_judgeAdj s_hispeed=pcdata.s_hispeed d_hispeed=pcdata.d_hispeed s_liflen=pcdata.s_liflen d_liflen=pcdata.d_liflen s_disp_judge=pcdata.s_disp_judge d_disp_judge=pcdata.d_disp_judge s_opstyle=pcdata.s_opstyle d_opstyle=pcdata.d_opstyle s_graph_score=pcdata.s_graph_score d_graph_score=pcdata.d_graph_score s_auto_scrach=pcdata.s_auto_scrach d_auto_scrach=pcdata.d_auto_scrach s_gauge_disp=pcdata.s_gauge_disp d_gauge_disp=pcdata.d_gauge_disp s_lane_brignt=pcdata.s_lane_brignt d_lane_brignt=pcdata.d_lane_brignt s_camera_layout=pcdata.s_camera_layout d_camera_layout=pcdata.d_camera_layout s_ghost_score=pcdata.s_ghost_score d_ghost_score=pcdata.d_ghost_score s_tsujigiri_disp=pcdata.s_tsujigiri_disp d_tsujigiri_disp=pcdata.d_tsujigiri_disp s_auto_adjust=pcdata.s_auto_adjust d_auto_adjust=pcdata.d_auto_adjust s_timing_split=pcdata.s_timing_split d_timing_split=pcdata.d_timing_split s_visualization=pcdata.s_visualization d_visualization=pcdata.d_visualization s_classic_hispeed=pcdata.s_classic_hispeed d_classic_hispeed=pcdata.d_classic_hispeed movie_thumbnail=pcdata.movie_thumbnail) lightning_play_data(dpnum=lm_playdata.dp_num spnum=lm_playdata.sp_num) lightning_setting(headphone_vol=lm_settings.headphone_vol resistance_dp_left=lm_settings.resistance_dp_left resistance_dp_right=lm_settings.resistance_dp_right resistance_sp_left=lm_settings.resistance_sp_left resistance_sp_right=lm_settings.resistance_sp_right keyboard_kind=lm_settings.keyboard_kind brightness=lm_settings.brightness) slider(__type="s32" __count="7") #{lm_settings.slider[0]} #{lm_settings.slider[1]} #{lm_settings.slider[2]} #{lm_settings.slider[3]} #{lm_settings.slider[4]} #{lm_settings.slider[5]} #{lm_settings.slider[6]} light(__type="bool" __count="10") #{lm_settings.light[0]} #{lm_settings.light[1]} #{lm_settings.light[2]} #{lm_settings.light[3]} #{lm_settings.light[4]} #{lm_settings.light[5]} #{lm_settings.light[6]} #{lm_settings.light[7]} #{lm_settings.light[8]} #{lm_settings.light[9]} concentration(__type="bool") #{lm_settings.concentration} spdp_rival(flg="-1") bind_eaappli ea_premium_course dellar_bonus(rate="100") secret flg1(__type="s64" __count="3") -1 -1 -1 flg2(__type="s64" __count="3") -1 -1 -1 flg3(__type="s64" __count="3") -1 -1 -1 flg4(__type="s64" __count="3") -1 -1 -1 flg5(__type="s64" __count="3") -1 -1 -1 leggendaria flg1(__type="s64" __count="3") -1 -1 -1 flg2(__type="s64" __count="3") -1 -1 -1 music_memo - for (let m of mArray) folder(play_style=m.play_style folder_id=m.folder_idx name=m.folder_name) music_id(__type="s32" __count="10") #{m.music_ids[0]} #{m.music_ids[1]} #{m.music_ids[2]} #{m.music_ids[3]} #{m.music_ids[4]} #{m.music_ids[5]} #{m.music_ids[6]} #{m.music_ids[7]} #{m.music_ids[8]} #{m.music_ids[9]} music_filter - for (let f of fArray) folder(play_style=f.play_style folder_id=f.folder_id filter_id=f.filter_id value0=f.value0 value1=f.value1) is_valid(__type="bool") #{f.is_valid} - for (let fs of fsArray) sort(play_style=fs.play_style folder_id=fs.folder_id sort=fs.sort) qpro_secret head(__type="s64" __count="7") #{custom.qpro_secret_head[0]} #{custom.qpro_secret_head[1]} #{custom.qpro_secret_head[2]} #{custom.qpro_secret_head[3]} #{custom.qpro_secret_head[4]} #{custom.qpro_secret_head[5]} #{custom.qpro_secret_head[6]} hair(__type="s64" __count="7") #{custom.qpro_secret_hair[0]} #{custom.qpro_secret_hair[1]} #{custom.qpro_secret_hair[2]} #{custom.qpro_secret_hair[3]} #{custom.qpro_secret_hair[4]} #{custom.qpro_secret_hair[5]} #{custom.qpro_secret_hair[6]} face(__type="s64" __count="7") #{custom.qpro_secret_face[0]} #{custom.qpro_secret_face[1]} #{custom.qpro_secret_face[2]} #{custom.qpro_secret_face[3]} #{custom.qpro_secret_face[4]} #{custom.qpro_secret_face[5]} #{custom.qpro_secret_face[6]} body(__type="s64" __count="7") #{custom.qpro_secret_body[0]} #{custom.qpro_secret_body[1]} #{custom.qpro_secret_body[2]} #{custom.qpro_secret_body[3]} #{custom.qpro_secret_body[4]} #{custom.qpro_secret_body[5]} #{custom.qpro_secret_body[6]} hand(__type="s64" __count="7") #{custom.qpro_secret_hand[0]} #{custom.qpro_secret_hand[1]} #{custom.qpro_secret_hand[2]} #{custom.qpro_secret_hand[3]} #{custom.qpro_secret_hand[4]} #{custom.qpro_secret_hand[5]} #{custom.qpro_secret_hand[6]} back(__type="s64" __count="7") #{custom.qpro_secret_back[0]} #{custom.qpro_secret_back[1]} #{custom.qpro_secret_back[2]} #{custom.qpro_secret_back[3]} #{custom.qpro_secret_back[4]} #{custom.qpro_secret_back[5]} #{custom.qpro_secret_back[6]} grade(sgid=pcdata.sgid dgid=pcdata.dgid) - for (let d of dArray) g(__type="u8" __count="4") #{d[0]} #{d[1]} #{d[2]} #{d[3]} kiwami_data - for (let ed of eArray) detail(grade_type=ed.grade_type grade_id=ed.grade_id option=ed.option stage_num=ed.stage_num clear_type=ed.clear_type) past(__type="s32" __count="3") #{ed.past[0]} #{ed.past[1]} #{ed.past[2]} selected_course(__type="s32" __count="3") #{ed.selected_course[0]} #{ed.selected_course[1]} #{ed.selected_course[2]} max_past(__type="s32" __count="3") #{ed.max_past[0]} #{ed.max_past[1]} #{ed.max_past[2]} max_selected_course(__type="s32" __count="3") #{ed.max_selected_course[0]} #{ed.max_selected_course[1]} #{ed.max_selected_course[2]} skin(__type="s32" __count="20") #{appendsettings} #{custom.note_burst} #{custom.bomb_size} #{custom.turntable} #{custom.judge_font} #{custom.note_skin} #{custom.note_size} #{Number(custom.disable_musicpreview)} #{Number(custom.vefx_lock)} #{custom.effect} #{custom.menu_music} #{Number(custom.disable_hcn_color)} #{custom.first_note_preview} #{custom.lane_cover} #{custom.pacemaker_cover} #{custom.lift_cover} #{custom.note_beam} #{custom.note_beam_size} #{custom.full_combo_splash} #{custom.frame} tdjskin(__type="s32" __count="4") #{lm_custom.premium_skin} #{lm_custom.premium_bg} 0 0 qprodata(__type="u32" __count="6") #{custom.qpro_head} #{custom.qpro_hair} #{custom.qpro_face} #{custom.qpro_hand} #{custom.qpro_body} #{custom.qpro_back} rlist - for (let rd of rArray) rival(spdp=rd.play_style id=rd.profile[2] id_str=rd.profile[3] djname=rd.profile[0] pid=rd.profile[1] sg=rd.pcdata[0] dg=rd.pcdata[1] sa=rd.pcdata[2] da=rd.pcdata[3]) is_robo(__type="bool") 0 qprodata(body=rd.qprodata[3] face=rd.qprodata[2] hair=rd.qprodata[0] hand=rd.qprodata[4] head=rd.qprodata[1] back=rd.qprodata[5]) shop(name=shop_data.opname) rlist_sub notes_radar(style="0") radar_score(__type="s32" __count="6") #{pcdata.nr_spradar[0]} #{pcdata.nr_spradar[1]} #{pcdata.nr_spradar[2]} #{pcdata.nr_spradar[3]} #{pcdata.nr_spradar[4]} #{pcdata.nr_spradar[5]} notes_radar(style="1") radar_score(__type="s32" __count="6") #{pcdata.nr_dpradar[0]} #{pcdata.nr_dpradar[1]} #{pcdata.nr_dpradar[2]} #{pcdata.nr_dpradar[3]} #{pcdata.nr_dpradar[4]} #{pcdata.nr_dpradar[5]} visitor(anum="10" snum="10" pnum="10" vs_flg="1") step(enemy_damage=pcdata.st_enemy_damage progress=pcdata.st_progress total_point=pcdata.st_total_point enemy_defeat_flg=pcdata.st_enemy_defeat_flg sp_level=pcdata.st_sp_level dp_level=pcdata.st_dp_level sp_level_h=pcdata.st_sp_level_h dp_level_h=pcdata.st_dp_level_h sp_level_exh=pcdata.st_sp_level_exh dp_level_exh=pcdata.st_dp_level_exh sp_fluctuation=pcdata.st_sp_fluctuation dp_fluctuation=pcdata.st_dp_fluctuation mission_clear_num=pcdata.st_mission_clear_num sp_mplay=pcdata.st_sp_mplay dp_mplay=pcdata.st_dp_mplay tips_read_list=pcdata.st_tips_read_list) is_track_ticket(__type="bool") #{pcdata.st_is_track_ticket} packinfo(music_0="-1" music_1="-1" music_2="-1" pack_id="1") achievements(pack=pcdata.achi_pack pack_comp=pcdata.achi_packcomp last_weekly=pcdata.achi_lastweekly weekly_num=pcdata.achi_weeklynum visit_flg=pcdata.achi_visitflg rival_crush=pcdata.achi_rivalcrush) deller(deller=pcdata.deller) orb_data(rest_orb=pcdata.orb present_orb=pcdata.present_orb) old_linkage_secret_flg(triple_tribe="-1" triple_tribe_2="-1") arena_data(play_num="2" play_num_dp="1" play_num_sp="1" prev_best_class_sp="20" prev_best_class_dp="20") achieve_data(play_style="0" arena_class="20" rating_value="20" now_top_class_continuing="0" best_top_class_continuing="0" win_count="0" now_winning_streak_count="0" best_winning_streak_count="0" perfect_win_count="0" counterattack_num="0" mission_clear_num="0") achieve_data(play_style="1" arena_class="20" rating_value="20" now_top_class_continuing="0" best_top_class_continuing="0" win_count="0" now_winning_streak_count="0" best_winning_streak_count="0" perfect_win_count="0" counterattack_num="0" mission_clear_num="0") cube_data(cube="0" season_id="0") //-chat_data(chat_type_0="CHAT CUSTOM 1" chat_type_1="CHAT CUSTOM 2" chat_type_2="CHAT CUSTOM 3" chat_type_3="CHAT CUSTOM 4") is_chat_0(__type="bool") 1 is_chat_1(__type="bool") 1 is_chat_2(__type="bool") 1 is_chat_3(__type="bool") 1 default_chat skin_customize_flg(skin_frame_flg="-1" skin_turntable_flg="-1" skin_bomb_flg="-1" skin_bgm_flg="-1" skin_lane_flg0="-1" skin_lane_flg1="-1" skin_lane_flg2="-1" skin_lane_flg3="-1" skin_lane_flg4="-1" skin_lane_flg5="-1" skin_notes_flg="-1" skin_fullcombo_flg="-1" skin_keybeam_flg="-1" skin_judgestring_flg="-1") tdjskin_customize_flg(skin_submonitor_flg="-1" skin_subbg_flg="-1") event_1(event_play_num=pcdata.event_play_num last_select_booth_id=pcdata.event_last_select_id) if pcdata.event_skip == true is_skip - for (let evt of evtArray) booth_data(booth_id=evt.booth_id play_num=evt.play_num play_num_uc=evt.play_num_uc success_num=evt.success_num last_select_qpro_index=evt.last_select_qpro_index booth_prog=evt.booth_prog customer_n=evt.customer_n customer_h=evt.customer_h customer_a=evt.customer_a customer_l=evt.customer_l hire_num=evt.hire_num) flg_l(__type="bool") #{evt.flg_l} - for (let evt2 of evtArray2) booth_qpro_data(booth_id=evt2.booth_id index=evt2.index head_parts=evt2.head_parts hair_parts=evt2.hair_parts face_parts=evt2.face_parts body_parts=evt2.body_parts hand_parts=evt2.hand_parts param_n=evt2.param_n param_h=evt2.param_h param_a=evt2.param_a param_l=evt2.param_l exp=evt2.exp performance_date=evt2.performance_date) - for (let evtRival of evtArray3) rival(index=evtRival.index name=evtRival.name iidx_id=evtRival.iidx_id head=evtRival.head hair=evtRival.hair face=evtRival.face body=evtRival.body hand=evtRival.hand back=evtRival.back) if pinky_ug != null event_2(event_play_num=pinky_ug.event_play_num last_select_hall_id=pinky_ug.last_select_hall_id) - for (let evt4 of pinky_ug_hall) hall_data(hall_id=evt4.hall_id play_num=evt4.play_num last_select_skill_index=evt4.last_select_skill_index hall_prog=evt4.hall_prog defeat_num=evt4.defeat_num pp_0=evt4.pp_0 pp_1=evt4.pp_1 pp_2=evt4.pp_2 pp_3=evt4.pp_3 pp_4=evt4.pp_4 pp_5=evt4.pp_5 skill_1=evt4.skill_1 skill_2=evt4.skill_2 skill_3=evt4.skill_3 cool_1=evt4.cool_1 cool_2=evt4.cool_2 cool_3=evt4.cool_3 param_1=evt4.param_1 param_2=evt4.param_2 param_3=evt4.param_3) - for (let evt5 of pinky_ug_qpro) hall_qpro_data(hall_id=evt5.hall_id index=evt5.index head_parts=evt5.head_parts hair_parts=evt5.hair_parts face_parts=evt5.face_parts body_parts=evt5.body_parts hand_parts=evt5.hand_parts) - for (let evtRival of evtArray3) rival(index=evtRival.index name=evtRival.name iidx_id=evtRival.iidx_id head=evtRival.head hair=evtRival.hair face=evtRival.face body=evtRival.body hand=evtRival.hand back=evtRival.back) ultimate_mobile_link(music_list="-1") link_flag valkyrie_linkage(music_list_1="-1" music_list_2="-1" music_list_3="-1") ccj_linkage(music_list="-1") triple_tribe_3(music_list="-1") triple_tribe_4(music_list="-1") //-reflecbeat_event(music_list="-1") //-beatstream_event(music_list="-1") //-museca_event(music_list="-1") //-pawapuro(prog="" power="") language_setting(language=profile.language) movie_agreement(agreement_version="1") movie_setting hide_name(__type="bool") 0 - for (let ebe of ebeArray) extra_boss_event(phase=ebe.phase extra=ebe.extra extra_b=ebe.extra_b onemore=ebe.onemore onemore_b=ebe.onemore_b) world_tourism - for (let wd of wArray) tour_data(tour_id=wd.tour_id progress=wd.progress) world_tourism_secret_flg flg1(__type="s64" __count="3") -1 -1 -1 flg2(__type="s64" __count="3") -1 -1 -1 world_tourism_setting booster(__type="bool") 1 badge - for (let b of bArray) badge_data(category_id=b.id badge_flg_id=b.flg_id badge_flg=b.flg) activity today(day_id=activityDayId date=activityTimestamp) if activityTodaySP != null today_data(play_style=activityTodaySP.play_style music_num=activityTodaySP.music_num play_time=activityTodaySP.play_time keyboard_num=activityTodaySP.keyboard_num scratch_num=activityTodaySP.scratch_num) clear_update_num(__type="s32" __count="13") #{activityTodaySP.clear_update_num[0]} #{activityTodaySP.clear_update_num[1]} #{activityTodaySP.clear_update_num[2]} #{activityTodaySP.clear_update_num[3]} #{activityTodaySP.clear_update_num[4]} #{activityTodaySP.clear_update_num[5]} #{activityTodaySP.clear_update_num[6]} #{activityTodaySP.clear_update_num[7]} #{activityTodaySP.clear_update_num[8]} #{activityTodaySP.clear_update_num[9]} #{activityTodaySP.clear_update_num[10]} #{activityTodaySP.clear_update_num[11]} #{activityTodaySP.clear_update_num[12]} score_update_num(__type="s32" __count="13") #{activityTodaySP.score_update_num[0]} #{activityTodaySP.score_update_num[1]} #{activityTodaySP.score_update_num[2]} #{activityTodaySP.score_update_num[3]} #{activityTodaySP.score_update_num[4]} #{activityTodaySP.score_update_num[5]} #{activityTodaySP.score_update_num[6]} #{activityTodaySP.score_update_num[7]} #{activityTodaySP.score_update_num[8]} #{activityTodaySP.score_update_num[9]} #{activityTodaySP.score_update_num[10]} #{activityTodaySP.score_update_num[11]} #{activityTodaySP.score_update_num[12]} if activityTodayDP != null today_data(play_style=activityTodayDP.play_style music_num=activityTodayDP.music_num play_time=activityTodayDP.play_time keyboard_num=activityTodayDP.keyboard_num scratch_num=activityTodayDP.scratch_num) clear_update_num(__type="s32" __count="13") #{activityTodayDP.clear_update_num[0]} #{activityTodayDP.clear_update_num[1]} #{activityTodayDP.clear_update_num[2]} #{activityTodayDP.clear_update_num[3]} #{activityTodayDP.clear_update_num[4]} #{activityTodayDP.clear_update_num[5]} #{activityTodayDP.clear_update_num[6]} #{activityTodayDP.clear_update_num[7]} #{activityTodayDP.clear_update_num[8]} #{activityTodayDP.clear_update_num[9]} #{activityTodayDP.clear_update_num[10]} #{activityTodayDP.clear_update_num[11]} #{activityTodayDP.clear_update_num[12]} score_update_num(__type="s32" __count="13") #{activityTodayDP.score_update_num[0]} #{activityTodayDP.score_update_num[1]} #{activityTodayDP.score_update_num[2]} #{activityTodayDP.score_update_num[3]} #{activityTodayDP.score_update_num[4]} #{activityTodayDP.score_update_num[5]} #{activityTodayDP.score_update_num[6]} #{activityTodayDP.score_update_num[7]} #{activityTodayDP.score_update_num[8]} #{activityTodayDP.score_update_num[9]} #{activityTodayDP.score_update_num[10]} #{activityTodayDP.score_update_num[11]} #{activityTodayDP.score_update_num[12]} weekly week_data(play_style="0") - for (let a of activityWeekSP) week(week_index=a.week_index week_id=a.week_id date=a.date music_num=a.music_num play_time=a.play_time keyboard_num=a.keyboard_num scratch_num=a.scratch_num) clear_update_num(__type="s32" __count="13") #{a.clear_update_num[0]} #{a.clear_update_num[1]} #{a.clear_update_num[2]} #{a.clear_update_num[3]} #{a.clear_update_num[4]} #{a.clear_update_num[5]} #{a.clear_update_num[6]} #{a.clear_update_num[7]} #{a.clear_update_num[8]} #{a.clear_update_num[9]} #{a.clear_update_num[10]} #{a.clear_update_num[11]} #{a.clear_update_num[12]} score_update_num(__type="s32" __count="13") #{a.score_update_num[0]} #{a.score_update_num[1]} #{a.score_update_num[2]} #{a.score_update_num[3]} #{a.score_update_num[4]} #{a.score_update_num[5]} #{a.score_update_num[6]} #{a.score_update_num[7]} #{a.score_update_num[8]} #{a.score_update_num[9]} #{a.score_update_num[10]} #{a.score_update_num[11]} #{a.score_update_num[12]} week_data(play_style="1") - for (let b of activityWeekDP) week(week_index=b.week_index week_id=b.week_id date=b.date music_num=b.music_num play_time=b.play_time keyboard_num=b.keyboard_num scratch_num=b.scratch_num) clear_update_num(__type="s32" __count="13") #{b.clear_update_num[0]} #{b.clear_update_num[1]} #{b.clear_update_num[2]} #{b.clear_update_num[3]} #{b.clear_update_num[4]} #{b.clear_update_num[5]} #{b.clear_update_num[6]} #{b.clear_update_num[7]} #{b.clear_update_num[8]} #{b.clear_update_num[9]} #{b.clear_update_num[10]} #{b.clear_update_num[11]} #{b.clear_update_num[12]} score_update_num(__type="s32" __count="13") #{b.score_update_num[0]} #{b.score_update_num[1]} #{b.score_update_num[2]} #{b.score_update_num[3]} #{b.score_update_num[4]} #{b.score_update_num[5]} #{b.score_update_num[6]} #{b.score_update_num[7]} #{b.score_update_num[8]} #{b.score_update_num[9]} #{b.score_update_num[10]} #{b.score_update_num[11]} #{b.score_update_num[12]} mynews - for (let a of activityMynews) detail(play_style=a.play_style kind=a.kind news_no=a.news_no index=a.index day_id=a.day_id music_id=a.music_id note_id=a.note_id best_score=a.best_score now_score=a.now_score now_clear=a.now_clear news_time=a.news_time) best_result - for (let a of activityMybest) best_data(play_style=a.play_style kind=a.kind play_side=a.play_side music_id=a.music_id note_id=a.note_id target_graph=a.target_graph target_score=a.target_score pacemaker=a.pacemaker best_clear=a.best_clear best_score=a.best_score best_misscount=a.best_misscount now_clear=a.now_clear now_score=a.now_score now_misscount=a.now_misscount now_pgreat=a.now_pgreat now_great=a.now_great now_good=a.now_good now_bad=a.now_bad now_poor=a.now_poor now_combo=a.now_combo now_fast=a.now_fast now_slow=a.now_slow option=a.option option2=a.option_2 gauge_type=a.gauge_type result_type=a.result_type update_date=a.update_date) ghost_gauge_data(__type="bin") #{a.ghost_gauge_data} is_special_result(__type="bool") #{a.is_special_result}