import { load, load_m, newProfile, save, save_m } from "./handler/player"; import { setUnlockState } from "./handler/webui"; const common: EPR = async (req, data, send) => { send.object( { flag: K.ATTR({ id: '1', s1: '1', s2: '1', t: '1' }), cnt_music: K.ITEM('u32', 36), }, { encoding: 'euc-jp' } ); }; const shop: EPR = async (req, data, send) => { send.success() } export function register() { R.GameCode("JMP") R.WebUIEvent("setUnlockState", setUnlockState) // const Route = (method: string, handler: EPR) => // R.Route(`game.${method}`, handler) // Common R.Route("game.common", common) R.Route("game.shop", shop) // Player R.Route("game.new", newProfile) R.Route("game.load", load) R.Route("game.load_m", load_m) R.Route("game.save", save) R.Route("game.save_m", save_m) R.Unhandled() }