mirror of
https://github.com/mm201/pkmn-classic-framework.git
synced 2026-03-22 01:44:20 -05:00
145 lines
4.2 KiB
C#
145 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace PkmnFoundations.Support
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{
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public class EncodedString5
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{
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public EncodedString5(byte[] data)
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{
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RawData = data;
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}
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public EncodedString5(byte[] data, int start, int length)
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{
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if (data.Length < start + length) throw new ArgumentOutOfRangeException("length");
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if (length < 2) throw new ArgumentOutOfRangeException("length");
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if (length % 2 != 0) throw new ArgumentException("length");
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m_size = length;
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byte[] trim = new byte[length];
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Array.Copy(data, start, trim, 0, length);
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AssignData(trim);
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}
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public EncodedString5(String text, int length)
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{
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if (length < 2) throw new ArgumentOutOfRangeException("length");
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if (length % 2 != 0) throw new ArgumentException("length");
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m_size = length;
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Text = text;
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}
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// todo: Use pointers for both of these
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public static string DecodeString(byte[] data, int start, int count)
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{
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if (data.Length < start + count) throw new ArgumentOutOfRangeException("count");
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if (count < 0) throw new ArgumentOutOfRangeException("count");
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StringBuilder sb = new StringBuilder();
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for (int i = start; i < start + count * 2; i += 2)
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{
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ushort gamecode = BitConverter.ToUInt16(data, i);
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// todo: convert some characters via lookup table
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// http://projectpokemon.org/wiki/Pokemon_Black/White_NDS_Structure#Characters_that_can_be_replaced_in_Unicode
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if (gamecode == 0xffff) { break; }
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sb.Append((char)gamecode);
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}
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return sb.ToString();
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}
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public static String DecodeString(byte[] data)
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{
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return DecodeString(data, 0, data.Length >> 1);
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}
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public static byte[] EncodeString(String str, int size)
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{
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int actualLength = (size >> 1) - 1;
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if (str.Length > actualLength) throw new ArgumentOutOfRangeException("size");
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byte[] result = new byte[size];
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MemoryStream m = new MemoryStream(result);
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foreach (char c in str.ToCharArray())
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m.Write(BitConverter.GetBytes(c), 0, 2);
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m.WriteByte(0xff);
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m.WriteByte(0xff);
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return result;
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}
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private int m_size;
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private byte[] m_raw_data;
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private string m_text;
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public int Size
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{
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get
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{
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return m_size;
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}
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// todo: set
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}
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public string Text
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{
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get
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{
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if (m_text == null && m_raw_data == null) return null;
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if (m_text == null) m_text = DecodeString(m_raw_data);
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return m_text;
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}
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set
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{
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int actualLength = (m_size >> 1) - 1;
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if (value.Length > actualLength) throw new ArgumentException();
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AssignText(value);
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}
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}
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public byte[] RawData
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{
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get
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{
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if (m_raw_data == null && m_text == null) return null;
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if (m_raw_data == null) m_raw_data = EncodeString(m_text, m_size);
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return m_raw_data.ToArray();
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}
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set
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{
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int size = value.Length;
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if (size < 2) throw new ArgumentException();
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if (size % 2 != 0) throw new ArgumentException();
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m_size = size;
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AssignData(value.ToArray());
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}
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}
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// lazy evaluate these conversions since they're slow
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private void AssignData(byte[] data)
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{
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m_raw_data = data;
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m_text = null;
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}
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private void AssignText(String text)
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{
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m_text = text;
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m_raw_data = null;
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}
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public override string ToString()
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{
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return Text;
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}
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}
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}
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