pkmn-classic-framework/library/Structures/Enums.cs
2015-02-06 21:17:25 -05:00

196 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PkmnFoundations.Structures
{
public enum Generations
{
Generation1 = 1,
Generation2 = 2,
Generation3 = 3,
Generation4 = 4,
Generation5 = 5,
Generation6 = 6
}
[Flags]
public enum GenerationFlags
{
Generation1 = 1,
Generation2 = 2,
Generation3 = 4,
Generation4 = 8,
Generation5 = 16,
Generation6 = 32
}
public enum Versions : byte
{
// todo: fact check that these GenIII values
// are retained as-is through pal park.
FatefulEncounter = 0x00,
Sapphire = 0x01,
Ruby = 0x02,
Emerald = 0x03,
FireRed = 0x04,
LeafGreen = 0x05,
Colosseum = 0x0f,
Diamond = 0x0a,
Pearl = 0x0b,
Platinum = 0x0c,
HeartGold = 0x07,
SoulSilver = 0x08,
White = 0x14,
Black = 0x15,
White2 = 0x16,
Black2 = 0x17,
X = 0x18,
Y = 0x19,
AlphaSapphire = 0x1a,
OmegaRuby = 0x1b,
}
public enum Languages : byte
{
Japanese = 0x01,
English = 0x02,
French = 0x03,
Italian = 0x04,
German = 0x05,
Spanish = 0x07,
Korean = 0x08,
}
public enum EvolutionTriggers
{
Level = 1,
Item = 2,
Trade = 3,
Shed = 4
}
public enum TimeOfDay
{
Morning = 1,
Day = 2,
Night = 3
}
public enum Stats
{
Hp = 1,
Attack = 2,
Defense = 3,
Speed = 4,
SpecialAttack = 5,
SpecialDefense = 6
}
public enum Conditions
{
Cool = 1,
Beauty = 2,
Cute = 3,
Smart = 4,
Tough = 5,
Sheen = 6,
}
public enum DamageClass
{
None = 0,
Physical = 1,
Special = 2,
Support = 3
}
public enum GrowthRates
{
Slow = 1,
Medium = 2,
Fast = 3,
MediumSlow = 4,
Erratic = 5,
Fluctuating = 6
}
public enum Genders : byte
{
Male = 1,
Female = 2,
None = 3,
Either = 3
}
public enum TrainerGenders : byte
{
Male = 0,
Female = 1
}
[Flags]
public enum Markings : byte
{
Circle = 0x01,
Triangle = 0x02,
Square = 0x04,
Heart = 0x08,
Star = 0x10,
Diamond = 0x20
}
public enum EggGroups : byte
{
None = 0,
Monster = 1,
Water1 = 2,
Bug = 3,
Flying = 4,
Ground = 5,
Fairy = 6,
Plant = 7,
HumanShape = 8,
Water3 = 9,
Mineral = 10,
Indeterminate = 11,
Water2 = 12,
Ditto = 13,
Dragon = 14,
NoEggs = 15
}
public enum BattleTargets : byte
{
// Pasted straight from veekun.
// todo: Review and maybe clarify these names
SpecificMove = 1,
SelectedPokemonMeFirst = 2,
Ally = 3,
UsersField = 4,
UserOrAlly = 5,
OpponentsField = 6,
User = 7,
RandomOpponent = 8,
AllOtherPokemon = 9,
SelectedPokemon = 10,
AllOpponents = 11,
EntireField = 12,
UserAndAllies = 13,
AllPokemon = 14
}
public enum Natures : uint
{
Hardy = 0, Lonely = 1, Brave = 2, Adamant = 3, Naughty = 4,
Bold = 5, Docile = 6, Relaxed = 7, Impish = 8, Lax = 9,
Timid = 10, Hasty = 11, Serious = 12, Jolly = 13, Naive = 14,
Modest = 15, Mild = 16, Quiet = 17, Bashful = 18, Rash = 19,
Calm = 20, Gentle = 21, Sassy = 22, Careful = 23, Quirky = 24
}
}