pkmn-classic-framework/library/Structures/BattleTowerPokemon4.cs
2015-02-06 21:17:25 -05:00

166 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using PkmnFoundations.Support;
namespace PkmnFoundations.Structures
{
public class BattleTowerPokemon4
{
public BattleTowerPokemon4()
{
}
public BattleTowerPokemon4(ushort species, ushort held_item, ushort[] moveset,
uint ot, uint personality, uint ivs, byte[] evs, byte unknown1,
Languages language, byte ability, byte happiness, EncodedString4 nickname)
{
if (moveset == null) throw new ArgumentNullException("moveset");
if (moveset.Length != 4) throw new ArgumentException("moveset");
if (evs == null) throw new ArgumentNullException("evs");
if (evs.Length != 6) throw new ArgumentException("evs");
if (nickname == null) throw new ArgumentNullException("nickname");
if (nickname.Size != 22) throw new ArgumentException("nickname");
Species = species;
HeldItem = held_item;
Moveset = moveset.ToArray();
OT = ot;
Personality = personality;
IVs = ivs;
EVs = evs.ToArray();
Unknown1 = unknown1;
Language = language;
Ability = ability;
Happiness = happiness;
Nickname = nickname; // todo: clone
}
public BattleTowerPokemon4(byte[] data)
{
Load(data, 0);
}
public BattleTowerPokemon4(byte[] data, int start)
{
Load(data, start);
}
public ushort Species;
public ushort HeldItem;
public ushort[] Moveset;
public uint OT;
public uint Personality;
public uint IVs;
public byte[] EVs;
public byte Unknown1; // probably a bitmask of applied PP ups
public Languages Language;
public byte Ability;
public byte Happiness;
public EncodedString4 Nickname;
// todo: add IVs class with indexer?
// byte myHp = myPokemon.IVs[Stats.HP];
public byte IV(Stats stat)
{
return UnpackIV(IVs, stat);
}
public byte[] Save()
{
byte[] data = new byte[0x38];
MemoryStream ms = new MemoryStream(data);
BinaryWriter writer = new BinaryWriter(ms);
writer.Write(Species);
writer.Write(HeldItem);
for (int x = 0; x < 4; x++)
{
writer.Write(Moveset[x]);
}
writer.Write(OT);
writer.Write(Personality);
writer.Write(IVs);
for (int x = 0; x < 6; x++)
{
writer.Write(EVs[x]);
}
writer.Write(Unknown1);
writer.Write((byte)Language);
writer.Write(Ability);
writer.Write(Happiness);
writer.Write(Nickname.RawData, 0, 0x16);
writer.Flush();
ms.Flush();
return data;
}
public void Load(byte[] data, int start)
{
if (start + 0x38 > data.Length) throw new ArgumentOutOfRangeException("start");
Species = BitConverter.ToUInt16(data, 0x00 + start);
HeldItem = BitConverter.ToUInt16(data, 0x02 + start);
Moveset = new ushort[4];
for (int x = 0; x < 4; x++)
{
Moveset[x] = BitConverter.ToUInt16(data, 0x04 + x * 2 + start);
}
OT = BitConverter.ToUInt32(data, 0x0c + start);
Personality = BitConverter.ToUInt32(data, 0x10 + start);
IVs = BitConverter.ToUInt32(data, 0x14 + start);
EVs = new byte[6];
for (int x = 0; x < 6; x++)
{
EVs[x] = data[0x18 + x + start];
}
Unknown1 = data[0x1e + start];
Language = (Languages)data[0x1f + start];
Ability = data[0x20 + start];
Happiness = data[0x21 + start];
Nickname = new EncodedString4(data, 0x22 + start, 0x16);
}
public BattleTowerPokemon4 Clone()
{
BattleTowerPokemon4 result = new BattleTowerPokemon4();
result.Species = Species;
result.HeldItem = HeldItem;
result.Moveset = Moveset.ToArray();
result.OT = OT;
result.Personality = Personality;
result.IVs = IVs;
result.EVs = EVs.ToArray();
result.Unknown1 = Unknown1;
result.Language = Language;
result.Ability = Ability;
result.Happiness = Happiness;
result.Nickname = new EncodedString4(Nickname.RawData.ToArray());
return result;
}
// todo: move me to the actual pokemon class once it's made.
public static byte UnpackIV(uint ivs, Stats stat)
{
int shift = (int)stat * 5 - 5;
return (byte)(ivs << shift & 0x1f);
}
// todo: Move to IVs class
public static uint PackIVs(byte HP, byte Attack, byte Defense, byte Speed, byte SpAttack, byte SpDefense)
{
return (uint)((HP & 31) |
((Attack & 31) << 5) |
((Defense & 31) << 10) |
((Speed & 31) << 15) |
((SpAttack & 31) << 20) |
((SpDefense & 31) << 25));
}
}
}