mirror of
https://github.com/mm201/pkmn-classic-framework.git
synced 2026-03-29 21:24:40 -05:00
70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Text;
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using PkmnFoundations.Structures;
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using PkmnFoundations.Support;
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namespace PkmnFoundations.Pokedex
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{
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public class Move : PokedexRecordBase
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{
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public Move(Pokedex pokedex, int id, int type_id, LocalizedString name,
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DamageClass damage_class, int damage, int pp, int accuracy, int priority,
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BattleTargets target)
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: base(pokedex)
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{
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m_type_pair = new LazyKeyValuePair<int, PkmnFoundations.Pokedex.Type>(k => k == 0 ? null : m_pokedex.Types(k), v => v.ID);
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m_lazy_pairs.Add(m_type_pair);
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ID = id;
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m_type_pair.Key = type_id;
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Name = name;
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DamageClass = damage_class;
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Damage = damage;
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PP = pp;
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Accuracy = accuracy;
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Priority = priority;
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Target = target;
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// todo: Nice description text
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}
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public Move(Pokedex pokedex, IDataReader reader)
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: this(
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pokedex,
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Convert.ToInt32(reader["Value"]),
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Convert.ToInt32(reader["type_id"]),
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LocalizedStringFromReader(reader, "Name_"),
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(DamageClass)Convert.ToInt32(reader["DamageClass"]),
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Convert.ToInt32(reader["Damage"]),
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Convert.ToInt32(reader["PP"]),
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Convert.ToInt32(reader["Accuracy"]),
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Convert.ToInt32(reader["Priority"]),
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(BattleTargets)Convert.ToInt32(reader["Target"])
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)
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{
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}
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public int ID { get; private set; }
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public LocalizedString Name { get; private set; }
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public DamageClass DamageClass { get; private set; }
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public int Damage { get; private set; }
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public int PP { get; private set; }
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public int Accuracy { get; private set; }
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public int Priority { get; private set; }
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public BattleTargets Target { get; private set; }
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private LazyKeyValuePair<int, PkmnFoundations.Pokedex.Type> m_type_pair;
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public int TypeID
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{
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get { return m_type_pair.Key; }
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}
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public PkmnFoundations.Pokedex.Type Type
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{
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get { return m_type_pair.Value; }
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}
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}
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}
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