pkNX/pkNX.Structures/Misc/Ball.cs
sora10pls 2db23faee6 Use enums in generic editors
Ball, Species, Nature, Gender, ShinyLock.
We'll hold off on Legendary swapping until DLC 2 comes out and adds in all of them.
Closes #16
2020-05-31 00:19:00 -04:00

43 lines
701 B
C#

namespace pkNX.Structures
{
/// <summary>
/// Ball IDs for the corresponding English ball name.
/// </summary>
public enum Ball : byte
{
None = 0,
Master = 1,
Ultra = 2,
Great = 3,
Poke = 4,
Safari = 5,
Net = 6,
Dive = 7,
Nest = 8,
Repeat = 9,
Timer = 10,
Luxury = 11,
Premier = 12,
Dusk = 13,
Heal = 14,
Quick = 15,
Cherish = 16,
Fast = 17,
Level = 18,
Lure = 19,
Heavy = 20,
Love = 21,
Friend = 22,
Moon = 23,
Sport = 24,
Dream = 25,
Beast = 26,
}
}