pkNX/pkNX.Sprites/SpriteUtil.cs
sora10pls 4299e5d88b Use Gigantamax sprites for Trainer Editor
Allows for easier identification, especially with Urshifu.
2020-06-22 19:31:01 -04:00

26 lines
973 B
C#

using System.Drawing;
using pkNX.Sprites.Properties;
namespace pkNX.Sprites
{
public static class SpriteUtil
{
public static readonly SpriteBuilder3040 SB17 = new SpriteBuilder3040();
public static readonly SpriteBuilder5668 SB8 = new SpriteBuilder5668();
public static SpriteBuilder Spriter { get; set; } = SB17;
public static Image GetBallSprite(int ball)
{
string resource = SpriteName.GetResourceStringBall(ball);
return (Bitmap)Resources.ResourceManager.GetObject(resource) ?? Resources._ball4; // Poké Ball (default)
}
public static Image GetSprite(int species, int form, int gender, int item, bool isegg, bool shiny, bool gmax, int generation = -1)
{
return Spriter.GetSprite(species, form, gender, item, isegg, shiny, gmax, generation);
}
public static void Initialize(bool big) => Spriter = big ? (SpriteBuilder)SB8 : SB17;
}
}