pkNX/pkNX.Game/GameManagerSWSH.cs
Kurt e52eef24bc Add fake move data container
Closes #23
Closes #43

Gigantimax->Gigantamax
2019-12-27 00:23:50 -08:00

81 lines
3.0 KiB
C#

using System;
using System.IO;
using System.Linq;
using pkNX.Containers;
using pkNX.Structures;
namespace pkNX.Game
{
public class GameManagerSWSH : GameManager
{
public GameManagerSWSH(GameLocation rom, int language) : base(rom, language) { }
private GameVersion ActualGame;
public string TitleID => ActualGame == GameVersion.SW ? Sword : Shield;
private const string Sword = "0100ABF008968000";
private const string Shield = "01008DB008C2C000";
protected override void SetMitm()
{
var basePath = Path.GetDirectoryName(ROM.RomFS);
// todo var eeveevidpath = Path.Combine(ROM.RomFS, Path.Combine("bin", "movies", "EEVEE_GO"));
bool shield = false; // todo Directory.Exists(eeveevidpath);
ActualGame = shield ? GameVersion.SH : GameVersion.SW;
var redirect = Path.Combine(basePath, TitleID);
FileMitm.SetRedirect(basePath, redirect);
}
private FakeContainer Learn;
protected override void Initialize()
{
// initialize gametext
ResetText();
// initialize common structures
var personal = GetFilteredFolder(GameFile.PersonalStats, z => Path.GetFileNameWithoutExtension(z) == "personal_total");
var learn = this[GameFile.Learnsets][0];
var splitLearn = learn.Split(0x104);
Learn = new FakeContainer(splitLearn);
var move = this[GameFile.MoveStats];
((FolderContainer)move).Initialize();
Data = new GameData
{
MoveData = new DataCache<Move>(move)
{
Create = Waza8Reader.ReadPlaceholder,
Write = _ => throw new ArgumentException(),
},
LevelUpData = new DataCache<Learnset>(Learn)
{
Create = z => new Learnset8(z),
Write = z => z.Write(),
},
// folders
PersonalData = new PersonalTable(personal[0], Game),
EvolutionData = new DataCache<EvolutionSet>(GetFilteredFolder(GameFile.Evolutions))
{
Create = data => new EvolutionSet8(data),
Write = evo => evo.Write(),
},
};
}
public void ResetMoves() => GetFilteredFolder(GameFile.MoveStats);
public void ResetText()
{
GetFilteredFolder(GameFile.GameText, z => Path.GetExtension(z) == ".dat");
}
protected override void Terminate()
{
// Store Personal Data back in the file. Let the container detect if it is modified.
var personal = this[GameFile.PersonalStats];
personal[0] = Data.PersonalData.Table.SelectMany(z => z.Write()).ToArray();
var learn = this[GameFile.Learnsets];
learn[0] = Learn.Files.SelectMany(z => z).ToArray();
}
}
}