mirror of
https://github.com/kwsch/pkNX.git
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81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using pkNX.Containers;
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using pkNX.Structures;
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namespace pkNX.Game
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{
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public class GameManagerSWSH : GameManager
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{
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public GameManagerSWSH(GameLocation rom, int language) : base(rom, language) { }
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private GameVersion ActualGame;
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public string TitleID => ActualGame == GameVersion.SW ? Sword : Shield;
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private const string Sword = "0100ABF008968000";
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private const string Shield = "01008DB008C2C000";
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protected override void SetMitm()
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{
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var basePath = Path.GetDirectoryName(ROM.RomFS);
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// todo var eeveevidpath = Path.Combine(ROM.RomFS, Path.Combine("bin", "movies", "EEVEE_GO"));
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bool shield = false; // todo Directory.Exists(eeveevidpath);
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ActualGame = shield ? GameVersion.SH : GameVersion.SW;
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var redirect = Path.Combine(basePath, TitleID);
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FileMitm.SetRedirect(basePath, redirect);
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}
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private FakeContainer Learn;
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protected override void Initialize()
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{
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// initialize gametext
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ResetText();
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// initialize common structures
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var personal = GetFilteredFolder(GameFile.PersonalStats, z => Path.GetFileNameWithoutExtension(z) == "personal_total");
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var learn = this[GameFile.Learnsets][0];
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var splitLearn = learn.Split(0x104);
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Learn = new FakeContainer(splitLearn);
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var move = this[GameFile.MoveStats];
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((FolderContainer)move).Initialize();
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Data = new GameData
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{
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MoveData = new DataCache<Move>(move)
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{
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Create = Waza8Reader.ReadPlaceholder,
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Write = _ => throw new ArgumentException(),
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},
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LevelUpData = new DataCache<Learnset>(Learn)
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{
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Create = z => new Learnset8(z),
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Write = z => z.Write(),
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},
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// folders
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PersonalData = new PersonalTable(personal[0], Game),
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EvolutionData = new DataCache<EvolutionSet>(GetFilteredFolder(GameFile.Evolutions))
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{
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Create = data => new EvolutionSet8(data),
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Write = evo => evo.Write(),
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},
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};
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}
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public void ResetMoves() => GetFilteredFolder(GameFile.MoveStats);
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public void ResetText()
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{
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GetFilteredFolder(GameFile.GameText, z => Path.GetExtension(z) == ".dat");
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}
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protected override void Terminate()
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{
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// Store Personal Data back in the file. Let the container detect if it is modified.
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var personal = this[GameFile.PersonalStats];
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personal[0] = Data.PersonalData.Table.SelectMany(z => z.Write()).ToArray();
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var learn = this[GameFile.Learnsets];
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learn[0] = Learn.Files.SelectMany(z => z).ToArray();
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}
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}
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} |