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20 lines
662 B
C#
20 lines
662 B
C#
using pkNX.Structures;
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namespace pkNX.Game
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{
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/// <summary>
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/// Cached data reusable by multiple editors.
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/// </summary>
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public class GameData
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{
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public PersonalTable PersonalData { get; internal set; }
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public DataCache<MegaEvolutionSet[]> MegaEvolutionData { get; internal set; }
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public string[][] GameText { get; internal set; }
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public DataCache<Move> MoveData { get; internal set; }
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public DataCache<EvolutionSet> EvolutionData { get; internal set; }
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public DataCache<Learnset> LevelUpData { get; internal set; }
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public DataCache<EggMoves> EggMoves { get; internal set; }
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}
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}
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